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"you Think You Do, But You Don't" (Quad Mechs)

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#41 Juodas Varnas

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Posted 03 July 2016 - 12:30 AM

View PostEx Atlas Overlord, on 03 July 2016 - 12:27 AM, said:


I want to pay for gold ammo.

So they should consider adding it right?


Well, they already did add consumables.

View PostToha Heavy Industries, on 03 July 2016 - 12:19 AM, said:

I don't get why people want to play oversized turrets.

I know right?! Why would anyone want to play slow bipedal mechs, like the Direwolf or the Annihilator, which are basically immobile turrets.

Quadrupeds, if anything, are further away from turrets than the bipeds. Because they're MORE mobile than the bipeds, while sacrificing their ability to torso-twist.

Unless by your definition, turrets are renowned for their ******* mobility...

Edited by Juodas Varnas, 03 July 2016 - 12:30 AM.


#42 Appogee

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Posted 03 July 2016 - 01:29 AM

View PostTarogato, on 03 July 2016 - 12:02 AM, said:

Actually, the whole legs. Not just feet.

Really...? PGI are actually planning to do whole legs, not just feet?

I hope you are right. That would be impressive from an immersion perspective.

View PostHelene de Montfort, on 03 July 2016 - 12:17 AM, said:

We already heard that about Urbanmechs... And guess what? Urbie is awesome!!!! So go enjoy your competitive mechs and leave us ask for something you obviously have never heard about.... FUN!

I have 3 UrbanMechs and they have been a chore to level.

The FUN I will have is in landing on the backs of your your huge and slow-moving Quads, and head-shotting them from above.

Edited by Appogee, 03 July 2016 - 01:29 AM.


#43 Juodas Varnas

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Posted 03 July 2016 - 01:35 AM

View PostAppogee, on 03 July 2016 - 01:29 AM, said:

The FUN I will have is in landing on the backs of your your huge and slow-moving Quads, and head-shotting them from above.

Slow moving?
Most Quadrupeds are actually pretty fast.

Scorpion has a 330 rating engine by default, so according to MWO engine rules, it would be able to run something insane, like a XL400 (as a 55tonner)

#44 ice trey

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Posted 03 July 2016 - 01:49 AM

View PostTarogato, on 02 July 2016 - 08:23 PM, said:

2570 - Scorpion (IS 55 tons)
2652 - Goliath (IS 80 tons)

These two are viable and absolutely available in the timeline.

View PostTarogato, on 02 July 2016 - 08:23 PM, said:

2579 - Xanthos (IS 100 tons)
2850 - Thunder Stallion (clan 85 tons)
2852 - Fire Scorpion (clan 65 tons)
3015 - Snow Fox (clan 20 tons)

The Xanthos is obsolete and has been completely wiped off the face of the battlefield by the time of 3025. No factories make it. It's dead. There might be one or two husks in museums somewhere, but they're not operable.

The remaining three clan mechs are second-line totem designs for homeworld clans. They wouldn't have made it to the inner sphere, as those clans have not come to the inner sphere. Thunder Stallion is Clan Hells Horses. Fire Scorpion for Clan Goliath Scorpion, and Snow Fox for clan Ice Hellion. None of the above are faced by the IS until the trial of refusal in the clan homeworlds.

Most of what's left, we haven't reached the time period. Most likely next unit would be the Tarantula, but after that... not enough to make it worth it.

Edited by ice trey, 03 July 2016 - 01:53 AM.


#45 Appogee

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Posted 03 July 2016 - 01:50 AM

View PostJuodas Varnas, on 03 July 2016 - 01:35 AM, said:

Scorpion has a 330 rating engine by default, so according to MWO engine rules, it would be able to run something insane, like a XL400 (as a 55tonner)

What are planning to use it for? Clearly you're not intending to take any weapons ;)

#46 Juodas Varnas

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Posted 03 July 2016 - 01:52 AM

View Postice trey, on 03 July 2016 - 01:49 AM, said:

The remaining three clan mechs are second-line totem designs for homeworld clans.

Like the Kodiak.
IICs are also second-line battlemechs.

