Jump to content

Add The Great Turtle Mech?


3 replies to this topic

#1 Traumkampfer

    Member

  • PipPip
  • 34 posts

Posted 06 July 2016 - 12:31 PM

I love the concept of an incredibly tanky mech that would be difficult to take down, and feel that the Inner Sphere really needs something to set them apart from the Clan's, so figured I would suggest adding the Great Turtle mech to the game, since Clans have incredible offensive capability, IS should get some really defensive mechs.

It is the definition of a tank, has 40 tons of armor with each ton being twice as durable as a normal ton, and rather weak armament.

The wiki has all the info for the mech, so no real need for me to type everything out.
http://www.sarna.net/wiki/Great_Turtle

#2 Michael Kail

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 62 posts
  • LocationTennessee

Posted 08 July 2016 - 12:51 AM

Really, 'Mechs are not like tanks. The U.S. Army makes decent tanks, and here's the U.S. Army's two-part theory for building armored combat vehicles:
1. A powerful main gun: If your main gun isn't powerful enough to disable an enemy tank with a good hit, get a more powerful main gun.
2. Sufficient Armor: The tank's forward hull armor should be strong enough to deflect a hit from its own main gun and still be able to maneuver and return fire.

That's a tough bill to fill, but the Army has been doing it for decades this way.

So, to be like tanks, 'Mechs would:

1. Be short and thick... with weapons and sensors mounted high. No sense in exposing more of your vehicle than what is necessary to peek and fire.
2. Have one main gun with enough firepower to cripple an enemy 'Mech of the same tonnage with a direct hit to the torso.
3. Have a few secondary weapons intended for use against infantry or light armored vehicles so as not to waste time with overkill.
4. Have enough torso armor to take a shot from its own weapon in the chest and still be able to maneuver and return fire.

But these would make the game frustrating and dull. I like it much more the way it is.

Do we need a Great Turtle 'Mech? No. It's not a serious threat on the battlefield since it has only one LPL and three MPLs. My CN9-YLW has more firepower. I have a Cicada with more punch.

Because the Great Turtle isn't a serious threat, and because it would occupy your attention and weapons for too long, you would be a wise Mechwarrior to ignore it until you've dealt with the more dangerous enemies, like the Ebon Jags and the Stormcrows and the Thunderbolts and the Hunchbacks. Take out that Dire Wolf first! Focus fire on the Atlas-D-DC before it kills us! THEN everyone take down the Great Turtle.

Best rule of Mechwarrior is to take down the biggest guns first, ignore the squirrels until last. This thing is just a big slow squirrel that will get taken down last.

Edited by Michael Kail, 08 July 2016 - 01:00 AM.


#3 Strattus

    Member

  • PipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 106 posts
  • LocationKazakhstan

Posted 08 July 2016 - 06:41 AM

View PostTraumkampfer, on 06 July 2016 - 12:31 PM, said:

I love the concept of an incredibly tanky mech that would be difficult to take down, and feel that the Inner Sphere really needs something to set them apart from the Clan's, so figured I would suggest adding the Great Turtle mech to the game, since Clans have incredible offensive capability, IS should get some really defensive mechs. It is the definition of a tank, has 40 tons of armor with each ton being twice as durable as a normal ton, and rather weak armament. The wiki has all the info for the mech, so no real need for me to type everything out. http://www.sarna.net/wiki/Great_Turtle


I've made the suggestion previously of "moving" objectives (Trains, barges, convoy of all-terrain vehicles)..... this would be another great alternative to a convoy (which could yield extra bonus resources the more of it that survives the game). This Turtle mech, or mobile weapons platform, could just add some defensive assistance to the team that is tasked with defending the behemoth as it lumbers across the map. Brilliant!!


Edit: This also reminds me of the Scarrab in Halo.... Hmm.... maybe animated people on weapon mounts??

Edited by Strattus, 08 July 2016 - 06:44 AM.


#4 Michael Kail

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 62 posts
  • LocationTennessee

Posted 11 July 2016 - 11:41 AM

That would make for some interesting new game modes. Escort! Protect the train as it passes from one tunnel on one side of the map across the valley to the opposite tunnel on the other side of the map. Naturally, destroying the tracks would be an objective. But the tracks make a difficult target for direct fire because they are recessed low and hard to hit from a distance.

Make it a single-lance mission like scouting. We'd have the chance to intercept the attackers and stop them from destroying the tracks or the armored 'Mech parts and ammunition supply train before it escapes the valley.

View PostStrattus, on 08 July 2016 - 06:41 AM, said:


I've made the suggestion previously of "moving" objectives (Trains, barges, convoy of all-terrain vehicles)..... this would be another great alternative to a convoy (which could yield extra bonus resources the more of it that survives the game). This Turtle mech, or mobile weapons platform, could just add some defensive assistance to the team that is tasked with defending the behemoth as it lumbers across the map. Brilliant!!


Edit: This also reminds me of the Scarrab in Halo.... Hmm.... maybe animated people on weapon mounts??






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users