Hunchback Iic Champion Build
#41
Posted 10 July 2016 - 07:14 AM
#43
Posted 10 July 2016 - 07:36 AM
HBK-IIC-B 4 s-srm6, 2 ml, 550 ammo, 2 jj's, CAP, max engine
http://mwo.smurfy-ne...2e323adc9a2471c
srmA Hunchback looks good on paper, but there are two problems: awkward torso movement and pitch and general squishiness - a closerange battle may often lead to a quick and disappointing death. The streak one on the other hand has some range to hump from behind your fatties and provide them with an ultimate antilight defense.
p.s. maybe everyone is shy to say it, but IIC Hunchie is also one of the best clan LRM boats with it's amazing pod space and jj's to lead the hiding target. so if you want to do something unusual - a champion lrm boat wont be the worst idea imo
#45
Posted 10 July 2016 - 12:00 PM
http://mwo.smurfy-ne...cbd9ebc9904d113
#46
Posted 10 July 2016 - 06:03 PM
HBK-IIC
1 JJ to scoot to the top of terrain, 3 UAC5, 2 ERSL to finish them off.
Edited by Ichen, 10 July 2016 - 06:04 PM.
#47
Posted 10 July 2016 - 06:59 PM
http://mwo.smurfy-ne...0928e9ac26a59e1
http://mwo.smurfy-ne...f5a22ebd888690d
http://mwo.smurfy-ne...489b255b8e390c2
All easy to use, with amount of ammo fresh players shouldnt be able to expend.
Or something bit more crazy
http://mwo.smurfy-ne...76a6d7ae4aea4d4
Edited by davoodoo, 10 July 2016 - 07:03 PM.
#48
Posted 11 July 2016 - 07:17 AM
This is my go-to mech right now... It has 6 small pulse lasers for brawling, and 2 ER large lasers for poking and augmenting the SPL's at closer range. 4 JJ's and an XL 275 let it go just about anywhere, very quickly. Party back? Nah - this is far more versatile!
http://mwo.smurfy-ne...928b3664bd352cd
#49
Posted 11 July 2016 - 04:56 PM
Its good for making enemy mechs duck for cover and has slightly better moving speed than stock HBK-IIC's
#50
Posted 11 July 2016 - 07:13 PM
275XL
2xLPL 4xerML. No TComp. 2x JJ. 19 heatsinks. Symmetric build.
The first page one put 2xLPL in a single ST which I don't agree with. The HBK-IIC arms are useless for shielding, so it is going to be the ST taking the hit. The HBK-IIC is made of glass and that ST is going to go if one incorporates it into their tactics that shielding or even favoring it is the right thing to do. Despite it being a Clan XL, that side torso is a virtual necessity for heat dissipation and one should avoid losing it. The HBK-IIC is good for cresting hills. Being a hill-crester, lacking a point of focus makes it easier to spread damage with twisting, since the enemy is seeing your front, not one side and then the other. The HBK-IIC-A (especially) is not a sword and shield mech.
But it is on the first page and makes the most sense out of the other first page builds so it'll win.
Edited by Moldur, 11 July 2016 - 07:13 PM.
#51
Posted 11 July 2016 - 08:42 PM
Nightshade24, on 08 July 2016 - 03:42 PM, said:
when someone clicks on the trial hunchback and see's laser vomit they get disappointed.
One of my friends that's new to the game is disappointed because to his perspective clans is 98% laser vomit nad nearly running the same build from light mechs to assaults give or take a Gauss rifle. So I best propose a design that is a hunchback IIC rather then a poor mans Stormcrow.
HBK-IIC
I would want this guy. Looks like a mini Kodiak. Call it Teddy.
A Hunchback IIC with twin UAC 10's and dual ER Medium Lasers. I would have went with dual UAC 20's but that is only forgiving with pillot skills which is not available to a new player.
The armour is heavily increased, still keeps 4 jumpjets, and has 4.5 tonnes of ammo. Not the most ammo in the world but expected of a Hunchback IIC.
#52
Posted 12 July 2016 - 06:43 AM
http://mwo.smurfy-ne...d3ba16c133555c4
Solves the locust problem
Edited by MeanMachinE, 12 July 2016 - 06:44 AM.
#53
Posted 12 July 2016 - 07:17 AM
This one became my favorite medium mech for an allround-range build:
http://mwo.smurfy-ne...345949a8c8c59c9
You can brawl with a damaged mech and keep shaking him, but most of the time you will try to stay at mid-range. It'S a great mech to learn something about balistics.
#54
Posted 12 July 2016 - 08:32 AM
2xUAC10 (5 tons), 2x Flamer, XL225, 11DHS
The flamers are a new addition, but I must say I vastly prefer a HBK-IIC with some crit padding for the UAC10s. I found you would lose the guns insanely fast, and the DHS and JJs in there help avoid that. Seriously, I've had games where I was grazed across the back by friendly fire and lost both UACs... that's when I dropped down from XL255 and added some padding.
#55
Posted 12 July 2016 - 11:25 AM
How do you decide on a champion build when there are so many great options? After thinking about it for a while I realized two things. The first is most who will play a champion mech are those who can not afford to purchase a mech. They are either new to MWO or just don't have the CBills currently. The second are those who are searching for their next chassis and want to try something before they buy.
Players in the first group need an easy to manage mech with an easy learning curve. And preferably one that almost grinds CBills by itself.
Players in the second group want to try something that will indicate how the chassis will perform. For this mech that is tough as most variants are quite different.
In the end I decided to build mine to be new users friendly, mostly because I realized even though you can have different load outs all of the Hunckback IIC, all of them pilot very similarly. All have JJs, all run at the same top speed, and all have very similar hitboxes.
Based on those thoughts I think this HBK-IIC-A would be a great Hunchback IIC Champion Build.
This build has 2ERLLs for range and 4MLs for mid to close range. With a base Heat Efficiency of 35% you can stay very cool using the 2ERLLs while at range, and then work them into the mix when cool enough while brawling. At midrange this mech will run hot as you will want to alpha a lot. I would recommend just firing two MLs at a time while at this range. This will keep a steady barrage of fire on your opponent. Fire 2ERLL, then 2ML, then 2ML, by the time those fire you are ready to repeat. Do not fire that way at close range as you will want to alpha or fire one group only (if to hot) and then twist to spread damage. The idea of this build is to soften them up at range and try to avoid brawling until the very end. If you avoid excessive facetime and are accurate at range it should produce great results.
The real question is it better than the other laser boat and laser vomit builds? Truth is it probably isn't any better or worse. It is just different. Having played 2LPLs with 3MLs builds, 4ERLL builds, 8ML builds, and 6MPL builds on the IIC-A I can safely say the build I posted has been my favorite and best performing out of all the builds.
#56
Posted 12 July 2016 - 06:46 PM
Something a little different from the builds people have been posting, while the two UAC10s and laser vomits are reliable and work well I have had fun in this build:
LB20
CERPPC
3 Machine Guns
It packs a large punch up close and lets you have the ability to have range and zombie even if you lose your main weapon by having the ppc located in the CT.
#57
Posted 14 July 2016 - 08:16 AM
Effective and does what the IIC does best.
I personally prefer running it without the 2 ER smalls, but for a champion mech, let the new/trial runners have the 2 ER smalls.
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