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What Hardpoints Would You Like To See On A Shadow Cat Hero?


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#1 Zelumbras

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Posted 10 July 2016 - 07:39 AM

Since the SHC currently does not have a hero announced, what would you like to see in terms of hardpoints?

From my perspective, what really hurts the 'mech is the general lack of hardpoint except for ballistic ones one the SHC-P.
Since a lot of tonnage is occupied by MASC and the fixed jump jets, the SHC does not have a lot of tonnage to play around with. 16 tons with maxed armour (17 if you go for a one-sided build) isn't a whole lot to make use of just 3-4 hardpoints, especially if you substract another ton for the almost mandatory ECM. Therefore i would really like to see some more options here!

Personal favourite:
3 energy hardpoints on each arm + 2 missile ones in each side torso would allow for a ton of diffferent builds like 6x SPL + 4x SRM-2, 6x ML with ECM, ERPPC + 5x SL and so on.

#2 BlueFlames

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Posted 10 July 2016 - 08:20 AM

Frankly, I'd rather not have all the best Shadow Cat omnipods locked behind a paywall. I wouldn't mind an energy-heavy right side for the SHC (3E RA & 3E RT), if it comes as part of a late reinforcement variant--similar to what the Wave I mechs got. That said, forcing a choice between coughing up (more) cash or being hardpoint starved would be a ****** way to treat the F2P players and SHC early adopters.

#3 Lykaon

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Posted 10 July 2016 - 08:55 AM

Right arm 1b 2e
Right torso 2m
Left torso 2m 1 AMS
Left arm 1b 2e
All currently fixed components in current locations.

Loadout:

Right arm 2 ER Medium Laser 1 MG 2 DHS
Left arm 2 ER Medium Laser 1 MG 1 DHS
Right torso 2x SRM 4 2 tons SRM ammo jumpjet
Left torso 2x SRM4 2 tons SRM ammo .5 ton MG ammo jumpjet
Center torso MASC
Right leg 2 jumpjets
Left leg 2 Jumpjets

I am also not particularly fond of the paywall for omnipods but... I think this loadout adds a great deal of potential diversity. (I see no issue with allowing hero omnipods for c-bill sale it's the 30% C-bill bonus that the Hero mech grants not access to pods)

Need to trade 2 missiles slots for ECM.
Option for double AMS.
Can be built to a popular spec (ecm + 2 lrg pulse) and still retain the 30% c-bill bonus.
Can be built as a missile or laser boat or even a MG "boat" ??? (5 MG possible no idea why that's a plan but...)

Edited by Lykaon, 10 July 2016 - 08:58 AM.


#4 Malcolm Vordermark

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Posted 10 July 2016 - 09:00 AM

I would like a left torso that gave 2-3 energy instead of the ECM. That would make for an interesting choice, I think.

#5 Cybrid 0x0t2md2w

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Posted 10 July 2016 - 09:08 AM

more mgu-...I mean ballistic hardpoints. everywhere.

in seriousness I'd rather have a 2E arm, 2m arm, 3B RT(FOR MORE< MORE MGU, yeah uhh) and 2E or 2M LT along thos elines of choices

that way it wont fully replace any arms or torsos other than the obvious 1E that is only 1E...with sad *** quirks. ....what am I saying I hate that 1E arm I want it replaced hard. plus I hate how it's got an ecm but no reasons to change it FROM the ecm.

#6 Mcgral18

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Posted 10 July 2016 - 09:13 AM

I'd hate to give the Hero the only decent omnipods.
That's full on P2W right there

#7 Cybrid 0x0t2md2w

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Posted 10 July 2016 - 09:18 AM

but they already do that! and you know it >:|

#8 C E Dwyer

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Posted 10 July 2016 - 09:20 AM

They were going to happen sooner or later, but I think Clan Omni Mech Hero's are a bad idea.

This is for two reasons, which I feel are legitimate, but will probably be ignored.

Reason one there should never be a pay wall for the best hard points.

Reason two if i'm not paying cash for better hard points, why should I spend it on a mech just for the skin.

A far fairer approach to Omni mechs would be to have a hero skin for each Chassis

I-Khan Kitty killers Direwolf

Or point leader Zog's Stormcrow Pattern

etc etc

obviously these cost less than a mech

Edited by Cathy, 10 July 2016 - 09:21 AM.


#9 xXBagheeraXx

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Posted 10 July 2016 - 09:22 AM

Legs and CT omnipods without jumpjets. with torso energy mounts.

#10 Moldur

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Posted 10 July 2016 - 09:29 AM

12 machine guns.

#11 ScarecrowES

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Posted 10 July 2016 - 12:40 PM

View PostRouken Vordermark, on 10 July 2016 - 09:00 AM, said:

I would like a left torso that gave 2-3 energy instead of the ECM. That would make for an interesting choice, I think.


This is literally the only way to add energy hardpoints and still keep the hero from being outright Pay-to-win. Having extra energy hardpoints AND being able to keep ECM would make the Hero far and away a superior mech to every other version of the Shadowcat... and not just a little superior, like the Butterbee is to the Catapult C1 and C4... I'm talking "no reason to ever take another Shadowcat, or hell another 45-tonner period" level of superiority.