View PostAppogee, on 03 July 2016 - 01:50 AM, said:

What are planning to use it for? Clearly you're not intending to take any weapons Posted Image

Who cares?!
Gotta go fast!

Just add collisions and you have a bowling ball.
(i've not done the math, because i'm bad at math, but i'm pretty sure you could cram in enough medium lasers to have at least as much firepower as the average light mech, hahaha)

Edited by Juodas Varnas, 03 July 2016 - 01:58 AM.


#47 ice trey

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Posted 03 July 2016 - 01:59 AM

View PostJuodas Varnas, on 03 July 2016 - 01:52 AM, said:

Like the Kodiak.
IICs are also second-line battlemechs.


Yes, Like the Kodiak, one of the second line battlemechs closely guarded by Clan Ghost Bear - one of the original invading clans. Whereas stuff by Clan Coyote and Clan Blood Spirit are unlikely to show up, because they NEVER show up in the inner sphere.

Edited by ice trey, 03 July 2016 - 02:00 AM.


#48 Spleenslitta

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Posted 03 July 2016 - 02:10 AM

View PostSquirg, on 02 July 2016 - 01:42 PM, said:

Should tweet spam Russ if you want anything done, devs don't read the forums.

I wish that wasn't true. Nowadays i kinda doubt there is any point to put up a thread in the Feature Suggestions part of the forum.
The only time there is a point to it is when they ask us to vote on something like when we voted on Rescaling and which map should be altered.

#49 Karl Streiger

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Posted 03 July 2016 - 02:20 AM

The point is not: are quads feasible
The point is when you are the co of a company your personal opinion have to come second after company needs.
When you don't have the diplomatic skill or PR knowledge give this job to others.
The twitter thing is nice but it's not his job to ask for opinions or to make townhalls this is the job he is paying employees for.

So he could have the opinion that quad Mechs are joke Mechs but at no point he should mock about it.
Ok mockery is strong in this company - maybe they don't even know how to make jokes.

#50 DarthHias

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Posted 03 July 2016 - 03:18 AM

Pgi needs to L2J - Learn to joke. Posted Image

#51 Nerdboard

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Posted 03 July 2016 - 04:06 AM

Zeeeerooooo interested in quads. I'd rather have pretty much everything else the battletech universe has to offer first.

As for Russ' statement: He's probably hinting at both the development time and the balancing issues which will most likely appear. And all the other things which would be set back probably. So yeah, its a valid statement. I agree with him. Developers need to listen to the community when it comes to current balancing, bugs and other gameplay flaws. Not to every part of your personal wishlist. Especially with the forums still representing minorities only.

#52 Juodas Varnas

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Posted 03 July 2016 - 04:20 AM

View PostNerdboard, on 03 July 2016 - 04:06 AM, said:

Zeeeerooooo interested in quads. I'd rather have pretty much everything else the battletech universe has to offer first.


Well, i'm sure that a lot of people had no interest in having the bloody Clan Invasion so early (or at all).

#53 DaZur

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Posted 03 July 2016 - 04:58 AM

No... one... wants... quads. Posted Image

Save for maybe four quad-fanatics. (All pun intended). Posted Image

Edited by DaZur, 03 July 2016 - 07:38 PM.


#54 Vonbach

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Posted 03 July 2016 - 05:23 AM

View PostIdolElite, on 02 July 2016 - 04:22 PM, said:

What's the advantage of quads over your standard mech?

Lower profile. Much easier to hide and snipe. Just park it behind a ridge line and snipe.

#55 Johnny Z

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Posted 03 July 2016 - 05:24 AM

While I think quads would be awesome. I think the game is lacking in a few other areas for to long for them to be wildly popular like they could be in a more feature complete game.

#56 Mechteric

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Posted 03 July 2016 - 05:27 AM

Quad mechs are inferior, there's only a handful of them, and I'm guessing they would take a bit more time to develop because they don't have the same form as the 2 leggers.

Not saying I wouldn't like to see one, but it's certainly stupid to think they absolutely have to considering all of the factors. I just don't get this kind of sense of entitlement.

