MeiSooHaityu, on 12 July 2016 - 09:37 AM, said:
As video games get bigger, their cost for development skyrockets as well. This means big budgets that often rival movies. Look at the monster that was GTA V. What was it's cost to make? 350 million?
As the industry continues to grow and eclipse other forms of media, it will become ever increasingly more of a cutthroat industry where the risks will be greater and the need for a sure thing becomes more important.
I have a feeling that a AAA game that does poorly could (and often does) destroy a developer. One game could make or break you when games become ever increasingly more expensive. Even publishers who could absorb a big loss, won't because that means angry stock holders and VPs and Execs stepping down and resigning over blunders made in the marketplace.
More and more big budget games being made will gravitate to the sure thing and drift away from risky things like creativity or going against a popular genre. There is just too big a risk for failure.
We will still have the smaller devs and publishers that will experiment with new ideas with a relatively small budget. But big devs like EA, Activision, Blizzard, etc... It's twitch shooters with a heavy lean on multiplayer. That is until a new genre or idea comes about and becomes popular, then they all jump on board and clone that idea.
Yep the twitch shooters are small gamble. That's why there is like 4 or 5 Overwatch clones coming out this year alone.
The biggest titles surpassed the biggest movie budgets a while ago I think. Destiny was huge for instance.
Yep there are a few heads rolling for companies. I think Destiny's lead got let go and a few others games as well.
Ubisoft is on the ropes(boxing term although I never boxed

Edited by Johnny Z, 12 July 2016 - 09:47 AM.