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Marauder Builds


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#1 Oldbob10025

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Posted 07 August 2016 - 11:36 AM

With the new sale going on for the Marauder sale I made these builds when they first came out and I hope they will help you in Vanquishing the enemy of the field...

Here they are








Edited by Oldbob10025, 09 August 2016 - 09:30 AM.


#2 The Basilisk

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Posted 09 August 2016 - 08:09 AM

-- Doublepost of vid 2 + 3 Posted Image
-- advertising own twitch channel Posted Image
-- advertising own youtube channel Posted Image
-- advertising heavy mech with under 60kph Posted Image

...you tried 3/10

#3 Champion of Khorne Lord of Blood

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Posted 10 August 2016 - 07:31 AM

Didn't have time to watch all the videos, and you didn't post any smurfy builds, but I looked at the MAD-3R builds.

Always bring Endo over FF, its just better. FF is to be used only after you have endo and still need tonnage and have a lot of slots.

In general the Marauder, especially the 3R with its focus on ballistics, doesn't run an XL well if you make full use of its ability to run triple AC5s. I did throw together a build real quick for it.

http://mwo.smurfy-ne...5e2dfc2deb13809
3 AC5, 2 ML.

One side of the mech is entirely empty, this is called a deadside. It acts as a shield for your mech with nothing in it to lose, the Marauder's shape is wide on the side profile and blocks enemies from hitting the other side and most of the CT if you twist fully, this will keep your important parts safe. Destroyed components when hit only transfer i think it was 50% of the damage to the component next to it, so if you lose your torso and then shield with it your CT can still take double the damage it normally would with proper shielding.

The triple AC5s are brutal when fired in solid bursts rather than staggered, they are more accurate this way and spread damage less, essentially hitting your opponent with the equivalent of a gauss round every second and a half. Firing all at once can be coupled very well with the deadside shielding technique, allowing you to fire, shield, fire, and shield in rapid succession, making you a very tanky and very dangerous opponent.

I also upped the engine to a STD300 compared to your build, this gives your mech some hope of keeping up with mechs faster than Dire Wolves and increases your torso twist speed to allow you to shield with your empty side.

I do believe ammo is less than your build, but if you fire all at once rather than stagger you don't need as much due to more accuracy and less spread.

#4 Oldbob10025

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Posted 10 August 2016 - 02:02 PM

all good ideas like you suggested when I do another build I will be posting a smurfy build with it like you suggested on another forum.

I do like the stagger fire as about 70% of the time most people dont know what to do being hit with many rounds 5 ,5 ,5 etc and do something bad or retreat so I can have him hide and concentrate on another mech that needs to get hit and destrotyed also it sounds like DAKA DAKA DAKA....

I like your shield idea as well and I will try that with a dead space so not to get killed so quick. I do torso twist as everyone should to spread the damage out among your mech as much as possible..

Just a question as with many people I get many different answers from top players and new players alike about endo and FF... What hare the main advantages over both against each other?

Thanks Dakota1000 you are really a great mechwarrior and have some great insight into the game and being a cool person as well...

"I will see you on the battlefield"

Oldbob10025

#5 Champion of Khorne Lord of Blood

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Posted 10 August 2016 - 02:42 PM

View PostOldbob10025, on 10 August 2016 - 02:02 PM, said:

Just a question as with many people I get many different answers from top players and new players alike about endo and FF... What hare the main advantages over both against each other?


There is no advantage that FF has, its strictly worse in every way than Endo in every possible case.

Endosteel makes your mech's structure weight half its weight, a mech's structure normally weights 1/10th of the mech's max tonnage. For an Atlas you would normally have 10 tons of structure if you had nothing else in the mech, throw in endo steel and your structure only weighs 5 tons, giving you 5 free tons extra.

Ferro Fibrous makes your armor 12% lighter. On an Atlas or any other 100 tonner your max armor is 19.19 tons, giving yourself Ferro Fibrous makes that armor weigh 16.89 tons. You save 2.3 tons.

Ferro Fibrous gives less than half the weight savings as endo steel for the same cost in slots.

#6 Oldbob10025

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Posted 10 August 2016 - 02:58 PM

Ahh some people say it makes you have more crits if it gets hit or something like that for Endo Steel

...so a 100 ton mech would get 12.3 tons if used both but uses TONS of locations so its just best to get Endo Steel then...

#7 Lynx OGrady

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Posted 12 August 2016 - 03:40 AM

I've had luck with this 3R build
MAD-3R

#8 Oldbob10025

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Posted 12 August 2016 - 02:07 PM

View PostLynxOGrady, on 12 August 2016 - 03:40 AM, said:

I've had luck with this 3R build
MAD-3R


I never had any luck with AC/20's but you have a good energy ballistic loadout.. so in case you run out of ammo you can just laser them to death...

#9 Lynx OGrady

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Posted 12 August 2016 - 06:20 PM

View PostOldbob10025, on 12 August 2016 - 02:07 PM, said:


I never had any luck with AC/20's but you have a good energy ballistic loadout.. so in case you run out of ammo you can just laser them to death...


whats funny, i find myself quite frequently in close range encounters with it. Dont know why, maybe its because I run in when I see a weaker damaged mech hoping for a kill. Its performance, I'd put at average to slightly above. I average about 350- 500 dmg and 1 -3 kills with it.





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