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For The Love Of Mwo Stop Fw Events


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#1 SCHLIMMER BESTIMMER XXX

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Posted 08 July 2016 - 11:03 AM

PGI!Stop faction warfare events untill you fixed LONG TOM ARTILLERY again.
YOUR LONG TOM HOT FIX AINT WORKING ANYMORE SINCE 2 MONTHS AND INSTA-KILLS.
You pissing off new players extremely, making them never want to play this game anymore.
If anybody of pgi read this (what i doubt) believe me, new players are getting
a complete false impression of MWO.
Like MWO just suckz ballz.

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#2 El Bandito

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Posted 08 July 2016 - 11:05 AM

Well, thanks to the FW event Russ is finally taking a look at LT. But yeah, I feel sorry for the pugs who faced LTs.

#3 Papaspud

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Posted 08 July 2016 - 11:13 AM

You are correct, the LTs have made it so I don't even play FW at all. Why join a pug squad to wait 10 minutes just to insta-die from death from the sky.

#4 SHIN BRODAMA

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Posted 08 July 2016 - 11:13 AM

We actually defeated a CJF pug with a mixed IS pug last night, where they had LT for over half the match (I decided to see what it's like on IS side right now so played on my alt account). An irate teammate spammed chat with 'spread out you ****s" pretty much nonstop, and berated anyone who wasn't listening. We were able to keep losses on each LT hit to 1-3 mechs, and scratched out a victory in the end. Of course we'd probably have lost if LT was enabled the entire time.

#5 Moonlight Grimoire

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Posted 08 July 2016 - 12:39 PM

While this topic belongs in the Faction Play forum, I (like the other pages bringing up the LT) feel your pain. It is why I don't do much invasion and instead do almost exclusively scouting. I suggest pugs flood the scout mode, only real way to take away the LT is to actually play the mode that grants or takes it away, yeah sure it sucks not getting to play invasion, but, at least you still get loyalty points and half of the event.

And yeah apparently the patch that they rolled out for the LT got rolled back at some point? Because I remember that the LT complaints dropped down after they nerfed the damage then the damage went back up by the sounds of it. Still feel a barrage of Arrow IV's would be better, or just a large longer lasting AI aimed artillery strike (which has the proper damage and splash for a Long Tom instead of an Arrow IV launched Davy Crockett). Speaking of Davy Crockett I think that it might be an Arrow IV equipped Urbanmech firing Davy Crockett warheads every two minutes then spends the down time spinning under a discoball.

#6 MischiefSC

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Posted 08 July 2016 - 12:53 PM

Pugs in scouting queue is WHY CJF always has LT. Pugs flooding scouting queue and losing. If you're winning less than 60% of matches you shouldn't be in scout queue if you want your faction to win.

#7 TLBFestus

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Posted 08 July 2016 - 01:40 PM

Faction Play Forum....

also known as "Swept Under the Rug never to be seen again".

#8 Obadiah333

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Posted 08 July 2016 - 01:41 PM

View PostMischiefSC, on 08 July 2016 - 12:53 PM, said:

Pugs in scouting queue is WHY CJF always has LT. Pugs flooding scouting queue and losing. If you're winning less than 60% of matches you shouldn't be in scout queue if you want your faction to win.


If LT is so good and such a game changer, you'd think that the better players and units wouldn't rely on crappy puggers to get it removed in scouting mode and would actually do some scouting themselves instead of just dropping in assault all the time and then complaining when LT blows them up. Weird.

#9 Moonlight Grimoire

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Posted 08 July 2016 - 02:01 PM

View PostTLBFestus, on 08 July 2016 - 01:40 PM, said:

Faction Play Forum....

also known as "Swept Under the Rug never to be seen again".


Only because people don't go over there, read, and post. It is a mentality of "that place isn't active so I shouldn't post there" thus making the place less active, so on and so forth. Still, nice contribution to the topic of Long Toms need to be addressed soon, this event should give them hard data, again, on how it breaks game flow too much as well as the inherent issues currently going on in the scout mode.

Because right now scout mode rewards treating scouting as another just another deathmatch for both sides instead of having asymmetrical objectives. I would prefer that the side gathering intelligence gets waypoints to run to that are randomly generated. The team guarding the area can not see the waypoints at all so their entire goal is to hunt down and kill the enemy team while the scout team are there just for the intel. This would also make it more viable to run around and avoid fighting then extract with intel, but that requires a change in how pay and match score are calculated for the mode to put massive bonuses for gathering intel (team bonus not player, player gets bit extra GXP, Cbills, and LP for capping intel) while the kill team gets much improved payout for any and all kills as well as pay for any waypoints the enemy didn't get to.

