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Patch Notes - 1.4.79 - 19-Jul-2016
#301
Posted 19 July 2016 - 06:52 PM
#302
Posted 19 July 2016 - 08:06 PM
First, a little bit of background. Previous to today's patch I've always needed to have Invert Throttle enabled in order to go forward when I push my Cyborg V1 stick forward. Otherwise I would go backward when I did that, which is pretty strange.
So anyway, my controller and all it's settings and everything was all working fine last night. Today, I get home from work and set my game up to patch while I'm doing **** I need to do. I finally get around to playing some and to my utter shock and annoyance, I suddenly find myself going backward in a match and trying to figure out that the hell is going on. I finally get that sorted out, but now my controls are all herky jerky, like my torso is trying to auto-center itself at the most inopportune times.
What have you done, PGI?
#303
Posted 19 July 2016 - 08:09 PM
Kell Aset, on 19 July 2016 - 04:10 PM, said:
once you unlock them they are forever yours, so Im not to worried about the MC cost. Got me a few that i liked and am waiting on the specials.
#304
Posted 19 July 2016 - 08:22 PM
![:o](http://static.mwomercs.com/forums//public/style_emoticons/default/ohmy.png)
#305
Posted 19 July 2016 - 08:23 PM
#306
Posted 19 July 2016 - 08:41 PM
![Posted Image](http://blogs-images.forbes.com/cliffoxford/files/2014/10/Marketing-Genius-1940x1940.jpg)
#307
Posted 19 July 2016 - 09:07 PM
TTDeadsayer, on 19 July 2016 - 08:06 PM, said:
First, a little bit of background. Previous to today's patch I've always needed to have Invert Throttle enabled in order to go forward when I push my Cyborg V1 stick forward. Otherwise I would go backward when I did that, which is pretty strange.
So anyway, my controller and all it's settings and everything was all working fine last night. Today, I get home from work and set my game up to patch while I'm doing **** I need to do. I finally get around to playing some and to my utter shock and annoyance, I suddenly find myself going backward in a match and trying to figure out that the hell is going on. I finally get that sorted out, but now my controls are all herky jerky, like my torso is trying to auto-center itself at the most inopportune times.
What have you done, PGI?
Aye, I use pedals+thottle and mouse and yesterday the axis were messed up. Not a big deal, I'm just to lazy to change the profile I basically haven't touched since closed beta in 2012 lol
#308
Posted 19 July 2016 - 09:19 PM
Also the curve for the ghost heat was DRASTICALLY changed for UAC-10s, such that they now do the most ghost heat of any weapons combination easily achieved in a mech build without resorting to a dire-star type build. Eight of them at once (or 4 double-taps) triggers 178 heat. Double tapping a pair of UAC-20s (which results in the same 80 pts of damage), only does 145 heat. Four of the UAC-10s doing single shots together (or a pair double tapping) is 33 heat. Four regular clan AC10s together, 9 heat. Four C-LBX-10s...hell any number together you can fit... 2 heat each. No ghost heat at all.
Now there's also the problem that apparently for many patches now, NONE of the clan ultra ACs have been applying ghost heat properly. But which one gets the overblown hammer treatment, just the ultra-10s...and just because of the Kodiaks (which they knew MONTHS in advance were going to be built that way when they made one with 4 ballistic mounts). And still even with this patch, the other clan ultras aren't receiving ghost heat. 5 class ones are supposed to trigger it 4 or more and 20s 2 or more... but currently...no trigger. So the KDX-3 with twin ultra-20s... fire in pairs, as long as you don't double-tap...no heat penalty for forty damage. the KDX-3 with quad 5s... again, no heat penalty, even when double tapping the thing. They haven't stopped the DPS issue...they've just shifted the weapons doing it. And they've likely made it worse since pilots will just hose with quadruple LBX-10s which do not jam, and arguably delivery more damage on target in the shotgun pattern than the triple-round of each UAC-10 shot, which leads to excessive shot dispersion on target generally.
To go to the ridiculousness of a B33f like direstar... 6 double-tapping ultra-10s, if somehow a clan mech came alond with 6 ballistic mounts and the tonnage and space locations to fit them...3,236 heat. 12 ER-PPCs on the other hand, 1,631. 12 ERLLs would be 717 heat..
Edited by Dee Eight, 19 July 2016 - 09:32 PM.
#309
Posted 19 July 2016 - 10:01 PM
Alexander Garden, on 19 July 2016 - 12:20 PM, said:
I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.
#310
Posted 19 July 2016 - 10:04 PM
#311
Posted 19 July 2016 - 10:19 PM
#312
Posted 19 July 2016 - 10:43 PM
second
save.
That's the best thing PGI has ever done (since january 2015 as far as i know at least).
Thank you PGI for this.
Have to think and form an opinion about the rest of he patch now.
#313
Posted 19 July 2016 - 10:53 PM
Edited by Old MW4 Ranger, 19 July 2016 - 10:55 PM.
#314
Posted 19 July 2016 - 11:21 PM
Rackam1717, on 19 July 2016 - 10:01 PM, said:
I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.
same. just came out of Viridian and it was stuttering like crazy. It always did, but now its 10x worse.
#315
Posted 19 July 2016 - 11:22 PM
#316
Posted 19 July 2016 - 11:35 PM
Tennex, on 15 July 2016 - 06:03 PM, said:
I was gonna suggest that whatever faction you are a part in,mechs from that faction should get a 5/10% XP or Cash bonus to encourage more lore friendly Faction Play.
Mariks stomping in Awesomes,Davions rolling with Centurions,Kurita trailblazin' with Dragons,Liao marching with Vindicators,Steiner rolling with Zeues,Rasalhague patrolling with Crabs and so ON!
Edited by Nickolay Boychev, 19 July 2016 - 11:35 PM.
#317
Posted 19 July 2016 - 11:52 PM
Rackam1717, on 19 July 2016 - 10:01 PM, said:
I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.
I have less stable FPS on the newer maps, but still very playable. The best thing is now I can clearly see Mechs from much farther away.
#318
Posted 19 July 2016 - 11:57 PM
The Bog looks great! Same map only twice the size and better lighting effect. The rain was a brilliant touch, bravo!
... too bad it lags like crazy during a actual game. Fix that and your golden for this one.
Decals... should have waited on this one guys. The faction emblems look like a bad PS job and the rest look incredibly boring, not spending real money on this stuff.
Ultra AC/10 ghost heat... time for a hot fix.
Edited by Steel Raven, 19 July 2016 - 11:58 PM.
#319
Posted 20 July 2016 - 12:04 AM
#320
Posted 20 July 2016 - 12:11 AM
Ed Steele, on 20 July 2016 - 12:04 AM, said:
Decals OP PGI PLS Nerf
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