Black Knight And Grasshopper
#1
Posted 26 June 2016 - 08:28 AM
#2
Posted 26 June 2016 - 08:29 AM
I thought we had talked about this already.
#3
Posted 26 June 2016 - 08:35 AM
#4
Posted 26 June 2016 - 08:37 AM
Alistair Winter, on 26 June 2016 - 08:29 AM, said:
I thought we had talked about this already.
At least, maybe a couple of times.
Again though: we have three dimensions to work with here: Width (right to left), side profile (front to back), and height (top to bottom). So As to the Grasshopper it has extreme minimums on two of three (it has a very small width and very small side-profile), thus the third dimension (height) is going to be extreme.
BK is very similar though it has a less extreme width.
That's really all there is two it: VOLUMETRIC scaling.
#5
Posted 26 June 2016 - 08:39 AM
PGI did not consider balancing at all when they rescaled the mechs. Some people think they should have considered which mechs were better and which were worse. Some people don't. If you're interested, there's a lot of threads discussing it. Like this one:
http://mwomercs.com/...of-the-rescale/
690 posts and counting
#6
Posted 28 June 2016 - 11:13 AM
Alistair Winter, on 26 June 2016 - 08:29 AM, said:
I thought we had talked about this already.
Currently the whole issue around Black Knight is that it's not quite tends to it's role, as it suppose to be good brawler. While without any mechanics like "rising your arm" being implemented in MWO, this role if forced on this machine by it's hardpoint placement.
So what this machine recived? Nerf to it's offensive and defensive capabilities (beside the 6B variant with it's heat generation, especially for ER PPC). With the bigger size, XL Engine seems to be out of place. So within upcoming quirk pass, Black Knight need to follows the road Atlas, and get some good amount of structure buff.
#8
Posted 28 June 2016 - 11:40 AM
Captain Artemis, on 28 June 2016 - 11:13 AM, said:
Nah, I think they're fine where they are.
http://mwomercs.com/...but-the-locust/
#9
Posted 28 June 2016 - 11:43 AM
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#10
Posted 28 June 2016 - 11:58 AM
So it was gg close time for these two mechs.
I advise you to find better mechs to play, it will be a long time (if ever) before PGI gets around to improving their situation.
#11
Posted 28 June 2016 - 12:01 PM
So I don't agree with PGI's premise for the re-scale that volume alone equals tonnage. But since PGI does then mechs like the Stalker, Marauder, Nova, Catapult, etc. are all benefiting from their oblong torsos or oversized arms or both. Maybe not much, but more than a mech with a humanoid torso and thin limbs, Grasshopper for instance.
#12
Posted 28 June 2016 - 12:11 PM
When you see a 70 ton Grasshopper mech standing as tall or taller as an 100 ton Atlas, please stop and turn them both sideways and see the differences. Likewise, STUDY the width of the legs and arms. STUDY the differences in depth and girth.
For Montezuma's Revenge sake... stop and think!!!
#13
Posted 28 June 2016 - 12:22 PM
BigBenn, on 28 June 2016 - 12:11 PM, said:
When you see a 70 ton Grasshopper mech standing as tall or taller as an 100 ton Atlas, please stop and turn them both sideways and see the differences. Likewise, STUDY the width of the legs and arms. STUDY the differences in depth and girth.
For Montezuma's Revenge sake... stop and think!!!
And I'm still stunned there are people so dense who fail to realize that we do in fact understand volume, but do not understand how PGI failed to balance based on how badly some mechs are affected by their new sizes.
Here's a hint for the perpetually obtuse.
The Grasshopper is effectively penalized under the new system for having skinny arms and skinny legs and ends up with an enormous frontal profile.
On top of that, PGI saw fit to also reduce or remove most of the quirks Grasshoppers had.
Volume is not the answer to mech balance, many mechs are worse - not only did they NOT get buffs to compensate for their new, clearly worse, sizes they were actually double nerfed at the same time losing quirk values.
Edited by Ultimax, 28 June 2016 - 12:23 PM.
#14
Posted 28 June 2016 - 12:24 PM
No, because it got taller, that's bad!
But the mounts are technically in a higher positon now, that's good!
No, you still have to expose most of your mech to fire at the enemy AND cover is less effective, that's bad!
But it's still a solid mech, that's good!
No, PGI nerf its quirks (again), that's bad!
That is my review of the Black Knight post rescale.
#15
#16
Posted 28 June 2016 - 12:36 PM
Ultimax, on 28 June 2016 - 12:22 PM, said:
And I'm still stunned there are people so dense who fail to realize that we do in fact understand volume, but do not understand how PGI failed to balance based on how badly some mechs are affected by their new sizes.
Here's a hint for the perpetually obtuse.
The Grasshopper is effectively penalized under the new system for having skinny arms and skinny legs and ends up with an enormous frontal profile.
On top of that, PGI saw fit to also reduce or remove most of the quirks Grasshoppers had.
Volume is not the answer to mech balance, many mechs are worse - not only did they NOT get buffs to compensate for their new, clearly worse, sizes they were actually double nerfed at the same time losing quirk values.
The OP's question was why is the Hopper and BK larger than assaults. We answered that. You are raising a whole 'nother topic. Balance of crappy mechs, or mechs that have been blatantly nerfed via the rescale, is something most of us HOPE that PGI will address, but it is a different topic than what the OP asked about.
#17
Posted 28 June 2016 - 12:39 PM
Or balance with an hammer remove all quirks AND increase size in same time lol...
And they balance one time every 6 months coze they need data when if they did play their own game they will need only10 games for realize what is wrong
Edited by Idealsuspect, 28 June 2016 - 12:40 PM.
#18
Posted 28 June 2016 - 12:39 PM
#19
Posted 28 June 2016 - 12:40 PM
Captain Artemis, on 28 June 2016 - 12:29 PM, said:
Especially when Locust can charge into my legs, to the place where most of my weapons can't hit him, and I'm unable to for example - kick him? Punch him?
Here's how I responded to this in the The Epic Locust Hate Thread:
Jables McBarty, on 27 June 2016 - 09:07 AM, said:
Welp, top-tier doesn't mean unbeatable. Sorry, but for every decision you make in MechWarrior there's both a benefit and a drawback.
Decision: Take an assault.
Benefit: Lots of armor, lots of weapons, ability to shred mediums and heavies.
Drawback: Very slow, dependent on other 'mechs to protect you from lights.
Decision: Mount all your weapons in the torso.
Benefit: Arms are purely for shield, strip armor to free tonnage for weapons/engines, only one reticule to worry about for targeting.
Drawback: Aiming is restricted to your torso Range-of-Movement.
So, I'm sorry, but if you take an assault with all high torso mounts, you are consciously making the decision to gimp yourself against lights.
If you are getting swarmed by locusts, then it is nobody's fault but your own.
*Read Gman's introductory paragraphs to his metamech tier lists, and beside acknowledging that he's human, he states that his tiers are based on aggregates--the "best and most consistent results"--and are not guarantees of a flawless, deathless victory.
Yes, we are talking about Black Knights/Grasshoppers and not "Tier 1" assaults, but the point stands--not every 'mech should be an effective counter to every other.
#20
Posted 28 June 2016 - 12:40 PM
Idealsuspect, on 28 June 2016 - 12:39 PM, said:
Or balance with an hammer remove all quirks AND increase size in same time lol...
Like giving Victors 10 pts of extra st structure and saying "see they're fine now!". Balanced my a...
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