#12 Zelumbras

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Posted 10 July 2016 - 12:57 PM

I have to agree on the P2W problematics, therefore it would be much better if there was a "free" variant with decent omnipods. Unfortunately, i don't think that is going to happen but there is a middle way inbetween:
Introduce a pre-order pack that features a couple unique / good omnipods for some of the less fortunate 'mechs and later release it for MC and then CB, similar to hoe it's been done for the Wave packs and the like.
That would give PGI a way to monetize it without screwing over the F2P players. What do you guys think about this and how would you rate the chance of something like this happening in the near future? ;)

#13 Y E O N N E

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Posted 10 July 2016 - 01:13 PM

View PostCathy, on 10 July 2016 - 09:20 AM, said:

They were going to happen sooner or later, but I think Clan Omni Mech Hero's are a bad idea.

This is for two reasons, which I feel are legitimate, but will probably be ignored.

Reason one there should never be a pay wall for the best hard points.

Reason two if i'm not paying cash for better hard points, why should I spend it on a mech just for the skin.

A far fairer approach to Omni mechs would be to have a hero skin for each Chassis

I-Khan Kitty killers Direwolf

Or point leader Zog's Stormcrow Pattern

etc etc

obviously these cost less than a mech


I always felt that the Hero versions of OmniMechs should actually be hard modifications that turn them into BattleMechs. That way you are compelled to play the Hero with the limitations it was envisioned with.

#14 ScarecrowES

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Posted 10 July 2016 - 01:22 PM

Unfortunately, the Shadowcat doesn't have a lot of variants, which forced PGI to come up with the P. And what a glorious variant it is, taking away the most useful mount the Shadowcat has, and giving it 3 machine guns instead. Whenever I see a Shadowcat-P in the game, my heart sinks a little - for I know here is a person who has wasted a lot of money. Proof, I think, that PGI really doesn't understand their game very well.

The recent swath of Hero mechs have been extremely unimaginative. Mostly just adding a beneficial mirrored torso here and there without adding anything of real value to justify the purchase.

Realistically, with heros, you want the mechs to be very attactive to players without making them outright superior. But it's ok to make them a little superior, in the sense that heros afford the opportunity to provide the best-case-scenario for a given chassis.

The Butterbee and Jester are very good examples. One gives you the best of the C-line of variants, and the other is an all-energy K2. Superior... the best the Catapult can be, but still a Catapult.

Most of the upcoming omni heros don't really bring anything new or different to the table. They're not offering the best-case-scenario, which is frustrating. Viper without ECM? Linebacker without ECM or Jets? Night Gyr with even more hardpoints that it can't fill? Rather than building an interesting or compelling hero for each mech, it seems they merely asked "what kind of omni-pod do the rest of the variants NOT have?" and slapped those pods on there. Boring.

#15 Aiden Skye

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Posted 10 July 2016 - 01:33 PM

Idk but I would like to see more variance in omnipods that are otherwise the same...this goes for all omnimechs. Whats to make me take any other head or leg omnipod for instance. Most are the exact same, pointless as to their purpose even being in the game. And then there are those omnipods that trump all others and there is no point taking anything else.

For the shadowcat would not like to see it become yet another laser boat. I think it needs better quirks than what is has to make better use of the equipment it can use.

And of course CERPPC quirks!Posted Image

#16 Pariah Devalis

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Posted 10 July 2016 - 02:28 PM

RA 1M
RT AMS
CT -
LT 1E1M
RA 1M

No ECM in that LT.

That way it can be mixed and matched to compensate for the Shadow Cat's hardpoint failures. Would open up a ton of good build possibilities on the chassis, without actually being a superior base configuration to begin with.

Maybe:

RA 1 SSRM4, 1 ton SSRM Ammo, 1 DHS
RT AMS, AP
CT -
LT 1 ERLLas, 1 SSRM4
LA 1 SSRM4 1 ton SSRM Ammo, 1 DHS

Edited by Pariah Devalis, 10 July 2016 - 02:33 PM.


#17 TercieI

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Posted 10 July 2016 - 02:31 PM

I really want 2E more but hero is like the worst way to accomplish it.

#18 ScarecrowES

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Posted 10 July 2016 - 02:35 PM

View PostPariah Devalis, on 10 July 2016 - 02:28 PM, said:

RA 1M
RT AMS
CT -
LT 1E1M
RA 1M

No ECM in that LT.

That way it can be mixed and matched to compensate for the Shadow Cat's hardpoint failures. Would open up a ton of good build possibilities on the chassis, without actually being a superior base configuration to begin with.

Maybe:

RA 1 SSRM4, 1 ton SSRM Ammo, 1 DHS
RT AMS, AP
CT -
LT 1 ERLLas, 1 SSRM4
LA 1 SSRM4 1 ton SSRM Ammo, 1 DHS


I find this acceptable... with standard omnipods you can run 4 energy and 2 missiles, or 4 missiles and 2 energy. It's an improvement.

#19 Alistair Winter

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Posted 10 July 2016 - 02:35 PM

View PostMcgral18, on 10 July 2016 - 09:13 AM, said:

I'd hate to give the Hero the only decent omnipods.
That's full on P2W right there

Paul read this post and decided to give the SHC hero mech 16 ballistic hardpoints.

And then he nerfed the MG again.

#20 ScarecrowES

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Posted 10 July 2016 - 02:37 PM

View PostAlistair Winter, on 10 July 2016 - 02:35 PM, said:

Paul read this post and decided to give the SHC hero mech 16 ballistic hardpoints.

And then he nerfed the MG again.


Sustained DPS + crits OP.





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