RagingOyster, on 07 July 2016 - 06:00 PM, said:
I'll point straight at the PSR/Tier system that injects newbies into the shark tank far, far before they actually belong in the same games as experienced players, and frequently leaves the unskilled and incompetent getting dropped in right next to those who are anything but.
And they naturally hose the game, underperform, and frustrate people. A system that fails to segregate bad players from good players poisons the entire system, becoming a bad experience for new players and an anger-generating one for experienced ones as again and again, they find out the matchmaker has populated their team with potato pilots whose rapid deaths quickly swing a game into a disaster.
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That's because they enjoy the game but hate the system that sticks them with players that have no logical reason to be anywhere near the same team as they are. I know that feeling- games where I end up with multiple solo kills and KMDDs and suddenly, I realize it's 3-9 as my entire team has folded in two and I've just outdamaged two lances of people all by my lonesome, the game ends 3-12 and half the team doesn't so much as have a single assist.
A T2 player should not be in the same game as people who literally do not understand the basic functions of the game, but I see it happen at a disturbing rate...and at T2, I'm in the T1-T3 matchpool.
My Star of the Special Snowflakes award yesterday went to the team-mate with dual ER PPCs and a Gauss rifle on his Marauder.
He never fired the Gauss once in the entire game and complained about how it never fired when he hit the alpha strike button, dying to his own utterly un-used 15-ton bomb when someone breached the torso and it blew him to Kingdom Come.
His team-mate in the LRM-and-AC Jagermech who tried to brawl at point blank with his AC/2-LRM5 combo in a hail of random damage and bouncy duds was a close second, but at least he could fire all his weapons.
And these are T3+ players, folks. At the least, to PGI that's players that are experienced and logically "average" players of the game. They're lucky more decent players don't just spontaneously combust in frustration for being saddled with this kind of inexperience.
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tl;dr PGI's matchmaking system drops poor players deliberately into the experienced player pool because being bad at lots of games = experienced in the Paul Rankings, causing massive salt generation.