HammerMaster, on 15 July 2016 - 04:18 PM, said:
Match mentality vs warfare mentality.
Warfare. Not single mech match. Not 4 mech each match silliness. Faction warfare should be expenditure tracking. Repair. Rearm. Long term. Real immersion.
No, it really really
really really shouldn't. Repair/Rearm
has no place in an online multiplayer game. You should lose your match because the other team beat you (or because your faction gave up on Scout and your team couldn't compensate for the recon advantages), not because you couldn't afford to pay for armor. Losing a game because you couldn't afford to field undamaged 'Mechs is a
really damn awful way to lose.
Frankly, if I had my druthers for FP, I'd set each given planet up as a two-week attack cycle - two or more factions spend the entirety of two IRL weeks fighting for a planet, over the course of hundreds of 'wedges' or whatever. After that, whichever side wins earns a planet-specific (as much as possible, which is likely not very, but still) bonus for having won that fight - one that applies across all of the game, not just Commodity Warfare. Not dumb junk like "cheaper DRG-1Ns!" either - nobody gives a rat about 'Mech pricing after a while, and most FP players are the sort who've been here for a while.
Doesn't have to be major, but giving, say, Clan Wolf loyalists or contracted mercs (who were CW contracted mercs at some point during the fight, and have not switched their loyalties since) 5% bonus C-bill winnings for capturing a mercantile planet, or 10% increased UAV duration for capturing a planet with a lot of technology and R&D on it, or other nifty-but-not-ridiculous little bonuses like that, would go a long way towards providing some context and purpose for CW. Let the bonuses fall off after the next two-week cycle, to be replaced (or not, if you sucked) by the next set of planetary capture bonuses for the current CW cycle.
You don't need to do the Mystere "turn this game into Civilizations except as an FPS. Somehow" nonsense. Just provided some incentives worth playing for, and perhaps come up with some way for a player's choice of faction to actually mean something to them, rather than "which icon do I like the most/who has the best set of bonuses this week?"