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Small Things That Will Never Get Fixed


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#1 Navid A1

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Posted 01 July 2016 - 03:47 AM

How about gather a list of small things that will never be fixed... So that when they are fixed after an eternity we can feel good.

i'd say...
1- Gigantic and ugly secondary missile boxes on the timber wolf:
Spoiler



2- Battlemaster Ballistic hardpoint:
Spoiler





Feel free to add yours!

#2 Rhaythe

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Posted 01 July 2016 - 04:05 AM

3 - inverse kinematics disabled

Spoiler


#3 Navid A1

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Posted 01 July 2016 - 04:13 AM

View PostRhaythe, on 01 July 2016 - 04:05 AM, said:

3 - inverse kinematics disabled

Spoiler



Fix coming in 2 weeks.
Confirmed by Russ in the recent townhall

Edited by Navid A1, 01 July 2016 - 04:15 AM.


#4 Red Shrike

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Posted 01 July 2016 - 05:08 AM

The walking and/or running animations.

#5 Lykaon

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Posted 01 July 2016 - 05:48 AM

AMS firing when inside structures or under ground or otherwise in a place where the AMS has zero chance of hitting the missiles

TAG toggle

The whole ECM mess where we live in Bizzaro world where the things ECM is suppose to counter is instead a counter to ECM (NARC and BAP for example) where ECM 100% jams missile locks where ECM is a null signature system where Active probe got as far as being used to counter ECM and never made it to being an actual "active" probe.

Assault mech jumpjets

#6 Rhaythe

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Posted 01 July 2016 - 05:50 AM

View PostRed Shrike, on 01 July 2016 - 05:08 AM, said:

The walking and/or running animations.

Why, whatever do you mean?

View PostNavid A1, on 01 July 2016 - 04:13 AM, said:


Fix coming in 2 weeks.
Confirmed by Russ in the recent townhall

Hope that's true. I'll not hold my breath though. I'll be incredibly happy to be proven wrong.

#7 Red Shrike

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Posted 01 July 2016 - 05:54 AM

View PostRhaythe, on 01 July 2016 - 05:50 AM, said:


Hahaha, that video actually came up when I googled for MWO's walking animations.

#8 jss78

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Posted 01 July 2016 - 05:55 AM

CDA-3M laser hardpoint placement.

#9 dario03

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Posted 01 July 2016 - 05:56 AM

Artemis cutting down lock time on streaks without a weight or crit cost or any other negative.

The 40kph speed limit when legged. Legged locust and legged battlemaster move the same speed Posted Image

Jump jets for everything except maybe mediums.

Edited by dario03, 01 July 2016 - 06:14 AM.


#10 Navid A1

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Posted 01 July 2016 - 06:14 AM

View PostRhaythe, on 01 July 2016 - 05:50 AM, said:

Why, whatever do you mean?


Hope that's true. I'll not hold my breath though. I'll be incredibly happy to be proven wrong.

lol..
that direwolf animation was fixed a year ago
I constantly bugged PGI animator over it, until he fixed it. XD



Also... one other thing is ammo switch for clan LBX (pellets and slugs)

Edited by Navid A1, 01 July 2016 - 06:16 AM.


#11 oldradagast

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Posted 01 July 2016 - 06:18 AM

The Pinpoint skill that does nothing.

The fact that IS PPC's will never really be good until the base stats are buffed (and quirks are nerfed to balance them out to the same level on the quirked chassis) and the 90 meter minimum range for 0 damage is fixed. I don't care if they do half damage under 90, or a sliding scale of damage based on range, or if the damage scatters like a Clan ERPPC - just make them do damage under 90m or they will always be inferior to Large Pulse Lasers.

#12 Bradigus

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Posted 01 July 2016 - 06:20 AM

Victor missile box count.

#13 Ataboy

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Posted 01 July 2016 - 06:23 AM

Being sent to the Home screen when you exit a match instead of the screen you were on when you started the match.

PITA when you are grinding XP for pilot skills.

#14 KodiakGW

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Posted 01 July 2016 - 06:26 AM

View Postoldradagast, on 01 July 2016 - 06:18 AM, said:

The Pinpoint skill that does nothing.


+1 on that, and it can't be any simpler to fix. We have Fast Fire, which is similar to the Cool Down module. So why not a Minor Range buff. At this point, anything would do while we wait for whatever they are think would replace the Mech tree. Which is coming Soon...........

I'd also like to add Cool Down and Range modules for Clan ACs. Just copy and paste from the UAC modules already.


#15 Nightshade24

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Posted 01 July 2016 - 06:38 AM

View Postoldradagast, on 01 July 2016 - 06:18 AM, said:

The Pinpoint skill that does nothing.

The fact that IS PPC's will never really be good until the base stats are buffed (and quirks are nerfed to balance them out to the same level on the quirked chassis) and the 90 meter minimum range for 0 damage is fixed. I don't care if they do half damage under 90, or a sliding scale of damage based on range, or if the damage scatters like a Clan ERPPC - just make them do damage under 90m or they will always be inferior to Large Pulse Lasers.

well the skill tree will be fully revamped so the "little thing" that pinpoint is will be changed.

And I personally like IS PPC's quite a lot. Probably like my 5th most used weapon... actually let me check that.
Well, it's actually my 4rd most used weapon, right after 3rd being the Clan ER PPC (and to be honest if there is a Clan PPC I would be using that a lot more often)

#16 Navid A1

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Posted 01 July 2016 - 06:39 AM

View Postoldradagast, on 01 July 2016 - 06:18 AM, said:

The Pinpoint skill that does nothing.

The fact that IS PPC's will never really be good until the base stats are buffed (and quirks are nerfed to balance them out to the same level on the quirked chassis) and the 90 meter minimum range for 0 damage is fixed. I don't care if they do half damage under 90, or a sliding scale of damage based on range, or if the damage scatters like a Clan ERPPC - just make them do damage under 90m or they will always be inferior to Large Pulse Lasers.


The skill tree is being reworked.
Confirmed by Russ


I agree on PPC min range though... its stupid... Damage fall off below 90m should return

Edited by Navid A1, 01 July 2016 - 06:40 AM.


#17 Paigan

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Posted 01 July 2016 - 06:40 AM

Never say "never".
Russ even anounced they're improving the chat.

The ... CHAT!

If they do this, then everything is possible! :-D

#18 Nightshade24

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Posted 01 July 2016 - 06:49 AM

View PostNavid A1, on 01 July 2016 - 03:47 AM, said:

How about gather a list of small things that will never be fixed... So that when they are fixed after an eternity we can feel good.

i'd say...
1- Gigantic and ugly secondary missile boxes on the timber wolf:
Spoiler


-snip-

Proposed SRM 6's: Very nice.
Proposed LRM 15: This looks worse then the normal LRM 15's...

#19 oldradagast

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Posted 01 July 2016 - 06:53 AM

View PostBradigus, on 01 July 2016 - 06:20 AM, said:

Victor missile box count.


The Pretty Baby suffers from the same problem - max tube count of 4 on the left arm launchers, which is pathetic for an assault mech that is already starved for hardpoints.

ALL mechs that have tiny missile tube counts should be reworked and corrected. All Victors should be able to mount a full load of SRM6's and have them all fire at once, as should the Pretty Baby and any other mechs with the same problem. There is literally no reason in the game to limit a launcher size to 4 tubes since even an LRM5 only takes 1 crit slot. 6 should be the minimum, IMHO.

#20 Green Mamba

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Posted 01 July 2016 - 07:08 AM

When are they putting knockdowns back in ? Posted Image





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