Every time there is a mech in this game with a decent quirk setup it seems like it only lasts a few patches and then it gets beat to death with a nerfbat....
Because you know, Battlemasters and Marauders where overperforming and ruining game balance, amirightguys??
Seriously. WHO THINKS OF THESE CHANGES????
"Hey, this mech has lots of missile hardpoints...and good missile cooldown quirks to go with it...well we cant have that, lets just remove all missile quirks aaannnddd..lets add Energy cooldown (one of the MOST useless energy quirks) quirks!"
"But it only has 1 energy hardpoi...."
"ENERGY QUIRKS!!!!!"
That seems to be the thought process behind a lot of these changes. Seriously guys. If it ain't broke, dont fix it. I can understand completly if a chassis is overperforming due to being overquirked but that paltry 10% energy range on the battlemaster was pretty much all it had going for it besides Really high mounted energy hardpoints...and you took that away.
Just like last patch maulers all had great general ballistic quirks that let you pretty much run anything you wanted and you took that away. WHY? No idea. They where not imbalanced. They where not overpowering. Many if not most of us liked them the way they where. WHY do you guys keep butchering things for no apparent reason?
Edited by xXBagheeraXx, 16 July 2016 - 05:59 AM.