Lykaon, on 15 July 2016 - 12:41 AM, said:
The natural progression would be a mass migration to the few chassis that have just the right hardpoints to meet the criteria of building for a massive alpha strike.
Which would balancing that much easier by highlighting the few outliers to be targeted specifically rather trying to "quirk" 200+ mechs simultaneously while also trying to make each specific chassis unique via said quirks b/c allowing players to over customize has diluted the game into.... as you put it.... "cookie cutter" loadouts.
One of the benefit in doing it this way is that the roles and variety are already build into the mech, and don't need to be forced with constant quirks.
Lykaon, on 15 July 2016 - 12:41 AM, said:
Also, Omnimechs would be vastly superior to battlemechs because you can use optimized pods to prevent excess hardpoints from becoming an issue. This idea heavily favors Omnimechs.
Perhaps quirks could be completely removed from clan mechs b/c their ability to swap out hardpoints would become the massive advantage it was always supposed to be?
Lykaon, on 15 July 2016 - 12:41 AM, said:
Native stock builds would need to be adjusted by reducing inflated hardpoints or else become invalid under this rule. For example a Hunchback 4G would need to lose 2 ballistic hardpoints because it's native stock build only uses one ballistic and three energy hardpoints.
Suddenly we care about stock builds, and lore humping?
Lykaon, on 15 July 2016 - 12:41 AM, said:
Also this idea would not significantly impact TTK.
Firepower would undoubtedly be reduced across the board (more in some cases than others) but overall you're wrong here (especially with the GH2 coming soon).
Lily from animove, on 15 July 2016 - 01:00 AM, said:
so people would simply add a flamer or mg without ammo, I doubt this tiny amounts of "waste hardpoint filler" will change the bigger picture of loadouts on those builds wiht empty hardpoints.
it would just hurt those chassis with additional M's not able to slap some low weight dummies in.
All your idea would do is killing osme chassis with less suitable hardpoint konfigs. And any kind of decreased diversity is bad, because even more boredome in mechselection.
All of these have already been mentioned, please read the thread before repeating someone else's point
Edit: BTW how can you possibly interpret "require players to carry more varied loadouts" as a "decrease in diversity"?
Edited by Ex Atlas Overlord, 15 July 2016 - 01:16 AM.