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Nerf Every Mech In The Game But The Locust!


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#21 Mystere

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Posted 28 June 2016 - 03:53 PM

View PostRampage, on 28 June 2016 - 01:57 PM, said:

Clan wants their own Locust now. Bring on the Firemoth!

View PostInspectorG, on 28 June 2016 - 03:08 PM, said:

Hell no, son. Locust llC. 9E to chomp on cankles.


Naw! I want my:

Posted Image

#22 Carl Vickers

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Posted 28 June 2016 - 04:01 PM

Id like to know how many games OP has played VS how many 1k matches. Ive seen him in about 20 matches recently and he has not gotten above 500 damage.

He is correct about the lolcust though, let the mech have its day, im sure the meta will change soon enough and it will get a nerf, same as all meta popular mechs do.

Edited by Carl Vickers, 28 June 2016 - 04:01 PM.


#23 Kadreal

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Posted 28 June 2016 - 04:08 PM

View PostInspectorG, on 28 June 2016 - 03:08 PM, said:


Hell no, son. Locust llC. 9E to chomp on cankles.


~45-50 alpha damage in a 25 ton package? Those heavies are gonna rage once they realize they'll need more rear armor...

#24 adamts01

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Posted 28 June 2016 - 04:15 PM

View PostPholkLorr, on 28 June 2016 - 11:35 AM, said:

I don't even own locusts
You're missing out. I finally started Locusting 6 months ago and it became my favorite mech. They're cheap and currently easy button. Get in on this party.

#25 Volthorne

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Posted 28 June 2016 - 05:17 PM

View PostInspectorG, on 28 June 2016 - 03:08 PM, said:

No, they need the E quirks. Nerf the structure to all components but legs.

No, they need SOME energy quirks, not their current "make every variant and other 'Mech that can't sport x2 as many guns and also not 10+ tons heavier irrelevant"-level quirks. When was the last time you saw a Lolcust that wasn't...
  • a 1E with 6 SPLs
  • a 3M with 4/5 MLs
  • a 1V with an LPL
  • a PB with 4 SPLs/MLs
The only exception I can think of is the 4xSRM2 3S, because it's literally the only other Lolcust that isn't ridiculously out-quirked by those 4. Why take a Commando when you can take a Lolcust? How about an Urbie? Spider? Hell, even the 35 tonners are probably at the point where a Lolcust would be the better choice (except maybe the Oxide). The fact of the matter is that Lolcusts out-DPS pretty much everything until you hit the 50-ton range.


Without structure quirks, the lolcusts would be nigh-unplayable. I know this because I was actually around when they didn't have them: the best analogy I saw at the time was "it's similar to piloting a piece of tissue paper in a hurricane". It's the energy quirks that need to be toned down.

Edited by Volthorne, 28 June 2016 - 05:25 PM.


#26 Y E O N N E

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Posted 28 June 2016 - 05:29 PM

View PostVolthorne, on 28 June 2016 - 03:02 PM, said:

I wouldn't mind terribly if the 1E, 1V, 3M, and PB took a slight nerf to their energy quirks. They're just a touch overboard.


Tiny bit for the 1E. A nerf to duration so it doesn't effectively have 1 ton MPLs with superior range would be fine. Down from a 25% cut to a 15% or 10%. Alternatively, remove some of its extra armor. It can engage from far enough away that it doesn't need it. Even now I only run mine with 8 points in the arms and it's sufficient. Make this Locust the mid-range specialist.

LCT-3M I think is fine. It has no range quirks, it has low armor that makes fast-firing SPLs a high-risk-high-reward affair, and MLs/MPLs generate sufficient heat to soft cap the DPS to the point where its rate of fire advantage is very situational. Make this one the laser brawler.

1V I think needs its rate of fire nerfed, with the caveat that it should retain it for MPLs and gain at least an additional 5% to MG RoF (srsly, why does the Ember have better MGs than the Arrow or LCT-1V or SDR-5K...uniform 25% pls). With an LPL, it's slightly nuts. I never liked that they turned this one into a long-range poke monster, but that's my entirely subjective opinion.

PB is fine. It's hotter than the other energy ones, it has zero duration quirks, and it can't aim up or down very well and that's pretty significant. I find it overrated, actually.

That said, I think it's worth noting that all of these Locusts are out-classed at what they do when you start playing serious strategies. The Raven is better at poking, the Arctic Cheetah is better at laser duelling, the Oxide is still pretty solid for brawling. As such, I have a really hard time justifying even the nerfs above.

View PostInspectorG, on 28 June 2016 - 03:08 PM, said:


Hell no, son. Locust llC. 9E to chomp on cankles.


