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Er Ppc Clans

Balance Weapons

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#1 Hades Trooper

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Posted 03 July 2016 - 10:51 PM

So today we had a match in FW where 1 mech was afk at the end and my myst lynx and it's 1 er ppc was trying to kill it.

At no matter the range on a standing target even as close as 50 metres i couldn't get a hit hit.

Then we wanted the game over fast so i decided to hit it from behind. Now this is where i have an issue. Clan ER PPC was nerfed from instead of doing 15 pin point damage it does 10 damage to the main panel and 2.5 damage to each connecting panel.

So why when i'm hitting dead centre of the mech, hunchback, rear was i doing only damage to 1 panel? where's this splash damage to the 2 side torso rear panels?

Has the clan er ppc been nerfed even further?

#2 Mcgral18

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Posted 03 July 2016 - 10:54 PM

Disco mechs (especially 0 Ping-ers) are kinda F-ed


I'll attribute it to that.

#3 wanderer

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Posted 03 July 2016 - 10:55 PM

Yeah. DC'd 'Mechs generally have serious hit registration issues.

#4 Malcolm Vordermark

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Posted 03 July 2016 - 11:00 PM

Did it happen to fall on the wreckage of his previous mech? That does some weird things to hit boxes.

#5 wanderer

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Posted 04 July 2016 - 12:18 PM

Except for, y'know, the whole damage part where a Clan ERPPC does 2.5 splash to adjacent locations to the 10-point hit and an IS ERPPC simply deals 10 damage per shot period.

This was done because otherwise, it got real easy real fast to put lethal 60+ damage alphas down the line.

#6 Metus regem

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Posted 04 July 2016 - 12:29 PM

View Postwanderer, on 04 July 2016 - 12:18 PM, said:

Except for, y'know, the whole damage part where a Clan ERPPC does 2.5 splash to adjacent locations to the 10-point hit and an IS ERPPC simply deals 10 damage per shot period.

This was done because otherwise, it got real easy real fast to put lethal 60+ damage alphas down the line.



Not like we didn't get to 60+ damage Alpha's fast anyways.... remember when we could fire more than two Gauss Rifles at the same time? I do.... I had a LOLz build quad Gauss Dire Wolf for that, it was rather amusing...

DWF-B

#7 Aiden Skye

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Posted 04 July 2016 - 12:37 PM

DC's aren't always positioned where they appear to be a lot of the time. They may even be facing a different direction than what you see. Hitting what you see will often lead to a miss / damage registering on a different component if at all. Haven't seen this happen in QP but happens almost every-time someone DC's in FW.

#8 Malcolm Vordermark

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Posted 14 July 2016 - 06:50 PM

View PostSource Mystic, on 14 July 2016 - 06:16 PM, said:



Look at in game stats for clan er ppc and I.S. Er ppc they are identical. How Many times to I have to say something plainly.

THEY ARE THE SAME GO LOOK


As for the alphas that boat has already sailed and erppc got the shaft.


It is not displayed in the mechlab, but Clan ER PPCs do 2.5 damage to adjacent sections when they hit.

#9 Mcgral18

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Posted 14 July 2016 - 06:56 PM

View PostSource Mystic, on 14 July 2016 - 06:16 PM, said:



Look at in game stats for clan er ppc and I.S. Er ppc they are identical. How Many times to I have to say something plainly.

THEY ARE THE SAME GO LOOK


As for the alphas that boat has already sailed and erppc got the shaft.


<Loc iconTag="StoreIcons\ERPPC.dds" descTag="@ERPPC_desc" nameTag="@ERPPC"/>
<WeaponStats maxDepth="10.0" volleydelay="0" speed="1300" lifetime="10" duration="0" tons="7" maxRange="1620" longRange="810" minRange="0" ammoPerShot="0" ammoType="" cooldown="4" heat="14.0" impulse="0.03" minheatpenaltylevel="3" heatpenalty="7.0" heatdamage="0" damage="10" numFiring="1" projectileclass="bullet" type="Energy" slots="3" Health="10" heatPenaltyID="1" EMP="4.0"/>


<Loc iconTag="StoreIcons\ClanERPPC.dds" descTag="@ClanERPPC_desc" nameTag="@ClanERPPC"/>
 
<WeaponStats maxDepth="10.0" volleydelay="0" speed="1300" lifetime="10" duration="0" tons="6" maxRange="1620" longRange="810" minRange="0" ammoPerShot="0" ammoType="" cooldown="4" heat="14.0" impulse="0.03" minheatpenaltylevel="3" heatpenalty="7.0" heatdamage="0" damage="10" numFiring="1" projectileclass="bullet" type="Energy" slots="2" Health="10" heatPenaltyID="1" EMP="4.0" splashPercent="0.25"/>

Edited by Mcgral18, 14 July 2016 - 06:57 PM.


#10 Kubernetes

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Posted 14 July 2016 - 08:23 PM

View PostSource Mystic, on 14 July 2016 - 06:16 PM, said:



Look at in game stats for clan er ppc and I.S. Er ppc they are identical. How Many times to I have to say something plainly.

THEY ARE THE SAME GO LOOK


As for the alphas that boat has already sailed and erppc got the shaft.


Uh, no they're not the same. My personal weapons stats (borked as they may be) show cERPPCs averaging 15 damage per hit while IS ERPPCs average 10. Crazy stuff, I know.

