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Patch Notes - 1.4.79 - 19-Jul-2016


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#301 Dee Eight

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Posted 19 July 2016 - 06:52 PM

I just bought Nova D pods.

#302 TTDeadsayer

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Posted 19 July 2016 - 08:06 PM

Well, this is incredibly annoying.

First, a little bit of background. Previous to today's patch I've always needed to have Invert Throttle enabled in order to go forward when I push my Cyborg V1 stick forward. Otherwise I would go backward when I did that, which is pretty strange.

So anyway, my controller and all it's settings and everything was all working fine last night. Today, I get home from work and set my game up to patch while I'm doing **** I need to do. I finally get around to playing some and to my utter shock and annoyance, I suddenly find myself going backward in a match and trying to figure out that the hell is going on. I finally get that sorted out, but now my controls are all herky jerky, like my torso is trying to auto-center itself at the most inopportune times.

What have you done, PGI?

#303 BLOOD WOLF

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Posted 19 July 2016 - 08:09 PM

View PostKell Aset, on 19 July 2016 - 04:10 PM, said:

Glad to see decals finally in game altho I am a little bit surprised that faction decals (House Kurita emblem, Marik, Liao etc. and of course clan ones) are "special"(500 MC) instead of "basic"(180 MC), also I was kinda hoping that we will possibly see those particular decals available as rewards for loyalists in faction warfare.

once you unlock them they are forever yours, so Im not to worried about the MC cost. Got me a few that i liked and am waiting on the specials.

#304 SgtSkullShatter

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Posted 19 July 2016 - 08:22 PM

So PGI has nerfed the KDK, the Arctic Cheetah, AND the Nova... So... PGI's thought process... WE GOTTA MAKE THE NOVA BETTER BY MAKING IT SMALLER.. WAIT, WE GOTTA NERF IT NOW THAT WE MADE IT BETTER... And LoL at the UAC ghost heat :o

#305 Angrius Windstorm

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Posted 19 July 2016 - 08:23 PM

Say what you will about this patch, but Decals = geekgasm hard!

#306 Zolaz

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Posted 19 July 2016 - 08:41 PM

So Ultra ACs which are made to shoot twice now have ghost heat from shooting twice?

Posted Image

#307 charov

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Posted 19 July 2016 - 09:07 PM

View PostTTDeadsayer, on 19 July 2016 - 08:06 PM, said:

Well, this is incredibly annoying.

First, a little bit of background. Previous to today's patch I've always needed to have Invert Throttle enabled in order to go forward when I push my Cyborg V1 stick forward. Otherwise I would go backward when I did that, which is pretty strange.

So anyway, my controller and all it's settings and everything was all working fine last night. Today, I get home from work and set my game up to patch while I'm doing **** I need to do. I finally get around to playing some and to my utter shock and annoyance, I suddenly find myself going backward in a match and trying to figure out that the hell is going on. I finally get that sorted out, but now my controls are all herky jerky, like my torso is trying to auto-center itself at the most inopportune times.

What have you done, PGI?

Aye, I use pedals+thottle and mouse and yesterday the axis were messed up. Not a big deal, I'm just to lazy to change the profile I basically haven't touched since closed beta in 2012 lol

#308 Dee Eight

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Posted 19 July 2016 - 09:19 PM

Actually...thats not the point...the ghost heat is meant to trigger if there's three or more UAC-10s firing within a half second of one another. One UAC-10 alone, even double-tapping as they're meant to, won't trigger it. However do to a flaw in the game coding, triple taps are actually possible.

Also the curve for the ghost heat was DRASTICALLY changed for UAC-10s, such that they now do the most ghost heat of any weapons combination easily achieved in a mech build without resorting to a dire-star type build. Eight of them at once (or 4 double-taps) triggers 178 heat. Double tapping a pair of UAC-20s (which results in the same 80 pts of damage), only does 145 heat. Four of the UAC-10s doing single shots together (or a pair double tapping) is 33 heat. Four regular clan AC10s together, 9 heat. Four C-LBX-10s...hell any number together you can fit... 2 heat each. No ghost heat at all.

