Navid A1, on 30 June 2016 - 07:22 PM, said:
There are many problems with MM at the moment.
The number 1 problem is that the player population is dangerously low... to the point where one should fear if MWO can go on till the end of the year or not.
That prevents any detailed match making system to work, without requiring the player to wait an hour for a game.
The leaderboard shows 37,000 or so different accounts are playing.
There is not even the loosest attempts at sorting players by skill at this point, only a waiting period for seals to hit the clubbing grounds of T3+ that happens to be a bit shorter for good players than bad. Not filtering these players out of the T1-T3 range just fertilizes the potato fields to grow a crop of frustration that rises higher and higher by the day.
That's all it really takes to start. Increasing requirements to go upwards, increasing requirements to avoid going downwards, increasing requirements to stay in place, all of which get bigger with each tier. Paul has produced a wonder: a system where everyone will be "the best", whether they're the guy who can pick up 10 legit kills in a match or the guy who can pick up 10 damage per game if he's lucky.
Until that's fixed, despair of getting anything more than lolrandom once you pass T3, much less T2.