FupDup, on 14 July 2016 - 04:11 PM, said:
So are you agreeing that volume is not superior to everything else?
I'm saying volume was by far the easiest and most fool-proof of the available non-dartboard options. However, if we had used another method... surface area, for instance, your basic results would have been the same. There are fundamental mathematical relationships between surface area and volume - and as I've long since demonstrated, even profile is intrinsically linked directly to volume. Regardless of what specific metric you're using, the nature of math and geometry links those different metrics together.
You and I could describe a given cube differently. One of us could say the cube has such and such a volume. The other could say "no, that cube has such and such square inches of surface area." A third could point out that the cube is such and such inches tall. None of those metrics exists independenly. All are valid methods of describing the same object.
Using any one of those methods to "sort" mechs ends up with the same hierarchy. And proportions that would be fundamentally the same. Specific dimensions might change. Some mechs would be somewhat larger or smaller than they would if using another method, but where they fit against other mechs wouldn't change.
So I suppose what I'm saying is... if you're unsatisfied with the results you're seeing in mech proportions, there's no mathematical reasoning and methodology that could have been used that you would have found more satisfying.
The only method that MIGHT have satisfied your personal sense of balance better would have been something totally subjective and applied wantonly. Then again, that cleanly describes the method that PGI used to provide the initial scaling in the first place.
Volume was going to be the method that could be most readily applied in a matter that was going to completely discount any unique geo on a mech. That was our best shot. And really, if you actually look at all the mechs together taken from the same view, the results are actually pretty damn good, all things considered.
Even the post rescale profile analytics players posted showed very consistent sizing in every methodology used to estimate results - with few outliers in any judgement. There's little doubt volume produced the desired effect... though some might argue that this is not exactly the same as providing "balance." I think that's a concept any reasonable person would agree with. Sizing mechs properly does not inherently provide balance. But it's a necessary first step.
Edited by ScarecrowES, 14 July 2016 - 04:26 PM.