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Operation: Frontline Faction Play Event


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#301 unwary

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Posted 05 July 2016 - 03:20 PM

Would have loved for some extended rewards for those who already completed the event -_-

#302 MovinTarget

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Posted 05 July 2016 - 03:46 PM

View PostBig Tin Man, on 05 July 2016 - 02:31 PM, said:

Well, I do hope that Russ considered my tweet to extend the event while adjusting tonnages for scouting. For Science.

Hunchie/Cent meta vs. Nova meta sounds pretty cool.


Don't forget the hunchback IIc
.. quite a few interesting builds with all those high mounts...

View Postunwary, on 05 July 2016 - 03:20 PM, said:

Would have loved for some extended rewards for those who already completed the event -_-


As someone who'll be wrapping up tomorrow, I'd agree. ;)

I will just have to figure out what to level next to finish my noah's ark (three of each kind)... dragon, victor, or IS highlander...

#303 Dee Eight

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Posted 05 July 2016 - 04:01 PM

View PostB0ll0, on 05 July 2016 - 02:15 PM, said:

EVENT UPDATE

The event has been extended until July 11th.



NOOOOOO..... god i hate when they do that... stop extending things. Let people fail. They need to grow up already.

#304 John Stryker

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Posted 05 July 2016 - 04:03 PM

Curious why do you need more scouting wins than plays for the event?

#305 MovinTarget

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Posted 05 July 2016 - 04:08 PM

View PostJohn Stryker, on 05 July 2016 - 04:03 PM, said:

Curious why do you need more scouting wins than plays for the event?


Yeah that did seem weird... the invasion side made much more sense.

#306 MovinTarget

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Posted 05 July 2016 - 04:15 PM

View PostDee Eight, on 05 July 2016 - 04:01 PM, said:



NOOOOOO..... god i hate when they do that... stop extending things. Let people fail. They need to grow up already.


My guess is that a lot of people couldn't b/c of reason beyond their own control (insane queue time, etc). I do wonder how many people waiting in defense queues didn't realize that unless someone attacks, or there are territories to reclaim, they will sit there forever, never even getting a dry drop.


If they were using this event as a gauge, i suspect there will be some changes coming down the pipe.

I would like to see:
LT changes
Tweak to scouting balance (and a bump in win bonuses!)
Open a new attack lane once a planet is maxed out... maybe from the #2 voted enemy faction...


#307 Fiona Marshe Pureborn

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Posted 05 July 2016 - 05:03 PM

** Time Extension ** reached.

No need to play until 3am tonight to get the rest of the damage. I can now stick to 2 hours a night for the rest of the week to finish out (presuming there are still players in the queue).

#308 Kael Posavatz

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Posted 05 July 2016 - 05:32 PM

I am shocked, shocked, that the event has been extended.

#309 DAYLEET

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Posted 05 July 2016 - 06:21 PM

View PostKael Posavatz, on 05 July 2016 - 05:32 PM, said:

I am shocked, shocked, that the event has been extended.

Yeah You have to be insane to want to play CW.

#310 Kali Rinpoche

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Posted 05 July 2016 - 06:37 PM

After having completed the scouting x2, now I'll get a chance to finish the Invasion side. I'd expected the extension, but it became reality. Thanks PGI.

For those that moan and whine about the event, at least give the scouting a shot, its fun and a better gauge of your individual skill.(epically as pug.)

Edited by Kali Rinpoche, 06 July 2016 - 07:58 PM.


#311 freud2b

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Posted 05 July 2016 - 06:40 PM

I really don't understands how you think Posted Image : The other time , we really needed to extend the event ( with the big bug of the mini map ) you did not !

And now we do not really need and you do it .

In fact, you have nothing to do in the opinion of the players, it's sad Posted Image

p.s:Lot of player we beg, and would really appreciate a mechbay promotion and modules ... so do not do it Posted Image

Edited by freud2b, 05 July 2016 - 06:43 PM.


#312 DAYLEET

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Posted 05 July 2016 - 06:41 PM

View PostKali Rinpoche, on 05 July 2016 - 06:37 PM, said:

For those that moan and whine about the event, at least give the scouting shot, its fun and a better gauge of your individual skill.(epically as pug.)

I had the opposite experience. You can herd 2 or 3 cats in invasion and manage and win. Get those 2 cats in scouting and you might as well disco. A premade of streakscrow can put an insane amount of damage on a single target in no time, nothing you can do against that. Ive defeated pugs of crows but the lobotomised easiness of the crow is staggering to overcome.

The loadout i see on the IS side in scouting is insane. They can work in Invasions as part of a bigger group but in scouting they are pointless.

Edited by DAYLEET, 05 July 2016 - 06:43 PM.


#313 Javenri

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Posted 05 July 2016 - 08:23 PM

I remember reading a post from a player here, suggesting to PGI not to wait for the last day to extend the event (he was sure that it would come to that) and he was right. When I finished the scouting event I did 1 winning match in invasion to get the premium time and stopped. I judged it was impossible for me to finish the rest of the requirements in the available time. I spoke with other friends and it seems I am not the only one with that notion. So a lot of people will start today with just 1 win in their pocket and I am quite sure several people would not make it in the given time either (players are also people with real lives).