#11 LordNothing

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Posted 14 July 2016 - 08:48 PM

clan ppc is best ppc.

#12 Foxwalker

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Posted 14 July 2016 - 09:21 PM

Silly argument, easy enough to test in Testing Grounds.

Take out Clan mech with ERPPC and shot dead center and see damage to CT + RT + LT (tested front and back)
Take out IS mech with ERPPC and shot dead center and see only damage to CT only (tested front and back)

Yes the Mechlab stats do not show the splash damage. Most likely cause someone would complain that if they indicated 15 damage, than it should do 15 damage. We already complain about missile damage sometimes not registering.

I am guessing coding in the additional information may be problematic if the field location in the code only allows one datum. It could be most likely be done, but would it be worth it? A lot of games never tell you the exact numerical damage weapons do.

#13 Belacose

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Posted 14 July 2016 - 11:27 PM

Could sworn I read somewhere that Clan ER PPC only adds the splash damage to targets at far range.

Yup, on smurphy it says Clan ERPPC splash damage only added at long range.

put your cursor over 'Clan ER PPC' to bring up the tool tip.
http://mwo.smurfy-net.de/equipment

Edited for better clarity.

Edited by Belacose, 15 July 2016 - 04:19 PM.


#14 Belacose

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Posted 14 July 2016 - 11:46 PM

Edited for being a moron.

Edited by Belacose, 15 July 2016 - 04:18 PM.


#15 Kubernetes

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Posted 15 July 2016 - 12:13 AM

Um, where does it say there's only splash damage at long range?

Also, you can check this in training grounds or in an actual match. Yes, the cERPPC does splash damage at all effective ranges.

#16 Belacose

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Posted 15 July 2016 - 12:26 AM

View PostKubernetes, on 15 July 2016 - 12:13 AM, said:

Um, where does it say there's only splash damage at long range?


Edited: Apologies for my lack of clarity in that particular post!

Edited by Belacose, 15 July 2016 - 04:16 PM.


#17 Belacose

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Posted 15 July 2016 - 12:46 AM

Edited

Edited by Belacose, 15 July 2016 - 04:17 PM.


#18 Kubernetes

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Posted 15 July 2016 - 10:03 AM

Smurfy's description is confusing. The weapon does damage at longer ranges, period, not _just_ splash. Compare the descriptions for IS ERPPC vs cERPPC. Both say they do damage "at longer ranges." The construction just suggests that they're longer range weapons (compared to nearly everything else) and the cERPPC does splash in addition.

In any case, in-game experience trumps Smurfy or any literature about MWO. cERPPC does splash at all effective ranges.

Edited by Kubernetes, 15 July 2016 - 10:06 AM.


#19 Mcgral18

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Posted 15 July 2016 - 01:55 PM

View PostSource Mystic, on 14 July 2016 - 10:55 PM, said:



Look at the stats in game not on smurphy. damage is 10 heat is 14 for both clan and is er ppc if this is incorect it should be fixed in game stats.



View PostMcgral18, on 14 July 2016 - 06:56 PM, said:


<Loc iconTag="StoreIcons\ERPPC.dds" descTag="@ERPPC_desc" nameTag="@ERPPC"/>
<WeaponStats maxDepth="10.0" volleydelay="0" speed="1300" lifetime="10" duration="0" tons="7" maxRange="1620" longRange="810" minRange="0" ammoPerShot="0" ammoType="" cooldown="4" heat="14.0" impulse="0.03" minheatpenaltylevel="3" heatpenalty="7.0" heatdamage="0" damage="10" numFiring="1" projectileclass="bullet" type="Energy" slots="3" Health="10" heatPenaltyID="1" EMP="4.0"/>


<Loc iconTag="StoreIcons\ClanERPPC.dds" descTag="@ClanERPPC_desc" nameTag="@ClanERPPC"/>
 
<WeaponStats maxDepth="10.0" volleydelay="0" speed="1300" lifetime="10" duration="0" tons="6" maxRange="1620" longRange="810" minRange="0" ammoPerShot="0" ammoType="" cooldown="4" heat="14.0" impulse="0.03" minheatpenaltylevel="3" heatpenalty="7.0" heatdamage="0" damage="10" numFiring="1" projectileclass="bullet" type="Energy" slots="2" Health="10" heatPenaltyID="1" EMP="4.0" splashPercent="0.25"/>



Game details are very inaccurate and rarely updated

Deal with it and stop spreading garbage

#20 Idealsuspect

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Posted 15 July 2016 - 03:07 PM

View PostBelacose, on 15 July 2016 - 12:26 AM, said:


Was going to say 'reread my post slowly, but I'll repeat myself once again though a wee bit more clearly...

click on this ----> http://mwo.smurfy-net.de/equipment

Now scroll down until you find 'Clan Energy Weapons'

Hover your cursor ( the little arrow controlled by your mouse ) over 'C-ER PPC', not the little icons under damage, because I didn't say that.

Thoroughly read the tool tip that pops up.

Voila!



It doesnt mean that C-ERPPC deal ONLY splash damage at long range.

It mean it deal physical AND splash damage at longer ranges ( longer ranges than a regular PPC ) like IS-ERPPC deal physical damage at longer ranges but no additionnal splash damage coze same damage than a regular PPC.

Voila voila mon pote qui n'est pas français je parie :)





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