These changes would increase the desire for players to play scout mode as it would actually pay out on par or better than a quick play match, and it really should, and hopefully correspond to an increase in pay with invasion game play that gives bonuses to teams who complete their objectives effectively and thus allowing for other types of invasion matches than smash the gens and gun or smash the other team. This would go a long ways to making Faction Play more enticing of an option, possibly throw in an 8v8 game mode as well as part of the invasion queue so pugs and small groups are more often dropped in that while the bigger groups (have the match maker have a bias for putting people with the same unit tag and faction together) would go to the current 12v12 set up. This will mean less waiting time due to you don't need 24 players but instead 8, 16, and 24 for what type of drop goes on, 8 being scouting (which you can opt into separately). This doesn't make more buckets, it makes it so the bucket we have we can have set to be filled a different levels thus easing the difficulty for getting a match. So what would the point of 8v8 be? I would make it so 12v12 takes two tiles while 8v8 takes 1 tile and double the current tiles on each planet. This, to me, would do two things, on slow days you still can have some faction play going on because you just need 16 people on a planet, and that is far easier to round up. Bias the MM for CW (there is sort of one) to split groups into groups of 8 until you have 36 players on each side then start making 12v12 invasion matches. IDK how possible this last bit is, but, I feel having variation of how many people are needed for a match would help ease the low population issue.

Another thing is that making quickplay have the same 8v8 or 12v12 option would help as well for the lower population tiers, so instead of waiting three minutes to get a 12v12 match while in Tier 1 you instead only wait for the MM to get 16 T1 players, after a minute it dips down to grab a few T2's to fill out the match, if it still needs more it dips down to T3, this reduces the wait time for matches and 8v8 are something MWO needs more of floating around. Hell you could even make it dip down to 4v4 and just tonnage match if it has issues finding players after releasing the valve for finding T2 players to round off a T1 match.

But these are all just silly ideas I have for trying to balance out waiting times and what not.

#10 MischiefSC

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Posted 08 July 2016 - 02:57 PM

View PostObadiah333, on 08 July 2016 - 01:41 PM, said:


If LT is so good and such a game changer, you'd think that the better players and units wouldn't rely on crappy puggers to get it removed in scouting mode and would actually do some scouting themselves instead of just dropping in assault all the time and then complaining when LT blows them up. Weird.


So when there's a huge population disparity? Most units are in CJF. Almost all of them. As there are no real IS v IS matches going the only live drops for every IS faction but Steiner and FRR is defending Steiner - so Steiner defense draws the sum total of IS pug population. There is no possible way for the handful of units still in IS to carry them all.

So we drop in scouting and, for example, my unit wins a bit more than 90% of our drops in scout queue. However when the other side has 4 teams stacked to ghost and there's 3 pug team's for every 4man on IS side it's a waste of time.

So we play a few matches for fun and sometimes in NA primetime have the population to take a world from CJF (all due props to Pork Roll and HHoD) but it's lost in Euro and Oceanic and the Steiner defense world is always a loss.

Beside which LT is a total **** mechanic. Unfun for both sides. There is no good team happy to see LT in game.

So why doesn't CGB just drop more and take FRR worlds?

#11 Deathlike

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Posted 08 July 2016 - 04:03 PM

View PostMischiefSC, on 08 July 2016 - 02:57 PM, said:

So why doesn't CGB just drop more and take FRR worlds?


CGB drops?

More like buried in salty snow last time I checked.

#12 Ace Selin

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Posted 08 July 2016 - 04:27 PM

View PostMischiefSC, on 08 July 2016 - 12:53 PM, said:

Pugs in scouting queue is WHY CJF always has LT. Pugs flooding scouting queue and losing. If you're winning less than 60% of matches you shouldn't be in scout queue if you want your faction to win.

If all you play is scouting as some do, they dont care about what happens to Invasion mode.

#13 Obadiah333

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Posted 08 July 2016 - 04:53 PM

We are. But not ALL the mercs are in Jade Falcon, there are quite a few in FRR. Also, everyone and their brother shows up to defend FRR planets for some reason. It's almost like no one wants to fight the Falcons, they would rather fight the other Clans that are billions of miles away for no good reason.

Sorry for your pug woes. Believe me, I know about it.

#14 ArmandTulsen

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Posted 08 July 2016 - 05:50 PM

WTF is this? A veiled long tom whining thread?

We have enough of those, ffs.

#15 Macster16

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Posted 08 July 2016 - 06:28 PM

I pretty much never play FW and the event was the first time I played it in god knows how long. Just played a few games to get the prem time awards and help a few unit mates complete the event.

Saw the Long Tom for the first time and yeah....it's stupid **** like this that I don't play FW. We had it against the enemy team and having a feature that randomly insta-kills mechs at a whim is very broken and very dumb. Needless to say, it wasn't long before I was back to pub matches and forgetting FW even existed....

#16 Kubernetes

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Posted 08 July 2016 - 08:29 PM

View PostObadiah333, on 08 July 2016 - 01:41 PM, said:


If LT is so good and such a game changer, you'd think that the better players and units wouldn't rely on crappy puggers to get it removed in scouting mode and would actually do some scouting themselves instead of just dropping in assault all the time and then complaining when LT blows them up. Weird.


