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Operation: Frontline Faction Play Event


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#161 Ninjah

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Posted 02 July 2016 - 04:33 AM

Yup, any srm/ballistic mech will do, having lights in your team is a bigger concern tho because 4 mediums stand a chance but 1 medium and 3 lights are going to get rolled most of the time.

#162 Pretty Penny

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Posted 02 July 2016 - 06:20 AM

Why no MC for this one? that's the main reason that i play these!

#163 CyanEyd

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Posted 02 July 2016 - 07:05 AM

Yeah, this IS a pretty challenging challenge, and at the rate I'm going, I would need more than the allotted week to achieve all of the goals. As an Inner Sphere player, it's hard to get any KMDD's against the strong Clan teams; I think I might be able to do it in a month and a half? And victories? Well, I've gotten 3 wins from 14 scouting matches, and one was DQ'ed because it wasn't IS vs. Clan.
Whew, OK now that I've got that off my chest, I will continue to move forward and try to better my game. I still love MWO and am looking forward to the improvements, new features, ad new 'Mechs that are sure to come.

#164 Blind Baku

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Posted 02 July 2016 - 07:14 AM

View PostMirage Jenius, on 02 July 2016 - 04:33 AM, said:

Yup, any srm/ballistic mech will do, having lights in your team is a bigger concern tho because 4 mediums stand a chance but 1 medium and 3 lights are going to get rolled most of the time.


As a light pilot, I've learned this the hard way... even kiting is worthless in this game mode. High alpha seems to be the only reliable way to win. Sorry for rage posting.

#165 Insufficient Skill

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Posted 02 July 2016 - 07:22 AM

View PostMirage Jenius, on 02 July 2016 - 04:33 AM, said:

Yup, any srm/ballistic mech will do, having lights in your team is a bigger concern tho because 4 mediums stand a chance but 1 medium and 3 lights are going to get rolled most of the time.

And that's why it is all but scouting, when the scouts are an actual liability. Shows once more that PGI has not the slightest clue either about military concepts nor - and that's the worst part - their own game mechanics.

#166 Terrastras Rex

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Posted 02 July 2016 - 07:25 AM

View PostPFC Carsten, on 02 July 2016 - 02:39 AM, said:

Nah, we don't.
And nah, we won't be bothered with scouting which makes invasion pointless. Because scouting isn't, you know, scouting, it's 4vsstreakcrows. Which is much fun in itself.



And Invasion is clanners vs 12 BlackKnights stomping over our busted mechs. Adapt.

Glad you enjoyed your quickplay time tho ;D Coulda spent some time learning some FP tactics. It's a very diff game than quickplay.

#167 PFC Carsten

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Posted 02 July 2016 - 07:35 AM

View PostTerrastras Rex, on 02 July 2016 - 07:25 AM, said:


And Invasion is clanners vs 12 BlackKnights stomping over our busted mechs. Adapt.

Glad you enjoyed your quickplay time tho ;D Coulda spent some time learning some FP tactics. It's a very diff game than quickplay.


Valid FP tactics are: Use SRM-Griffin to kill skillcrows, in order to get LT in order to deterr other factions attacking your planets.

Sorry, but as long as LT is in place, I just cannot be bothered anymore to even click on Faction Play. It's just that PGI apparently has absolutely no clue what their various devisings are doing to the game.

It's my spare time, I'm in it for some fun. And atm Faction Play is just so much more boring than quick play and even with the event running, waiting times are still much much higher than in Quick Play.

Glad you're still enjoying FaP though!

#168 WANTED

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Posted 02 July 2016 - 08:23 AM

All I know right now is this event so far on IS side is making everyone crabby :)

#169 Hunter Watzas

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Posted 02 July 2016 - 09:02 AM

I hope PGI releases some statistics about scouting mode and the invasion mode because there is clearly a problem right now. Its not even really a contest, everyday i log in Jade Falcon has more planets. A large bit of that is the Long Tom arty which needs to be adjusted. However is it because IS is outclassed in scouting or there are more coordination in Clans. Or is it that clans don't need to coordinate to win scouting with their loadouts while the IS has to coordinate to have a chance.
Are the matches in Invasion really a result of Arty or is it that JF wins the planet before LT but there is no hope to retake the planet after they achieve it.

Please PGI give us statistics at the end of this event.

#170 MovinTarget

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Posted 02 July 2016 - 09:10 AM

Just got out of a pug scouting matching with 2 IS players using LRMs...

Don't complain about clan tech until you are using optimal tech for the situation plz.

The enemy had 2 ECM Arctic Cheetahs, don't even try to justify LRMs...

#171 Dee Eight

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Posted 02 July 2016 - 10:58 AM

The disconnect/team damage penalty is triggering itself even when I have had a match dealing zero team damage, and I did not disconnect. Way to go PGI... really get on top of fixing that bug !

#172 MovinTarget

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Posted 02 July 2016 - 11:24 AM

View PostOmaha, on 02 July 2016 - 10:16 AM, said:


MC rewards? They want you to play as a unit in FW to earn MC. Seems like it's the only way to be rewarded, playing as a unit. Which is why I just stopped playing. When i say being rewarded, I'm talking about MC rewards. Cuz your earn xp n cbills in any type of play.

If you want mc, as a solo player, you better be able to fork out cash. So...... it was good while it lasted MWO.

