Ideas For Future Map Designs
#1
Posted 27 June 2016 - 10:19 PM
Sunken Forest, Kaindy Lake, Kazakhstan
Birch forests, Russia
Zhangjiajie National Forest, China
Yili Apricot Valley, China(trees remind me of the FW map with lavender trees)
All of these images came from:
http://www.treehugge...fit-fairytales/
I'm sure there are far better images out there map designers might look towards for inspiration.
Apricot valley could make for an interesting map design as the ground is so contoured and uneven.
Any1 have images of terrain they wouldn't mind seeing made into a map?
#2
Posted 28 June 2016 - 04:00 AM
Also want a map where local minerals act as radar jammer (ECM effect), forcing people to rely on their Mark 0 Model 1.
Edited by El Bandito, 28 June 2016 - 04:03 AM.
#3
Posted 28 June 2016 - 04:54 AM
#4
Posted 28 June 2016 - 05:05 AM
#5
Posted 28 June 2016 - 05:06 AM
Rhaythe, on 28 June 2016 - 05:05 AM, said:
as cool as that would be, the coriolis effects would make aiming projectile weapons damn near impossible.
#7
Posted 28 June 2016 - 05:11 AM
Rhaythe, on 28 June 2016 - 05:08 AM, said:
Which would require skill when aiming above you... I'm okay with this.
aiming directly up you would still have to lead your targets in the direction of rotation. im thinking more cross range aiming though you will see all kinds of weird curveball shots. it would be interesting but very weird.
Edited by LordNothing, 28 June 2016 - 05:13 AM.
#8
Posted 28 June 2016 - 05:13 AM
LordNothing, on 28 June 2016 - 05:11 AM, said:
aiming directly up you would still have to lead your targets in the direction of rotation. im thinking more cross range aiming though you will see all kinds of weird curveball shots. it would be interesting but very weird.
The real weird part is when some light fires off all his jumpjets and escapes into the "core" of the station, where there's low-to-zero gees.
#9
Posted 28 June 2016 - 05:23 AM
Rhaythe, on 28 June 2016 - 05:05 AM, said:
I like this and want what would be essentially the opposite (I mention this every time this topic comes up): battle on the surface of a jump ship. Main cylinder is battlefield, with lots of gun turrets, radar dish, antenna arrays, protruding drop ships, etc as terrain features and cover. Giant solar sail in one direction, a huge sun to one side dominates "top" with massive star field on the bottom. If PGI could manage it have top side be extreme hot condition, and bottom cold.
#10
Posted 28 June 2016 - 05:25 AM
some city that sinks into the lava with lots of buildings for brawling and some lava
#11
Posted 28 June 2016 - 05:25 AM
Bud Crue, on 28 June 2016 - 05:23 AM, said:
Oh, the memories you bring up...
#12
Posted 28 June 2016 - 05:33 AM
Also Cherry Blossom Forest.
Edited by Kasumi Sumika, 28 June 2016 - 05:34 AM.
#13
Posted 28 June 2016 - 06:12 AM
lol Forest Colony.
Strip mine kombat.
#14
Posted 28 June 2016 - 06:20 AM
El Bandito, on 28 June 2016 - 04:00 AM, said:
Also want a map where local minerals act as radar jammer (ECM effect), forcing people to rely on their Mark 0 Model 1.
LRMs have enough counters already.
LordNothing, on 28 June 2016 - 05:11 AM, said:
aiming directly up you would still have to lead your targets in the direction of rotation. im thinking more cross range aiming though you will see all kinds of weird curveball shots. it would be interesting but very weird.
PGI said no gravity weirdness. Screws up hit detection too much.
#15
Posted 28 June 2016 - 06:45 AM
#17
Posted 28 June 2016 - 07:00 AM
A river delta area
Black Forrest like map
Temperate snow map (nothing arctic or space frozen)
An urban map set up to be realistic, meaning abilities to flank every where.
Edited by CK16, 28 June 2016 - 05:21 PM.
#18
Posted 28 June 2016 - 07:35 AM
#19
Posted 28 June 2016 - 07:36 AM
#20
Posted 28 June 2016 - 07:39 AM
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