Operation: Frontline Faction Play Event
#161
Posted 02 July 2016 - 04:33 AM
#162
Posted 02 July 2016 - 06:20 AM
#163
Posted 02 July 2016 - 07:05 AM
Whew, OK now that I've got that off my chest, I will continue to move forward and try to better my game. I still love MWO and am looking forward to the improvements, new features, ad new 'Mechs that are sure to come.
#164
Posted 02 July 2016 - 07:14 AM
Mirage Jenius, on 02 July 2016 - 04:33 AM, said:
As a light pilot, I've learned this the hard way... even kiting is worthless in this game mode. High alpha seems to be the only reliable way to win. Sorry for rage posting.
#165
Posted 02 July 2016 - 07:22 AM
Mirage Jenius, on 02 July 2016 - 04:33 AM, said:
And that's why it is all but scouting, when the scouts are an actual liability. Shows once more that PGI has not the slightest clue either about military concepts nor - and that's the worst part - their own game mechanics.
#166
Posted 02 July 2016 - 07:25 AM
PFC Carsten, on 02 July 2016 - 02:39 AM, said:
And nah, we won't be bothered with scouting which makes invasion pointless. Because scouting isn't, you know, scouting, it's 4vsstreakcrows. Which is much fun in itself.
And Invasion is clanners vs 12 BlackKnights stomping over our busted mechs. Adapt.
Glad you enjoyed your quickplay time tho ;D Coulda spent some time learning some FP tactics. It's a very diff game than quickplay.
#167
Posted 02 July 2016 - 07:35 AM
Terrastras Rex, on 02 July 2016 - 07:25 AM, said:
And Invasion is clanners vs 12 BlackKnights stomping over our busted mechs. Adapt.
Glad you enjoyed your quickplay time tho ;D Coulda spent some time learning some FP tactics. It's a very diff game than quickplay.
Valid FP tactics are: Use SRM-Griffin to kill skillcrows, in order to get LT in order to deterr other factions attacking your planets.
Sorry, but as long as LT is in place, I just cannot be bothered anymore to even click on Faction Play. It's just that PGI apparently has absolutely no clue what their various devisings are doing to the game.
It's my spare time, I'm in it for some fun. And atm Faction Play is just so much more boring than quick play and even with the event running, waiting times are still much much higher than in Quick Play.
Glad you're still enjoying FaP though!
#168
Posted 02 July 2016 - 08:23 AM
#169
Posted 02 July 2016 - 09:02 AM
Are the matches in Invasion really a result of Arty or is it that JF wins the planet before LT but there is no hope to retake the planet after they achieve it.
Please PGI give us statistics at the end of this event.
#170
Posted 02 July 2016 - 09:10 AM
Don't complain about clan tech until you are using optimal tech for the situation plz.
The enemy had 2 ECM Arctic Cheetahs, don't even try to justify LRMs...
#171
Posted 02 July 2016 - 10:58 AM
#172
Posted 02 July 2016 - 11:24 AM
Omaha, on 02 July 2016 - 10:16 AM, said:
MC rewards? They want you to play as a unit in FW to earn MC. Seems like it's the only way to be rewarded, playing as a unit. Which is why I just stopped playing. When i say being rewarded, I'm talking about MC rewards. Cuz your earn xp n cbills in any type of play.
If you want mc, as a solo player, you better be able to fork out cash. So...... it was good while it lasted MWO.
I get some of the changes, I really do. But I've never felt so alienated by a community, and game development team ever. It's like they keep striking fatal blows to my way of playing a game I truly used to enjoy and worship.
If they don't get the result they want, mc will return... if they do, f2p players will have a decision to make.
It is an interesting dichotomy, many (not necessarily you) but many complain and threaten but never pay.
The old addage is wrong... its not the customer thats always right, its the PAYING customer. Those that stopped paying long ago, i don't what to say... but the guys that never spent a dime shouldn't expect much...
#173
Posted 02 July 2016 - 11:42 AM
- Go ahead and remove quick drop queue as it is right now.
- Have 4 game types:
- - Scouting (20 to 45 tons) (collect intel, get to dropship)
- - Initial Engagement (20 to 60 tons) (breach gates, kill generators)
- - Late engagement (20 to 75 tons) (attack and defend factory)
- - Full war (20 to 100 tons) (all maps, previously quick queue)
- Have all engagements effect the outcome of Faction warfare.
- Reduce damage of Long Toms.
- Make clan one large faction
- Leave IS as multiple factions that can drop together against clan or can drop against another IS faction
- Have Votes for IS factions for 2 alliance and 1 primary hatred
- Let IS always be able to drop with Allied factions.
- Let units ally as they do now.
- Change drop queues to solo-four, two to ten, twelve man.
Edited by Macbrea, 02 July 2016 - 11:44 AM.
#174
Posted 02 July 2016 - 11:59 AM
Would like to see it be a situation where you engagement options are predicated on your group size. The whole pug vs unit thing ain't working so would almost like to see the end-game mode of mwo, require a min group of 2 and never combine groups. That way if you flub it, you can't blame pugs, you grouped up.
What I mean is that as the previous poster indicated, you'd have drop scenarios for all sizes of groups so that you just drop as 1,2,4,8, or 12 and will be matched by a corresponding sized group.
Yes this means that the 8 and 12 mans may have longer wait times, but if that's the case, they can split as 2-3 4 mans.
Population is low because people don't find it to be FUN, make it FUN and the population will increase. Part of this would be that the people that want to play solo shouldn't be for to (or upon) groups that want to play "their style".
Make taking a planet require real matches (no ghost drops, with the 8-man and 12-man games valued the most, but the solo/4 man games also make a difference.
Heck, on the solo drops, introduce NPCs for AI development and some PvE content to assuage the user-base.
Edited by MovinTarget, 02 July 2016 - 12:22 PM.
#175
Posted 02 July 2016 - 01:16 PM
What a way to burn bridges between the two side and the game creators....
Thanx for that PGI
Edited by NightlightSky, 02 July 2016 - 01:37 PM.
#176
Posted 02 July 2016 - 01:29 PM
#177
Posted 02 July 2016 - 01:50 PM
Macbrea, on 02 July 2016 - 11:42 AM, said:
- Go ahead and remove quick drop queue as it is right now.
- Have 4 game types:
- - Scouting (20 to 45 tons) (collect intel, get to dropship)
- - Initial Engagement (20 to 60 tons) (breach gates, kill generators)
- - Late engagement (20 to 75 tons) (attack and defend factory)
- - Full war (20 to 100 tons) (all maps, previously quick queue)
- Have all engagements effect the outcome of Faction warfare.
- Reduce damage of Long Toms.
- Make clan one large faction
- Leave IS as multiple factions that can drop together against clan or can drop against another IS faction
- Have Votes for IS factions for 2 alliance and 1 primary hatred
- Let IS always be able to drop with Allied factions.
- Let units ally as they do now.
- Change drop queues to solo-four, two to ten, twelve man.
+1 thats what we need.
#178
Posted 02 July 2016 - 04:21 PM
#179
Posted 02 July 2016 - 05:18 PM
True http://www.sarna.net...Mobile_Long_Tom :S
Edited by K19, 02 July 2016 - 05:20 PM.
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