Yes.

#27 3xnihilo

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Posted 28 June 2016 - 05:35 PM

View PostVolthorne, on 28 June 2016 - 05:17 PM, said:

No, they need SOME energy quirks, not their current "make every variant and other 'Mech that can't sport x2 as many guns and also not 10+ tons heavier irrelevant"-level quirks. When was the last time you saw a Lolcust that wasn't...
  • a 1E with 6 SPLs
  • a 3M with 4/5 MLs
  • a 1V with an LPL
  • a PB with 4 SPLs/MLs
The only exception I can think of is the 4xSRM2 3S, because it's literally the only other Lolcust that isn't ridiculously out-quirked by those 4. Why take a Commando when you can take a Lolcust? How about an Urbie? Spider? Hell, even the 35 tonners are probably at the point where a Lolcust would be the better choice (except maybe the Oxide). The fact of the matter is that Lolcusts out-DPS pretty much everything until you hit the 50-ton range.


Without structure quirks, the lolcusts would be nigh-unplayable. I know this because I was actually around when they didn't have them: the best analogy I saw at the time was "it's similar to piloting a piece of tissue paper in a hurricane". It's the energy quirks that need to be toned down.


I won't argue with you about energy quirks on locusts, but those load outs and variants are the same ones you will see if energy quirks were removed/reduced. With the exception that the 2ml/2srm2 1m would replace the 1v which would be worthless without massive energy quirks because machine guns are worthless. The 3v is just a joke because it only has 4 hard points and 2 of them are ballistics. 2 mpl/2mg is the best load out for it and that became worthless after the great range nerfening. Now if mg's were actually a weapon that did something, you could reduce some energy quirks and see some different load outs.

#28 InspectorG

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Posted 28 June 2016 - 06:40 PM

View PostYeonne Greene, on 28 June 2016 - 05:29 PM, said:


Tiny bit for the 1E. A nerf to duration so it doesn't effectively have 1 ton MPLs with superior range would be fine. Down from a 25% cut to a 15% or 10%. Alternatively, remove some of its extra armor. It can engage from far enough away that it doesn't need it. Even now I only run mine with 8 points in the arms and it's sufficient. Make this Locust the mid-range specialist.

LCT-3M I think is fine. It has no range quirks, it has low armor that makes fast-firing SPLs a high-risk-high-reward affair, and MLs/MPLs generate sufficient heat to soft cap the DPS to the point where its rate of fire advantage is very situational. Make this one the laser brawler.

1V I think needs its rate of fire nerfed, with the caveat that it should retain it for MPLs and gain at least an additional 5% to MG RoF (srsly, why does the Ember have better MGs than the Arrow or LCT-1V or SDR-5K...uniform 25% pls). With an LPL, it's slightly nuts. I never liked that they turned this one into a long-range poke monster, but that's my entirely subjective opinion.

PB is fine. It's hotter than the other energy ones, it has zero duration quirks, and it can't aim up or down very well and that's pretty significant. I find it overrated, actually.

That said, I think it's worth noting that all of these Locusts are out-classed at what they do when you start playing serious strategies. The Raven is better at poking, the Arctic Cheetah is better at laser duelling, the Oxide is still pretty solid for brawling. As such, I have a really hard time justifying even the nerfs above.



Yes.


Nah. Those propositions would gimp locusts. Locusts need low-duration weapons because facetime kills them. Yeah, below average Pugs cant cope but decent players can gimp/kill a Locust in one good shot with a steady hand.

E can do without some structure. Gets fairly hot in a furrball. Pokes well at mid range but more pokes = more chances at dying. Most people i know run it with 5ML. Not OP.

3M is fine as a knife fighter. Half the fun is getting into range without dying.

1M needs better quirks

1V is fine with 1LPL. Gimping the LPL is silly. 9 damage. NINE DAMAGE per peek. That is still crap because you have to peek so many times you risk death more so over time, especially if your team is losing.
Also, PGI misplaced the decimal on the MG quirks. Should be 300% RoF. 30 damage in 10 seconds Cone of Fire. That 10 seconds is a LONG *SS TIME to be exposed in something with very few HP.

3V needs a serious MG and MPL buff. Or, maybe an ERLL buff???

PB needs a MG buff. The ML are fine but a bit hot. I would say a Heat Dissipation quirk would be more interesting than a Energy Heat reduction. 18% doesnt cut it.

Seriously, people bemoan the DPS of the Locust but what the hell else is it gonna do?