#57 Karl Streiger

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Posted 03 July 2016 - 05:31 AM

Mw2 - only game with a quad.

Not to forget earthsiege

Edited by Karl Streiger, 03 July 2016 - 05:31 AM.


#58 Juodas Varnas

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Posted 03 July 2016 - 05:37 AM

View PostJohnny Z, on 03 July 2016 - 05:24 AM, said:

While I think quads would be awesome. I think the game is lacking in a few other areas for to long for them to be wildly popular like they could be in a more feature complete game.

One of the biggest problems in MW:O is the lack of variety. There's the lack of maps, for one, but also a lot of the mechs are redundant, with extreme amount of overlap. Ignoring cosmetic differences, a lot of mechs or their variants function more or less the same (especially considering the current weapon balance and emphasis on quirked weaponry further reducing the effective variety in the game).

Quadrupeds would definitely help alleviate this issue in the lack of variety.

We do need more maps though (but people responsible for map design and people responsible for programming or mech designs probably don't overlap much, so they shouldn't affect one another too much).

View PostKarl Streiger, on 03 July 2016 - 05:31 AM, said:

Mw2 - only game with a quad.

Not to forget earthsiege

Yeah, a game from 1995 had it. That's over 20 years ago.

A bit off-topic
I also find it hilarious how something like Warthunder or World of Tanks can have **** like flying saucers, tanks that are balls and even mechs just for April 1st events. In a lot of these cases they seem to have required MORE effort to put in than Quadrupeds would. Heck, i'm pretty sure the mechs in War Thunder we're even able to crouch!
Posted Image
Yeah, i realize they're somewhat bigger companies with more money behind them, but my point still stands. I think.

Edited by Juodas Varnas, 03 July 2016 - 05:37 AM.


#59 Appogee

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Posted 03 July 2016 - 05:42 AM

View PostKarl Streiger, on 03 July 2016 - 05:31 AM, said:

Mw2 - only game with a quad.

Can anyone find a video clip of it?

I don't remember it, even though I played MW2 to death over many years.

#60 Trashhead

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Posted 03 July 2016 - 06:42 AM

It's as simple as that:

A.) The game code can't handle Quad's, in which case PGI should simply state this and apologize (they are Canadians, after all), and carry on.

B.) The game code needs a lot of changes, which needs a lot of work (which means: money).
In that case PGi should go all Urban-mech-Style again:

1. Calculate how much effort (read: money) it takes to implement quads, and calculate how many Mechpacks they would need to sell, if said mech pack would cost AT LEAST 30$ (I doubt there are much customers, so the mech pack need to be more expensive, maybe even 50$ to START with)

2. Offer a Quad-mech for said amount of $

3. Tell the players "If enough people buy it, we make it; else we will refund those who already payed".
Add a disclaimer before you can even buy the mechpack, stating that this Quad is probably going to be as terrible as it gets, and you buy it at your own risk; and you can not refund your money once the development starts, no exceptions.

4. Wait, what happens.


I am willing to bet real money that even if PGi gives in (like they did with the Urbanmech), this time it would fail because not enough people would support it.
Besides, if PGI would do it, everyone will complain that they are not "fixing broken stuff and wasting time with such a bullsheet", and there would be more players complaining about PGI making then supporting PGI making quads.

On that note:
I am not a fan of quads, but I see no reason why PGI should not make them, if enough players are willing to pay for them
... and not going to complain if they suck, which is very likely; in which case PGI should simply state "told you so", and point to the Disclaimer every buyer had checked BEFORE they bought it.
This disclaimer should be present for MC and C-bill buyers as well, btw.


In any case:
PGI should do one of both things (A. or B.), otherwise the discussion will continue for as long as MWO spells "MechWarrior ONline, and not OFFline.
Stating "I hate them" and "Circus-mechs" is an opinion, not a reason to not do things your customers may want to give you money for... but then again, I'm nor a business man.
(I have to admit that I feel the same about LAM's, though - yes, MWO is fiction, but LAM's are stretching that fiction a bit to much, methinks.)





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