
By changing LRM's with Line of Sight to have a reason for LRM boats to share armor with their team as well as a reason to put LRM's on mechs that can take them for a more generalist build. This buff of course would stack with TAG, NARC, Command Console, Artemis FCS, and other such equipment and modules making LRM's a more viable weapon instead having no benefit for standing with your team, sharing armor, while firing LRMs at targets you can visibly see yourself.

None of these fixes of course will affect boating or change the SRM bomber meta that exists currently but, breathes in new life to mechs built around LRM's. Last point of this is that with this change to LRM behavior under 550m with line of sight there would be no longer a need for the flat 10% missile velocity buffs we currently have on every mech designed to take LRM's. Not only do we help curb quirks we also potentially see LRM's used in a less standoff manner.
Note this is all just adjusting velocity, I propose no changes to the current cycle times, damage, fire models, or anything else to these weapons until velocity changes are tested, preferably on the live server. With fixing weapon velocity instead of band-aiding it with quirks we can then take certain mechs and adjust heat generation and cool down quirks to fine tune mechs, if a roughly universal quirk rate is found for any weapon system it means that likely said weapon over all should and possibly must be changed to reflect this.
That is my two cents at least.
edit to add, it seems my tables broke in pasting, I will fix them later, you can find them on the second sheet in the document listed.
Edit 2: Apparently there is no native nor sane way to do tables in these forums so had to hand format these.
Edit 3: Hand formatting failed, I want to punch something, but, at least it isn't smushed, maybe I should just use images of the data instead, what a stupid work around.
Edited by Moonlight Grimoire, 30 July 2016 - 12:46 PM.
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