Bud Crue, on 12 July 2016 - 08:48 AM, said:
I'm not understanding so please bare with me...
Hero mech...old hero mechs that is...are indeed priced based on tonnage. New Hero mechs are not. They are all a flat rate of $15 bucks.
$15 if bought for cash from the website store, not for in-game MC. I'm at work, but according to Smurfy's, the Bounty Hunter II is 5625MC and the Black Widow is 5250MC, so the
MC prices for new Heroes
are still scaled by tonnage.
Quote
Older mechs, which for the really old ones are only available in bundles via Mastery Packs, are based loosely on tonnage (Assaults are mostly more expensive than Heavies, Heavies are mostly more expensive than Mediums, etc.), but within their respective weight classes are priced based on their c-bill values (or so I assume).
Those c-bill values however ignore actual value attributed to things like hardpoint numbers and locations, quirks, and of course player perception of value (example a Vindicator Mastery Pack is $30 whereas a Black Jack Master Pack is $20...the former may have a greater c-bill value, but not an actual value by the vast majority of subjective views (see countless forum posts about how the Vindi is one of the worst mechs and the BJ is one of the best mediums). But isn't this also true of the new mechs ($20 packs)? Their cbill value is totally ignored for determining their price, otherwise a Kodiak Basic Pack would be a vastly different price than the Phoenix Hawk Basic Pack. Right?
I for one am 100% on board with value-neutral pricing, for a variety of reasons:
1) As I mention before, I pay for instant gratification, not abstract in-game values.
2) Pricing to performance is highly fluid. As patches come and quirks go, PGI would have to constantly adjust their pricing schemes.
3) Pricing to Cbill value makes sense from a certain standpoint (TT values; also Winter's "pay-to-save-proportional-grinding" theory), but from a development standpoint it's a red herring. It takes the same amount of resources to produce a Kodiak as a locust.
4) Most importantly, having a flat pricing scheme
helps to mitigate expectations of "more money = better performance." There are already frequent P2W accusations thrown about, but I also think--and I'm putting on my Light Pilot tinfoil hat here--on a semi-conscious level, when someone drops $20 of MC on an assault 'mech, they feel that it should outperform the Locust that someone else got for $3.
The 20/40/15/15 scheme detaches us from all of these preconditions. Performance and grind-worthiness are done away with, and while there will always be issues (real or perceived) with P2W, at least the KDK isn't 2x the price of an Archer.