Nah, people just switch over to planets without the LT. People don't like dropping either with or against it, so once LT hits the good groups just start migrating to other planets (or wait for the ceasefire reset).

#17 MauttyKoray

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Posted 09 July 2016 - 06:22 AM

View PostMoonlight Grimoire, on 08 July 2016 - 12:39 PM, said:

While this topic belongs in the Faction Play forum, I (like the other pages bringing up the LT) feel your pain. It is why I don't do much invasion and instead do almost exclusively scouting. I suggest pugs flood the scout mode, only real way to take away the LT is to actually play the mode that grants or takes it away, yeah sure it sucks not getting to play invasion, but, at least you still get loyalty points and half of the event.

And yeah apparently the patch that they rolled out for the LT got rolled back at some point? Because I remember that the LT complaints dropped down after they nerfed the damage then the damage went back up by the sounds of it. Still feel a barrage of Arrow IV's would be better, or just a large longer lasting AI aimed artillery strike (which has the proper damage and splash for a Long Tom instead of an Arrow IV launched Davy Crockett). Speaking of Davy Crockett I think that it might be an Arrow IV equipped Urbanmech firing Davy Crockett warheads every two minutes then spends the down time spinning under a discoball.

While it is FW related, I believe general is the appropriate place for it as its concerning the health of the game and playerbase at a higher level than just FW alone.

The event was bust for Invasion because of LTs, even on clans it was a joke. I finished scouting and after a handful of Invasion matches I just stopped because it wasn't fun to come into half the game only to be blown up by a LT arbitrarily.

Things like this need hotfixes to mitigate the damage they do, especially during events. Something simple like halving the damage until they could work out where the LT should be balanced could have probably done wonders to keep the FW event on track.

#18 Last Sight

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Posted 09 July 2016 - 01:13 PM

Just spit balling here but I think the LT should be replaced entirely. It made me laugh the first few times I played with it on either side, but it's honestly not fun as it is. Maybe it would work better if the commander of the side in possession of could actually designate a target location using the battle map. Give it a longer delay, a bigger spread with less damage, and allow it to be used for area denial. As it is it can be a big detriment to the team in possession because the enemy team can just drop lights on a given wave, wait until shortly before the LT fires, and just charge them into a group of assaults. I've had this happen when playing while in possession of it.

As an alternative to the LT I think a more support oriented reward could be given. Just as an idea, maybe replace it with repair/rearm bays. Have them be set in the controlling team's drop zone and put some turrets around them. Make them destructible, but either give them a lot of health before they go down or place them somewhere they can't be hit from outside the range of their protective turrets so it actually takes some effort to neutralize them. They'd be like the MW4 bays in that they could repair armor/internals and replenish ammo, but they wouldn't be able to repair anything that was destroyed outright. Using them would require strategy, especially on attack, as a team would have to withdraw back to them in a coordinated manner to avoid being picked apart. Make it so there's just one or two repair bays and have them take 20 seconds per mech so having a large number of mechs using them would have to be balanced against the match timer.

If we wanted to keep a direct offensive advantage, maybe replace the LT with aerofighters armed with lasers that periodically do strafing runs. It'd still be helpful, but the damage would be spread out more and it wouldn't be posing almost as much danger to whoever had possession of it as it did the other team.

Edited by Last Sight, 09 July 2016 - 01:16 PM.


#19 SCHLIMMER BESTIMMER XXX

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Posted 11 July 2016 - 01:59 AM

View PostArmandTulsen, on 08 July 2016 - 05:50 PM, said:

WTF is this? A veiled long tom whining thread?

We have enough of those, ffs.

very ignorant.if you woud be facing Long Tom the whole you woud talk same stuff.Because then you woud
look at it objective.Problem is most people look at this game only from a viewpoint from their own advantage.
Long Tom is poison the FW as a whole as it is at the moment.

#20 SCHLIMMER BESTIMMER XXX

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Posted 11 July 2016 - 02:07 AM

View PostMacster16, on 08 July 2016 - 06:28 PM, said:

I pretty much never play FW and the event was the first time I played it in god knows how long. Just played a few games to get the prem time awards and help a few unit mates complete the event.

Saw the Long Tom for the first time and yeah....it's stupid **** like this that I don't play FW. We had it against the enemy team and having a feature that randomly insta-kills mechs at a whim is very broken and very dumb. Needless to say, it wasn't long before I was back to pub matches and forgetting FW even existed....

sadly this is true.when you want to see the real potential of MWO you HAVE to play quick matches.
Its where MWO is the best experience.playing FW feels more like a struggle most of the time.
Sure, a won match feels very rewarding because you need real tactics to achieve this.
But the ridiculous in-queue times + long tom madness + boring maps make it feel like just not worth it...





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