Just some simple to implement ideas for PGI and you guys to consider to make FW more significant for Factions and for invading in general:
- Faction-preferred mechs: Each Clan faction will soon have their "totem" mech. I'm pretty sure and assuming each IS faction already has their "preferred mechs" out and available. Let's give a little preference to use these mechs in Invasion matches to the Factions they belong to for flavor. i.e. Clan Ghost bear has the Kodiak. If you have a Kodiak in your drop deck Invasion, you get an extra 5 tons to play with. This would only encourage the use of the totem mech so would result in GB invasions having more Kodiaks, JF invasions having more Night Gyr etc...
- Planets gain a special random benefit to the Defenders or Attackers after the planet changes hands. These remain throughout ceasefires and whatnot. This can range from Turrets doing more damage, to generators having more HPs, to not allowing Airstrikes for either Defenders or Attackers etc...
- Land area expansion/deflation consequences: IS start (new reset) with 100% initial planets and Clan start with 100% initial planets (very few as always). When a planet is gained beyond initial planets, the increase in size gives a temporary boost to "Morale" which gives say 1 day extra C-Bill bonuses and LP bonuses on wins. These stack. Losses do the opposite as long as the territory size is more than it's original size at the start of the invasion reset, otherwise, you get the standard payout. Mercs also get boosts in C-bills but in a similar way as current, except it would be based on the gain or loss of territory in planets. If a faction is losing planets back to prior to reset, Mercs get bonuses (not based on population). The top faction on Clan side and on IS side that has the best + planets cannot contract mercs at all. (It is assumed, they can handle their territory for themselves).
- Special Planets: I noticed there are special planets in the InnerSphere. Make them create massive temp bonuses to the capturers or defenders of invasion. More of these could be added in map and the planet selection algo could direct paths towards these naturally.