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After Game End, How About Getting A New Game Instead Of Having To Exit?

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#21 Triordinant

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Posted 09 July 2016 - 01:40 AM

View PostTLBFestus, on 08 July 2016 - 01:36 PM, said:

I'm afraid that that would simply act as a Darwinian multiplier, allowing the good groups to continue to roll over the weaker ones.

Face it...you win...you want to stay....you lose you roll the dice again. Eventually over the course of several matches there would be a tendency for "super PUGs" to evolve and it would begin to resemble the good old days when they were allowing 12 mans to **** and pillage the queue.

THIS is correct.

#22 Yellonet

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Posted 09 July 2016 - 01:48 AM

View PostTriordinant, on 09 July 2016 - 01:40 AM, said:

THIS is correct.
It isn't true in Counter-Strike, why would it be here? And in CS a single good player can do much more difference than a single good player can in this game.

#23 Alistair Winter

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Posted 09 July 2016 - 01:53 AM

This is one of the reasons CounterStrike has a pretty good matchmaker. It doesn't just try to make teams based on Elo, but it also moves players between matches. If there's a roflstomp, the MM moves the top scoring player from the winning team to the losing team and swaps him with bad player, for example. Over a series of quick matches where MM is adjusting teams, you usually get better balance than would otherwise be possible.

#24 Triordinant

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Posted 09 July 2016 - 03:28 AM

View PostAlistair Winter, on 09 July 2016 - 01:53 AM, said:

This is one of the reasons CounterStrike has a pretty good matchmaker. It doesn't just try to make teams based on Elo, but it also moves players between matches. If there's a roflstomp, the MM moves the top scoring player from the winning team to the losing team and swaps him with bad player, for example. Over a series of quick matches where MM is adjusting teams, you usually get better balance than would otherwise be possible.

THIS is correct.

#25 Navid A1

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Posted 09 July 2016 - 03:40 AM

Re-shuffling between matches is the basic thing that should be there if you want to have balanced matches with the same people.

Otherwise, there will be non stop roflstomps. Sure people on the losing team can leave, but the next ones who come in randomly without knowing who they are up against will have a bad stomp ahead of them.... while team "chemistry" is having a laugh!

#26 C E Dwyer

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Posted 09 July 2016 - 03:51 AM

Bottom line is you want team play, form a team go jump in the team queue.

#27 Yellonet

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Posted 09 July 2016 - 04:16 AM

View PostCathy, on 09 July 2016 - 03:51 AM, said:

Bottom line is you want team play, form a team go jump in the team queue.

Yes I want team play because this is a 100% team based game. No I don't want to have to form or join a group.
The game should provide the mechanics to create good teamplay.

View PostNavid A1, on 09 July 2016 - 03:40 AM, said:

Re-shuffling between matches is the basic thing that should be there if you want to have balanced matches with the same people.

Otherwise, there will be non stop roflstomps. Sure people on the losing team can leave, but the next ones who come in randomly without knowing who they are up against will have a bad stomp ahead of them.... while team "chemistry" is having a laugh!
So what you are saying is that once some random players get together and happen to win, they will always keep on winning, because the same process that put the winning team together could not create a new equal or better team of random players? That's just illogical.

#28 Idealsuspect

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Posted 09 July 2016 - 04:37 AM

Not sure it's a good idea for " the best esport game in tha world " Posted Image

We have a perfect MM, TTK is excellent, balance and maps are awesome for esport game standard, playerbase is really smart and creative during each match...
Why add somes changes to this perfect MACHINE!

#29 Navid A1

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Posted 09 July 2016 - 08:07 AM

View PostYellonet, on 09 July 2016 - 04:16 AM, said:

So what you are saying is that once some random players get together and happen to win, they will always keep on winning, because the same process that put the winning team together could not create a new equal or better team of random players? That's just illogical.


Yes, its random... but just one right combination is enough to ruin a night.
I guess you have never seen a "random" team of 2 Emps + 2 EONs + 1 Lord + a couple 228s together in solo queue...
I do... I do all the time... the funny thing is that when that happens, the enemy team are just scrubs in trials... MM my a**!

#30 Jackal Noble

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Posted 09 July 2016 - 08:09 AM

If Gaijin bought PGI it would be a non issue

#31 Deathlike

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Posted 09 July 2016 - 12:30 PM

View PostJables McBarty, on 08 July 2016 - 12:31 PM, said:

I'm less concerned with having the same exact same team than with reducing queue times--rather, time that I'm spending exiting, then queueing back up. So maybe if 12 of the 24 stay on, they all become part of the same team, then the MM just finds a new team of 12 to match up.


You have to spend time matchmaking whatever group (usually the winning group) with another group. The problem is that you inevitably "fix" the current matchup...

So if you're the fortunate group that gets EmP or SJR to carry you, well... you'll probably end up rolling everyone you meet when allowed under your proposed system.

Furthermore, if you end up sync dropping (accidentally or otherwise) with two groups from the same unit (or two teams mutually working together), it becomes a less than legitimate means to work around the tonnage limits.

It doesn't really "relax" the MM, but it allows indirect strongarming your opponents, depending how fortunate you are in being paired with.

View PostAlistair Winter, on 09 July 2016 - 01:53 AM, said:

This is one of the reasons CounterStrike has a pretty good matchmaker. It doesn't just try to make teams based on Elo, but it also moves players between matches. If there's a roflstomp, the MM moves the top scoring player from the winning team to the losing team and swaps him with bad player, for example. Over a series of quick matches where MM is adjusting teams, you usually get better balance than would otherwise be possible.


Yea, but people are paired in groups, and unless the team construction are of the same sizes (there's a fair chance that it won't be), it becomes harder to move individuals to the other side in the group queue... while it is infinitely easier in the solo queue.

Edited by Deathlike, 09 July 2016 - 12:29 PM.


#32 Yellonet

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Posted 30 April 2017 - 04:03 AM

Still thinking that this may be one of the best ways to get more consistent fun games.





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