While I don't think it's the worst game mode, I feel like the capture point is usually either in a terrible spot and unbalanced (Alpine) or it's in the same place that most of the other modes end up in, thus it doesn't add anything new (Terra Therma).
So I was thinking, what could be changed to make domination more fun and less stagnant? Can we achieve something with more tactics than stand in circle, shoot reds in circle? I came up with two ideas that I feel are in keeping with the spirit of Domination, but add a bit more depth and fluid gameplay.
Idea #1
We would have three different capture points per map, spread across the center line of the map, one in the center, one to the left, one to the right. Only one of those is active at a time and you don't know which it is until you have visual on the satellite dish itself. Destroying your opponents alpha or beta switches the active capture point to another spot as well as add to their timer.
Idea #2
This one also has three capture points, but setup in a line with one circle in the middle that's active at the start and one circle closer to each team's spawn. Destroying your opponents alpha or beta switches the active point to the one closer to your spawn. Each teams alpha and beta are setup on either side of their "home circle" so that while they have the active point, their alpha and beta are more vulnerable. If your opponents destroy your alpha or beta while your "home circle" is active, it moves back to the center point.
These are just two quick ideas I threw together in like five minutes so they're not completely fleshed out. Feel free to add any criticisms and share your own ideas. I don't see PGI going with either of these ideas (one can always dream), but I felt it would be more productive to voice our own ideas for improvement instead of simply complaining about how we're disappointed with Domination.
Edited by thehiddenedge, 16 April 2016 - 09:24 AM.