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Should Maps Have Natural Features To Prevent Nascaring?


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#1 Trauglodyte

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Posted 03 July 2016 - 01:27 PM

PGI, for reasons that I don't really fathom, has decided to build every map so that there is a central area which both sides always want. War Gaming does the opposit of this in WOT by having nearly every map have an empty and by creating hills/cities/trains on the sides to funnel players to the sides of the map. Nobody in WoT wants to go to the center because, without cover, you'll die instantly to everything. Back to MW:O, we all know that the bulk of the map design is pretty poor because we naturally find a formation that we like and dance around it in circles. The problem, though, is that there isn't much in the way of terrain where you can provide over watch, a few maps have this, which ultimately means that we keep crashing into the same stupid areas. Should PGI create natural lanes to dissuade us from nascaring so that we utilize more of the map?

#2 fat4eyes

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Posted 03 July 2016 - 01:40 PM

NASCAR can happen anywhere, hell it happens in Polar Highlands. Flanking is just something that people will do, because it works.

I do agree that it would be nice if we used more of the map. Maybe randomized spawn locations can spruce up play variety (it worked for Alpine Peaks).

Edited by fat4eyes, 03 July 2016 - 01:41 PM.


#3 Bishop Steiner

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Posted 03 July 2016 - 01:55 PM

Like tire rippers if you go in the wrong direction? Posted Image

#4 burns

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Posted 03 July 2016 - 02:04 PM

Since one of the my biggest problems with nascar is 99% of ´em going CCW i´m all in for a something that puts up random signposts in each map pointing out todays my favoured direction Posted Image

Posted Image

#5 Mcgral18

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Posted 03 July 2016 - 02:09 PM

How about a giant, impenetrable mountain?

...yeah...that didn't work out very well last time

#6 Kubernetes

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Posted 03 July 2016 - 02:24 PM

480 BC

"Why do our stupid hoplites keep trying to extend around the left flank of the enemy phalanx?"

"I dunno, but they try to do it. Every. Single. Time."

"I know, right? How many times do I have to tell them to just charge straight ahead?"

"The craziest part is that the enemy's phalanx tries to do the exact same to us. Every. Single. Time."

"Hey YOU, hoplite on the right, stop trying to Nascar!"

#7 Felio

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Posted 03 July 2016 - 02:40 PM

With what, a chokepoint? Seems to not be a popular feature of FW.

#8 Aiden Skye

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Posted 03 July 2016 - 02:45 PM

All you need is a building a hill, a rock or a pole to nascar technically. Actually you don't even need anything. Maybe if the map was totally flat and barren. But that will be boring. I guess you couldn't nascar if the map was linear. But again, hill, building, rock or pole and pugs will start to nascar.

#9 Kubernetes

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Posted 03 July 2016 - 02:54 PM

Well, you don't see Nascar in FW because there are real asymmetric objectives.

In QP you've got

Skirmish (wheel around),
Domination (wheel around the antenna),
Assault (wheel around, you cap mine, I cap yours), and
Conquest (wheel around Theta).

If FW it can actually matter if you give up ground (whether it's gens or your DZ). In QP it's just a struggle for any advantageous position.

(can you tell that I find FW a much more complex and challenging game?).

#10 Felio

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Posted 03 July 2016 - 02:56 PM

Ooh we could have spiral-shaped walls going in the other direction until we reach the center.

#11 TLBFestus

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Posted 03 July 2016 - 03:01 PM

PGI's method to prevent Nascar-like movement is demonstrated in FW. It's called "Choke Points", and it kinda sucks.


Every map is going to have preferred areas. The problem is that PGI doesn't provide enough opportunities to flank said locations. Well...lets not blame them entirely...quite often players chose to move in a lemming-like fashion and ignore opportunity as well.

#12 Gamuray

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Posted 03 July 2016 - 07:24 PM

The newer maps, at least from what I have experienced, don't have quite as much nascar, and when they do it's not as well defined. HPG though *shudder* man that thing.... now that's a nascar map if I've ever seen one. Heck, half the map is blocked outside a big circle with a big metal hill of cover in the middle. It's the purest nascar map there is.. except maybe Caustic, but I'm not really sure if that map really exists Posted Image

#13 Y E O N N E

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Posted 03 July 2016 - 07:57 PM

View PostGamuray, on 03 July 2016 - 07:24 PM, said:

The newer maps, at least from what I have experienced, don't have quite as much nascar, and when they do it's not as well defined. HPG though *shudder* man that thing.... now that's a nascar map if I've ever seen one. Heck, half the map is blocked outside a big circle with a big metal hill of cover in the middle. It's the purest nascar map there is.. except maybe Caustic, but I'm not really sure if that map really exists Posted Image


Caustic Valley is the NASCAR map. HPG is just as often a straight-line clash as it is an oval race.

#14 SuomiWarder

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Posted 03 July 2016 - 10:49 PM

Unless there are clear areas that are advantageous to grab and hold first - which brings a different set of problems - any mpa big enough to allow a bit of maneuver to try to flank an enemy is going to potentially have a NASCAR result if both sides select to move in the same direction. Only thing I can think of is if somehow the terrain slowed movement at the midpoint of each "side" (assuming a square map) then in a Nascar one side might catch up to the other and crowing the middle becomes more desirable to avoid the terrain effects that is slowing you down.

But other than going up hill, we don't really have a terrain effect that slows your mech down.

#15 S 0 L E N Y A

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Posted 03 July 2016 - 10:57 PM

So what do you want? A variation of lane combat MOBA? We have that, take a look at FP maps

#16 kapusta11

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Posted 03 July 2016 - 11:10 PM

No, the game shouldn't be balanced against stupidity (like nascar, unwilingness to play as a team, frankenmechs etc.).

#17 Karl Streiger

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Posted 03 July 2016 - 11:10 PM

Map? no - never going to happen
Mode yes
Nascar on assault = who capture the other base faster

#18 badaa

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Posted 03 July 2016 - 11:13 PM

doesnt matter what they do the stupid ppl will find a way

#19 kesmai

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Posted 04 July 2016 - 12:29 AM

I'd rather NASCAR than having hillhumping peek&poke jumpsniping nobody takes the initiative games.

#20 Rhent

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Posted 04 July 2016 - 12:31 AM

View PostGamuray, on 03 July 2016 - 07:24 PM, said:

The newer maps, at least from what I have experienced, don't have quite as much nascar, and when they do it's not as well defined. HPG though *shudder* man that thing.... now that's a nascar map if I've ever seen one. Heck, half the map is blocked outside a big circle with a big metal hill of cover in the middle. It's the purest nascar map there is.. except maybe Caustic, but I'm not really sure if that map really exists Posted Image


Nascaring can be easily prevented by using the tunnels on HPG.





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