

Should Maps Have Natural Features To Prevent Nascaring?
#1
Posted 03 July 2016 - 01:27 PM
#2
Posted 03 July 2016 - 01:40 PM
I do agree that it would be nice if we used more of the map. Maybe randomized spawn locations can spruce up play variety (it worked for Alpine Peaks).
Edited by fat4eyes, 03 July 2016 - 01:41 PM.
#3
Posted 03 July 2016 - 01:55 PM

#4
Posted 03 July 2016 - 02:04 PM


#5
Posted 03 July 2016 - 02:09 PM
...yeah...that didn't work out very well last time
#6
Posted 03 July 2016 - 02:24 PM
"Why do our stupid hoplites keep trying to extend around the left flank of the enemy phalanx?"
"I dunno, but they try to do it. Every. Single. Time."
"I know, right? How many times do I have to tell them to just charge straight ahead?"
"The craziest part is that the enemy's phalanx tries to do the exact same to us. Every. Single. Time."
"Hey YOU, hoplite on the right, stop trying to Nascar!"
#7
Posted 03 July 2016 - 02:40 PM
#8
Posted 03 July 2016 - 02:45 PM
#9
Posted 03 July 2016 - 02:54 PM
In QP you've got
Skirmish (wheel around),
Domination (wheel around the antenna),
Assault (wheel around, you cap mine, I cap yours), and
Conquest (wheel around Theta).
If FW it can actually matter if you give up ground (whether it's gens or your DZ). In QP it's just a struggle for any advantageous position.
(can you tell that I find FW a much more complex and challenging game?).
#10
Posted 03 July 2016 - 02:56 PM
#11
Posted 03 July 2016 - 03:01 PM
Every map is going to have preferred areas. The problem is that PGI doesn't provide enough opportunities to flank said locations. Well...lets not blame them entirely...quite often players chose to move in a lemming-like fashion and ignore opportunity as well.
#12
Posted 03 July 2016 - 07:24 PM

#13
Posted 03 July 2016 - 07:57 PM
Gamuray, on 03 July 2016 - 07:24 PM, said:

Caustic Valley is the NASCAR map. HPG is just as often a straight-line clash as it is an oval race.
#14
Posted 03 July 2016 - 10:49 PM
But other than going up hill, we don't really have a terrain effect that slows your mech down.
#15
Posted 03 July 2016 - 10:57 PM
#16
Posted 03 July 2016 - 11:10 PM
#17
Posted 03 July 2016 - 11:10 PM
Mode yes
Nascar on assault = who capture the other base faster
#18
Posted 03 July 2016 - 11:13 PM
#19
Posted 04 July 2016 - 12:29 AM
#20
Posted 04 July 2016 - 12:31 AM
Gamuray, on 03 July 2016 - 07:24 PM, said:

Nascaring can be easily prevented by using the tunnels on HPG.
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