Pug scrubs have trouble hitting them, sure but thats not the Locust's fault. Use a Locust vs decent players and they arent very OP, they become VERY situational. You are leveraging 20 tons, good DPS, and small size vs good aim and any given alpha that can end your match. Skill is OP.

Yes, Commandos and Mef Linx needs help as well and i think the Locust is the model for them. PGI isnt gonna undo the rescale anytime soon, if at all because of the effort they spent on it.

View Post3xnihilo, on 28 June 2016 - 05:35 PM, said:

The 3v is just a joke because it only has 4 hard points and 2 of them are ballistics. 2 mpl/2mg is the best load out for it and that became worthless after the great range nerfening. Now if mg's were actually a weapon that did something, you could reduce some energy quirks and see some different load outs.


Yes.
MGs need like, 300% RoF or so. I would boost the range on 20/25ton /Ember to a flat 250m with a very steep drop off.

3V and 1M are jokes like the Commandos/Mef Linx

View PostMystere, on 28 June 2016 - 03:53 PM, said:


Naw! I want my:

Posted Image


Is that in the current timeline???

View PostKadreal, on 28 June 2016 - 04:08 PM, said:


~45-50 alpha damage in a 25 ton package? Those heavies are gonna rage once they realize they'll need more rear armor...


Yeah but overheating will be real. but with a 45+ alpha, screw the rear, we aim it on their fat moobies.

Edited by InspectorG, 28 June 2016 - 06:41 PM.


#29 Y E O N N E

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Posted 28 June 2016 - 06:48 PM

View PostInspectorG, on 28 June 2016 - 06:40 PM, said:


Nah. Those propositions would gimp locusts. Locusts need low-duration weapons because facetime kills them. Yeah, below average Pugs cant cope but decent players can gimp/kill a Locust in one good shot with a steady hand.


Like I said, in light of the rest of the game I have a hard time justifying any nerf to the Locust. It's not OP.

#30 MauttyKoray

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Posted 28 June 2016 - 07:24 PM

View PostPholkLorr, on 28 June 2016 - 11:35 AM, said:

I don't even own locusts but when i see them, they are just absolutely crap and die in one alpha from every other mech in the game. Bad dps, no hp. Just trash.

Every other mech can kill it in 1 alpha. That's just lame. Who plays this game to be one shot by every other mech?

Note: Just making a counter post to all the Locust QQ threads because PGI balances by how much noise there is on the forums, not for actual balance purposes. Because of such trash rants, all other lights (except locusts and ach) got nerfed flat when they were already the least consistently good class (and hands down lowest pop%).

Every father mother Assault and heavy pilot just whine about lights (used to be oxide but since that one got nerfed its now the Locust) ****** them 1v1 and leg humping, causing PGI to nerf them. Had light pilots made more rants about being one shotted by every other weight class in the game, perhaps lights might actually get the buff they deserve.

For every 1 time a light wins an assault 1v1, there are 9 other instances where a light goes into the fray (since the good ones are all melee ranged mechs) and gets either one shotted by ONE mech, or gets one shotted by 10 mechs.

For the record: I am ridiculously good at Every. Single. Weight. Class. You can see that in my signature. And even in my 1k games list, you can see that the proportion of 1k dmg games that i have is directly proportionate to their weight class. Which is why i can safely say that even before the light nerfs (and sh1tty assault pilots were screaming OP), they were already the weakest class in 9 out of 10 situations.

LIGHT PILOTS, MAKE SOME NOISE! START THREADS ABOUT HOW FRICKING OP EVERY OTHER WEIGHT CLASS IS BECAUSE THEY CAN ONE SHOT U BUT U CANNOT DO THE SAME TO THEM.
LIGHT PILOTS, MAKE SOME NOISE! START THREADS ABOUT HOW FRICKING OP EVERY OTHER WEIGHT CLASS IS BECAUSE THEY CAN ONE SHOT U BUT U CANNOT DO THE SAME TO THEM.

1. Hopefully with the inclusion of the Ghost Heat 2.0 (a.k.a. Power Draw) mechanic, the point is to make it so firing an alpha is no longer feasible throughout the whole game and would instead be used for what it was intended. A last ditch effort or a coup de grace.

2. If you're consistently 1 shotting Locusts then they're not locust pilots, just more Light pilots that jumped on the Locust bandwagon when they started QQ'ing about their lights increasing in size to actually reflect their weight/volume/shape.

3. Oh...just saw that note part...carry on.

Also, to whoever said that Clanners need the Firemoth as a Clan Locust...HAHA NO...PFT. You want a Clan Locust? Then you want the Locust IIC with 9E points and Clan weapons. Oh boy, my pants get tight just thinking about it.





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