This article did already pointed out that were issues would appear and how to circumvent those.
The idea behind is to play seasons -not timeline
For example season 1:

This is the first season. Its the Smoke Jaguar invasion corridor.
You would have 2 settings.
- a main battle planet (lore faction) could only be attacked by the main factions (House Kurita and Clan Smoke Jaguar) - this planet has special rewards for those loyalist
- a secondary planet - allows all other "loyalists" to fight for
- the season may only last 1 week
- each season has one event - for example Turtle Bay - including leaderboard and special prices
Planet distribution: 50% second class; 40% primary (lore) class 10% event driven.
Each day there would only 3 (weekend 4) planets available.
- Solo Player
- Group Player
- Loyalist - Solo and Group - FP
about loyalty:
You choose once - only once and it can't be changed
This choice is including all BT factions (including Clan Hellhorse or Marian Hegemony..)
When you did choose Merc or a faction not yet available you become a Merc/Freelancer
- a freelancer is a solo a group - there side would be applied by load balancing
- a Merc is a solo or group - he get paid after the season not during
- each Merc get a contract based on size
- a >36 men unit might get the contract (keep/conquere Planet Schwartz)
- a single Merc might get - a head hunting job (kill 12 Smoke Jaguars via Solo Kill)
- if the contract is fullfilled they get a bonus - otherwise they get a equal pay as any other player not committed in LoreFaction battles
- each Merc get a contract based on size
- Discount for Mechs that are common within your house
- Discount is based on your teams performance during a LoreFaction Battle
- Salvage (mixed tech for very successful units)
- no attack corridors - 23 hours endless battles for a single planet
- after those 23 hours, the planet might change sides or not
- no ghost drops - there should be enough players participating
Sound complicated?
Not really, most of this work is for server/database and include mechanics already implemented.
Edited by Karl Streiger, 08 July 2016 - 02:09 AM.