Waaaayyyy too hot. Was running a rifleman with 2 of them (the variant with minimal perks to avoid it being a laser boat, go figure). Let's just say that -10% heat generation on PPCs is not enough, and that without override on and firing them both at 70% heat with plenty of extra heat sinks, it overheated and counted as a suicide from heat being too high.
Thanks. Words can't even begin to describe how fantastic that is.
Literally the only reason they're so bad is because PGI is afraid poptarting might return if they buff them further, but news flash: meta is to just gauss + laser potshot the poptart as they come up for a nice 30-80 damage depending on the build and how clean the shot was.


Er Ppcs
Started by Snazzy Dragon, Jul 01 2016 03:09 PM
9 replies to this topic
#1
Posted 01 July 2016 - 03:09 PM
#2
Posted 01 July 2016 - 03:35 PM
... ERPPC's are hot. Don't fire two at 70% heat. Fire them when cooler to get a feel for it, but a rough rule of thumb for ERPPC's is that they'll account for 25% of your heatcap each.
Overriding and firing two while at 70% is dumb.
Overriding and firing two while at 70% is dumb.
#3
Posted 01 July 2016 - 04:02 PM
I was aware i'd overheat and shut down, but I wasn't aware it would spike me all the way to the breakpoint where even shutting down would not save you from exploding. That's what's dumb.
#4
Posted 01 July 2016 - 04:15 PM
You said you overrode the shutdown.
If you Override, you take substantially more overheat damage. If you'd shut down, and didn't already have CT damage, you'd just have taken some moderate damage but been fine. It killed you because you made a poor choice. Should have fired one then the other.
If you Override, you take substantially more overheat damage. If you'd shut down, and didn't already have CT damage, you'd just have taken some moderate damage but been fine. It killed you because you made a poor choice. Should have fired one then the other.
#5
Posted 01 July 2016 - 04:39 PM
No, read carefully. I did NOT override. I DID shutdown. I NEVER engaged override. I was at a SAFE heat level to go into shut down for your typical laser vomit build with up to 6 lasers, yet I STILL died. I was moving backwards while firing to have my mech SHUT DOWN behind the hill I was peeking over, but I died at mostly FRESH with no CT damage and a STANDARD engine.
Edited by Snazzy Dragon, 01 July 2016 - 04:42 PM.
#6
Posted 01 July 2016 - 06:05 PM
Ah, sorry.
Still:
The difference is lasers generate heat as they fire, and STOP generating heat when you shut down. Thus, even firing lots of lasers (excluding ghost heat spikes) you'll typically shut down and stop firing (and thus generating heat) shortly above 100%. This is easily testable firing things like ERLL's with long burns - the burn stops the instant you overheat.
ERPPC's (and all the other PPFLD weapons) do full damage - and generate full heat - the instant they fire.
Thus, your heat will spike as high as it must with ERPPC's, but with lasers it'll just go over 100% by one tick/laser's worth of heat. Without knowing your specific build (to determine heat cap), I'm not sure exactly how high you took it, but likely at least 120%. That's still a heck of a lot of heat. ~shrugs~ Don't fire a pair of 14 heat weapons when near heatcap.
Still:
The difference is lasers generate heat as they fire, and STOP generating heat when you shut down. Thus, even firing lots of lasers (excluding ghost heat spikes) you'll typically shut down and stop firing (and thus generating heat) shortly above 100%. This is easily testable firing things like ERLL's with long burns - the burn stops the instant you overheat.
ERPPC's (and all the other PPFLD weapons) do full damage - and generate full heat - the instant they fire.
Thus, your heat will spike as high as it must with ERPPC's, but with lasers it'll just go over 100% by one tick/laser's worth of heat. Without knowing your specific build (to determine heat cap), I'm not sure exactly how high you took it, but likely at least 120%. That's still a heck of a lot of heat. ~shrugs~ Don't fire a pair of 14 heat weapons when near heatcap.
#7
Posted 01 July 2016 - 09:03 PM
Snazzy Dragon, on 01 July 2016 - 04:39 PM, said:
No, read carefully. I did NOT override. I DID shutdown. I NEVER engaged override. I was at a SAFE heat level to go into shut down for your typical laser vomit build with up to 6 lasers, yet I STILL died. I was moving backwards while firing to have my mech SHUT DOWN behind the hill I was peeking over, but I died at mostly FRESH with no CT damage and a STANDARD engine.
Did you have any ammo stored in your CT ? Yeah yeah I know "I'm not a noob!" "How dare you ask!" all that blabla ... it happens, often. Just check out the smurfy builds people put up all around the forums...
#8
Posted 01 July 2016 - 09:20 PM
Even AMS ammo explodes.
#9
Posted 02 July 2016 - 09:15 AM
Snazzy Dragon, on 01 July 2016 - 03:09 PM, said:
Waaaayyyy too hot.
That's the point. The ERPPC is not a useful main weapon for most MWO builds. 2xERPPC only works on a few mechs (those with special quirks, or a ton of heatsinks). Their only other use is as secondary weapons to some big gun(s).
If you want to shoot a lot of pepsi, use the regular IS version. And even then, don't take more than two unless the mech is heavily quirked.
#10
Posted 02 July 2016 - 09:25 AM
Modo44, on 02 July 2016 - 09:15 AM, said:
That's the point. The ERPPC is not a useful main weapon for most MWO builds. 2xERPPC only works on a few mechs (those with special quirks, or a ton of heatsinks). Their only other use is as secondary weapons to some big gun(s).
If you want to shoot a lot of pepsi, use the regular IS version. And even then, don't take more than two unless the mech is heavily quirked.
If you want to shoot a lot of pepsi, use the regular IS version. And even then, don't take more than two unless the mech is heavily quirked.
Exactly.
That's the tradeoff you have for getting: extreme range, no minimum range, and faster projectile speed.
Now, ERPPC's are still... Mediocre, but them's the breaks. They're not horrible, and you've got regular PPC options as well if you feel the range/minrange/speed bonuses aren't worth the heat.
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