I have been holding off from posting much, simply due to that I am probably just wasting my time. But to hell with it, nothing ventured nothing gained right?
What I want to talk about is the grinding curve for newer players. I might touch on some other things, but I'll try to keep it to the topic at hand. Anyway lets start.
First Mech
When I first started playing. I had no idea what mechs were top tier meta. nor did I really care. I wanted the ones I liked the most. This can often be detrimental to ones experience in the game. As If you take the wrong mech, you will not be able to switch (unless it was cheap light/medium) without grinding games in a mech that you are unable to have fun with.
I was lucky and took the catapult A1, It's good for LRMing for new players and you can transition into "splatapult" (SRMs).
Suggestion: Give mechs a grace period where they can be sold for full price. This may need some limitations like:
-Can not sell parts of the mech during the grace period.
-Only effects your first X (4-5) mechs purchased.
C-Bill Costs
The one thing I really dislike is some of the absurd pricings. The most notable things are engine prices and double heat sink Upgrade (not the actual heat sinks). This can often cost more than the mech itself to change. When you are a new player you are going to change things around a few times until you find what works for you. And the way double heat sinks are balanced is kind of odd. You will almost always want to get the upgrade as it doubles the effect on the engine heat sinks. The only con to using this is cost. (And of course more slots taken if you add more heat sinks)
Suggestion: Ability to upgrade engines for a smaller cost rather then buy a new one altogether. As for double heat sink upgrade, the upgrade cost should be lowered. Right now, it's just a bad C-bill sink.
Trial Mechs
Trial mechs are often plain bad. There is a reason why people think; "****! we got trial mechs on our team". It's because they are bad and the person using them is usually new, aka not very good. The whole point of a trial mech is to give newer players a larger pool of mechs to play with, and allow them to test them out. The problem is the gear on them is often not very meta. It's like playing a free champion on league , lets say Ashe, but you can only build specific items on her. It just wouldn't work and nobody would even play the free rotation champions.
Suggestion: Allow players to customize the gear on trial mechs aside from cosmetics.
Reasoning
Now while these problems are overcome with time playing, there are many people who give up. After all, playing only 1 or 2 mechs all the time is dull for most people, myself included. And playing trial mechs can be frustrating and leave that player thinking the mech is bad rather than its gear.
These suggestions are specifically aimed at keeping newer players engaged and hopefully they look forward to play the game rather than see it as a second job. You know what happens when someone says "I don't want to grind that much"? They quit and we all lose.
-The player doesn't get to play (obviously because he/she quit).
-The players still playing have less players to play with.
-The company has less potential customers.
I'm not saying that we need to make everything super cheap and effortless to get. But I do think it's needs to be far less grindy and more forgiving for early purchase "mistakes". And making the game overly grindy scares off just as many customers as it does make them buy a mech pack. I can assure you that when you think of people as walking wallets they tend to give the middle finger. I'm one of those people and it's part the reason why I haven't spent a single penny on this game.
I would like to get into the MC mech prices, but I'll stay away from that for the time being.
Edited by Zombiesbum, 05 July 2016 - 03:55 AM.