
Let me summarize the facts. I would skip the whole part of tabletop versions of Mechwarrior ( even though for me it's logical that maya already had to deal with mecs, and hence introduced head-cut (as pre-version of headshot ) to ensure that target is done ). So I only need to cover facts related to computerized version.
Obviously it all started by "Cathode ray tube amusement device" in 1947 . Ok, granted, they were too shy to introduce silouette of a mech, and replaced it by plane - but hey .. we know the truth, right ?
Than it was era of TX-0, and mice in the maze with tic-tac-toe, but finally
In 1961 Russel introduced missiles, stars and spacewar, but only
in 1969 spacetravel was brought to the world of computers
And sitll it took Tomohiro Nishikado all the time ill 1975 to introduce guns , give legs to fighters and start using dual-sticks for control.
What was missing after that ? Houses and code of honor, and while peope were working on that ( Bushido, etc. ) "wheelers" were trying to get back to the top, and in 1983 they created DIGGER ( the game where mechs are portrayed as stupid and greedy animals ) .
etc. etc. etc.