I get some of the changes, I really do. But I've never felt so alienated by a community, and game development team ever. It's like they keep striking fatal blows to my way of playing a game I truly used to enjoy and worship.


If they don't get the result they want, mc will return... if they do, f2p players will have a decision to make.

It is an interesting dichotomy, many (not necessarily you) but many complain and threaten but never pay.



The old addage is wrong... its not the customer thats always right, its the PAYING customer. Those that stopped paying long ago, i don't what to say... but the guys that never spent a dime shouldn't expect much...

#173 Macbrea

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Posted 02 July 2016 - 11:42 AM

Here is my opinion on how faction play could be modified in order to make it more interesting.
  • Go ahead and remove quick drop queue as it is right now.
  • Have 4 game types:
  • - Scouting (20 to 45 tons) (collect intel, get to dropship)
  • - Initial Engagement (20 to 60 tons) (breach gates, kill generators)
  • - Late engagement (20 to 75 tons) (attack and defend factory)
  • - Full war (20 to 100 tons) (all maps, previously quick queue)
  • Have all engagements effect the outcome of Faction warfare.
  • Reduce damage of Long Toms.
  • Make clan one large faction
  • Leave IS as multiple factions that can drop together against clan or can drop against another IS faction
  • Have Votes for IS factions for 2 alliance and 1 primary hatred
  • Let IS always be able to drop with Allied factions.
  • Let units ally as they do now.
  • Change drop queues to solo-four, two to ten, twelve man.

Edited by Macbrea, 02 July 2016 - 11:44 AM.


#174 MovinTarget

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Posted 02 July 2016 - 11:59 AM

I would agree that this game is not very satisfying many solo players, and in turn the groups they fill in resent it as well...

Would like to see it be a situation where you engagement options are predicated on your group size. The whole pug vs unit thing ain't working so would almost like to see the end-game mode of mwo, require a min group of 2 and never combine groups. That way if you flub it, you can't blame pugs, you grouped up.

What I mean is that as the previous poster indicated, you'd have drop scenarios for all sizes of groups so that you just drop as 1,2,4,8, or 12 and will be matched by a corresponding sized group.

Yes this means that the 8 and 12 mans may have longer wait times, but if that's the case, they can split as 2-3 4 mans.

Population is low because people don't find it to be FUN, make it FUN and the population will increase. Part of this would be that the people that want to play solo shouldn't be for to (or upon) groups that want to play "their style".

Make taking a planet require real matches (no ghost drops, with the 8-man and 12-man games valued the most, but the solo/4 man games also make a difference.

Heck, on the solo drops, introduce NPCs for AI development and some PvE content to assuage the user-base.

Edited by MovinTarget, 02 July 2016 - 12:22 PM.


#175 NightlightSky

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Posted 02 July 2016 - 01:16 PM

All that this tourney has done so far is make the IS look like blundering klutzes that need OP mechs to achieve anything and the clan players look like oppressed screamers for complaining about their nerved mechs and the ridiculously unbalanced game bludgeoning their desire to play this game to death...

What a way to burn bridges between the two side and the game creators....

Thanx for that PGI

Edited by NightlightSky, 02 July 2016 - 01:37 PM.


#176 Macbrea

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Posted 02 July 2016 - 01:29 PM

I am pretty sure they do these events to test to see what needs fixed. The issue is most of the players have basically gone to doing quick queue as faction play takes too long, isn't very rewarding, and you end up playing solo vs a unit, 90% of the time.

#177 StarSauron

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Posted 02 July 2016 - 01:50 PM

View PostMacbrea, on 02 July 2016 - 11:42 AM, said:

Here is my opinion on how faction play could be modified in order to make it more interesting.
  • Go ahead and remove quick drop queue as it is right now.
  • Have 4 game types:
  • - Scouting (20 to 45 tons) (collect intel, get to dropship)
  • - Initial Engagement (20 to 60 tons) (breach gates, kill generators)
  • - Late engagement (20 to 75 tons) (attack and defend factory)
  • - Full war (20 to 100 tons) (all maps, previously quick queue)
  • Have all engagements effect the outcome of Faction warfare.
  • Reduce damage of Long Toms.
  • Make clan one large faction
  • Leave IS as multiple factions that can drop together against clan or can drop against another IS faction
  • Have Votes for IS factions for 2 alliance and 1 primary hatred
  • Let IS always be able to drop with Allied factions.
  • Let units ally as they do now.
  • Change drop queues to solo-four, two to ten, twelve man.



+1 thats what we need.

#178 GI Journalist

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Posted 02 July 2016 - 04:21 PM

Where are the leader boards that show which units have captured or defended the most planets?

#179 K19

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Posted 02 July 2016 - 05:18 PM

Plz. Posted Image Active engine of the nuclear explosion of mechs Posted Image remove "Long Tom" does not work as a tactic but as fear and away from the player to play CW. Come back the origins of truth about the function of the gun "Long Toms" Posted Image

True http://www.sarna.net...Mobile_Long_Tom :S

Edited by K19, 02 July 2016 - 05:20 PM.


#180 MovinTarget

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Posted 02 July 2016 - 05:53 PM

View PostGI Journalist, on 02 July 2016 - 04:21 PM, said:

Where are the leader boards that show which units have captured or defended the most planets?


Under the faction play tab. you'll have to look at loyalist and Merc units separately





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