Jimmy DiGriz, on 06 July 2016 - 05:59 AM, said:
@MoeX - you are right of course, but with LRMs being pretty bad in MWO and, certainly in PUG games, playing the ranged fire support role can be pretty unrewarding - "guys, can someone get this locust off me please"....silence - this makes the Archer, whilst it's good at what it does, pretty subpar, same as the Rifleman. Yeah, of course you get those occasional good games where everything works, people hold locks, you don't get light-rushed and you can build up damage but, honestly, I mean HONESTLY, how often does that happen?
OK, the 5W is fun - 9 missile slots? cool, and it works pretty well with a mix of LRMs and SRMs; the Tempest has ECM (+30% C-bill bonus) but still isn't a great mech and costs real money so probably shouldn't be talked about here. If you want the 5W by all means buy the other 2 but sell them as soon as you get the basic skills, they aren't worth keeping imho.
OK I give you this, in PUG matches it can be underwhelming because it is heavily team-dependent. PUG-matches seem to be all about nascaring, brawling and sniping these days (better than the pop-tart-days, but still).Because of its squishiness you have to rely on you mates to get you targets, you can't really make good trades since everyone and his mum will target your Sidetorsos. Still, in the games I've done so far I'm averaging 500-600 damage. The builds I use are pretty standard.
I don't think LRMs are necessarily bad, a stream of LRM5 can be really annoying. You just have to use them the right way, i.e. as a support weapon to blind enemies and soften them, while your fatties take the hits. It is easier of course, if people focus and call out targets.