1
Phx-1K Still Have Some Funny Bumps On His Back
Started by eminus, Jun 27 2016 07:13 AM
8 replies to this topic
#1
Posted 27 June 2016 - 07:13 AM
as far as I can remember my PHX-1K could not even jump, so why does it have those funny jump jet thingy?
#2
Posted 27 June 2016 - 07:15 AM
Same reason all of the Thunderbolts have the massive Jump jet packs on the back, even though only a single variant actually has Jump jets.
Good old fashioned laziness.
Good old fashioned laziness.
#3
Posted 27 June 2016 - 07:22 AM
Juodas Varnas, on 27 June 2016 - 07:15 AM, said:
Good old fashioned laziness.
Basically.
Or at least, they didn't think it was worth editing for a variant without JJs.
However, I like to think of it as...
If you manufacture multiple variants of the same chassis, and it is mostly intended as a jump capable chassis, you might leave that detail in for manufacturing reasons and just plug the jets with caps...which happen to look like jets lol.
It's BS logic, but if you really want to think of a reason, it sort of works if you don't think too hard about it (which you shouldn't because there are more important things to worry about).
#4
Posted 27 June 2016 - 08:03 AM
Maybe it was a "Just in case" thought. Be it either PGI or Kurita
#5
Posted 27 June 2016 - 09:25 AM
Hey. the Warhammer has no jump jets on any variants.
#7
Posted 27 June 2016 - 11:05 AM
MeiSooHaityu, on 27 June 2016 - 07:22 AM, said:
Basically.
Or at least, they didn't think it was worth editing for a variant without JJs.
However, I like to think of it as...
If you manufacture multiple variants of the same chassis, and it is mostly intended as a jump capable chassis, you might leave that detail in for manufacturing reasons and just plug the jets with caps...which happen to look like jets lol.
It's BS logic, but if you really want to think of a reason, it sort of works if you don't think too hard about it (which you shouldn't because there are more important things to worry about).
Or at least, they didn't think it was worth editing for a variant without JJs.
However, I like to think of it as...
If you manufacture multiple variants of the same chassis, and it is mostly intended as a jump capable chassis, you might leave that detail in for manufacturing reasons and just plug the jets with caps...which happen to look like jets lol.
It's BS logic, but if you really want to think of a reason, it sort of works if you don't think too hard about it (which you shouldn't because there are more important things to worry about).
I'd really have been more psyched if the 1K had had the JJ plyons removed, entirely, tbh.
Though it would be even better on the 1b variant, if they had sawn the right pylon off and slapped 2 E Hardpoints there instead of the upper shoulder....
#8
Posted 27 June 2016 - 11:30 AM
Bishop Steiner, on 27 June 2016 - 11:05 AM, said:
I'd really have been more psyched if the 1K had had the JJ plyons removed, entirely, tbh.
Though it would be even better on the 1b variant, if they had sawn the right pylon off and slapped 2 E Hardpoints there instead of the upper shoulder....
Though it would be even better on the 1b variant, if they had sawn the right pylon off and slapped 2 E Hardpoints there instead of the upper shoulder....
I understand them keeping both pylons for the 1B, but as for the 1K, yeah why did they keep those pylons if there is no JJs? I guess the same reason they kept the nonfunctional jets :/
#9
Posted 27 June 2016 - 03:20 PM
changing one variant's model means doubling the art departments work load on camo patterns and other cosmetics that get applied as skins... Its just not cost effective..
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