PGI, you had better not extended the event for 5 (FIVE) more days. You would have saved face. Now you only ridicule yourselves by showing how bad estimation you made regarding the time required for such an event. Get a grip on reality, please.

#314 PraetorGix

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Posted 05 July 2016 - 08:47 PM

Extension is nice, I don't get how it is not taken as good news. Can people stop complaining for 5 minutes? FFS...

#315 Kael Posavatz

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Posted 05 July 2016 - 09:36 PM

View PostPraetorGix, on 05 July 2016 - 08:47 PM, said:

Extension is nice, I don't get how it is not taken as good news.


It's nice for those that need it but...

Call me concerned by the number of people that apparently need it.

Also by the fact that PGI nearly doubled the duration to achieve a not particularly large number of matches. Certainly not compared to, say, grab bag events.


And yes I fully realize that some players (Marik, Liao, Davion) are having trouble getting matches because they can only drop defensively and the Clans aren't attacking. At one point there were 60 defenders stacked in queue, with one attack team, and one person flat out asked me what the point was since, if we won our first two (invasion, counter-attack on captured segment) match, the fourth team in queue would ghost our gains while we fought the third team.

This wasn't a comment about the event. It was a comment about the supposed purpose of FW.

#316 Kaletti

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Posted 05 July 2016 - 10:11 PM

Thx for extending the event!
For me, it's scouting time now :)

#317 Aylek

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Posted 05 July 2016 - 10:18 PM

Any chance for some stretch goals?

#318 Artannis Veritieri

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Posted 05 July 2016 - 10:22 PM

View Postunwary, on 05 July 2016 - 03:20 PM, said:

Would have loved for some extended rewards for those who already completed the event Posted Image

No thanks, super burnt out already. Gonna get some sleep for once this week and then help my mates get this wrapped up.

This event has highlighted some weaknesses of CW
-Planetary access for some factions
-long queue times
-Player Psychology, Desperate IS players looking for Non-LongTom planets clog the defense lane as Clan players get discouraged from the erasure of any gains they make. It doesn't matter how hard every clan but Jade fights when an avalanche of victory hungry IS factions swarm to Wolf, Bear, or Jaguar because they queued up a 12 man. Jade has the numbers to fight and the Rep to deter.
-The Eternal count up of a completely blue defense world. A pug buzzer would be nice as at least people would know their are players there.


I personally love scouting. I get to show my skills as a pilot and Good IS vs Good Clan team is largely decided in the positions of the mechs, use of cover, and denial of full enemy team fire support. Doesn't matter how high the Alpha is on a mech if half of it splats on a rock, tree, or building.

Bring your AMS, and let your damage sponge std engine med mech lead the charge and learn to twist so they chew you into nothing but legs, a CT, and a cockpit. Your team will appreciate those precious seconds.

Edited by Artannis Veritieri, 05 July 2016 - 10:44 PM.


#319 aGentleWarrior

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Posted 05 July 2016 - 10:48 PM

event extended ->

NO THX

after 20 invasion matches of which at least 15 were no fun at all

NO THX

THX for the additional 1 mio credits, the additional 5 mio cbills and some premium time, but after 4 evenings FW I have enough of that broken game mode for weeks!

#320 Danjo San

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Posted 05 July 2016 - 10:51 PM

View PostKael Posavatz, on 05 July 2016 - 09:36 PM, said:


It's nice for those that need it but...

Call me concerned by the number of people that apparently need it.

Also by the fact that PGI nearly doubled the duration to achieve a not particularly large number of matches. Certainly not compared to, say, grab bag events.


And yes I fully realize that some players (Marik, Liao, Davion) are having trouble getting matches because they can only drop defensively and the Clans aren't attacking. At one point there were 60 defenders stacked in queue, with one attack team, and one person flat out asked me what the point was since, if we won our first two (invasion, counter-attack on captured segment) match, the fourth team in queue would ghost our gains while we fought the third team.

This wasn't a comment about the event. It was a comment about the supposed purpose of FW.
people were burnt out down south by only having a choice between long tom armageddon on the Steiner Front or waiting and hoping some attackers would actually show if they go to a planet that has no LT. Purpose of CW? No, Purpose of Event and foremost Long Tom.
We had a Match yesterday against Falcon, where the LT was active, we managed to adjust and spread out to minimize the impact. Then it suddenly becomes deactivated, we immediatly gain the upper hand on kills. We plow right into the enemy, waste our second wave mechs, regroup the third, push in and while we are about to engage, long tom is active again and strikes 5 seconds later, wiping out 7 fresh mechs, no chance to scatter because it "insta-dropped"
Here you are thinking you can win this one because first and second wave played the LT-Roulette safe and only lost one Mech every two minutes. Third wave LT-Free.... SURPRISE MOFOS!
It is ridiculous.





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