Jables McBarty, on 08 July 2016 - 12:31 PM, said:
I'm less concerned with having the same exact same team than with reducing queue times--rather, time that I'm spending exiting, then queueing back up. So maybe if 12 of the 24 stay on, they all become part of the same team, then the MM just finds a new team of 12 to match up.
You have to spend time matchmaking whatever group (usually the winning group) with another group. The problem is that you inevitably "fix" the current matchup...
So if you're the fortunate group that gets EmP or SJR to carry you, well... you'll probably end up rolling everyone you meet when allowed under your proposed system.
Furthermore, if you end up sync dropping (accidentally or otherwise) with two groups from the same unit (or two teams mutually working together), it becomes a less than legitimate means to work around the tonnage limits.
It doesn't really "relax" the MM, but it allows indirect strongarming your opponents, depending how fortunate you are in being paired with.
Alistair Winter, on 09 July 2016 - 01:53 AM, said:
This is one of the reasons CounterStrike has a pretty good matchmaker. It doesn't just try to make teams based on Elo, but it also moves players between matches. If there's a roflstomp, the MM moves the top scoring player from the winning team to the losing team and swaps him with bad player, for example. Over a series of quick matches where MM is adjusting teams, you usually get better balance than would otherwise be possible.
Yea, but people are paired in groups, and unless the team construction are of the same sizes (there's a fair chance that it won't be), it becomes harder to move individuals to the other side in the group queue... while it is infinitely easier in the solo queue.
Edited by Deathlike, 09 July 2016 - 12:29 PM.