Now there's also the problem that apparently for many patches now, NONE of the clan ultra ACs have been applying ghost heat properly. But which one gets the overblown hammer treatment, just the ultra-10s...and just because of the Kodiaks (which they knew MONTHS in advance were going to be built that way when they made one with 4 ballistic mounts). And still even with this patch, the other clan ultras aren't receiving ghost heat. 5 class ones are supposed to trigger it 4 or more and 20s 2 or more... but currently...no trigger. So the KDX-3 with twin ultra-20s... fire in pairs, as long as you don't double-tap...no heat penalty for forty damage. the KDX-3 with quad 5s... again, no heat penalty, even when double tapping the thing. They haven't stopped the DPS issue...they've just shifted the weapons doing it. And they've likely made it worse since pilots will just hose with quadruple LBX-10s which do not jam, and arguably delivery more damage on target in the shotgun pattern than the triple-round of each UAC-10 shot, which leads to excessive shot dispersion on target generally.

To go to the ridiculousness of a B33f like direstar... 6 double-tapping ultra-10s, if somehow a clan mech came alond with 6 ballistic mounts and the tonnage and space locations to fit them...3,236 heat. 12 ER-PPCs on the other hand, 1,631. 12 ERLLs would be 717 heat..

Edited by Dee Eight, 19 July 2016 - 09:32 PM.


#309 Rackam1717

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Posted 19 July 2016 - 10:01 PM

View PostAlexander Garden, on 19 July 2016 - 12:20 PM, said:

We included some shader changes in this patch, partly related to the Decal release, that may momentarily affect your frames when loading into maps for the first time after patching. Let me know if the hitches persist throughout the match, particularly if you drop into the same map again and see the same hitches.


I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.

#310 el piromaniaco

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Posted 19 July 2016 - 10:04 PM

Patch, patch, patch, hotfix, patch, hothfix, snake !?!?!?



#311 Aethermech

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Posted 19 July 2016 - 10:19 PM

Just got done retesting kdk-3 Dakka bear. 5 matches 1 overheat due to my own greed. I barely noticed the heat index change on the uac10's. In fact I stripped off my backup weapons for more ammo and ripped off like 2 tons of armor for a bigger TC. All the change to uac10 is gonna do is teach people how to fire them in true pairs and get the double taps right instead of just jamming the fire key and praying nothing jams

#312 el piromaniaco

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Posted 19 July 2016 - 10:43 PM

2
second
save.

That's the best thing PGI has ever done (since january 2015 as far as i know at least).

Thank you PGI for this.
Have to think and form an opinion about the rest of he patch now.

#313 MW Waldorf Statler

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Posted 19 July 2016 - 10:53 PM

PGI not understand ,thats the Mechs not fighters like other FPS ...not Humans with various Sizes and Weapons , thats Vehicles with different special Roles ina asymetric warfare in different Timezones (200 Years warfare!)...thats Humvees ,Jeeps,APCs,Light tanks and Main Battle tanks ...is cracy to try balancing from a Humvee against a M1Abrams , a Grant Tank from the WKII to a Leo 2 from modern Times , give MWO a Tiersystem with Timezones (3025/3050 ...) Many Mechs build around a specific weapon ,the "Hollander" only carry a Gauss, not other Weapons ,The Hunchback build around the big sized AC20 (mounted not in Torso like a Heavy or Assault), the Catapult Build only to carry 2 Big Sized Launcher ,..thats all not understand PGI, seeing in the Quirksystem, the Buff/Nerf Dicewheel and Rescaling Fail

Edited by Old MW4 Ranger, 19 July 2016 - 10:55 PM.


#314 jjm1

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Posted 19 July 2016 - 11:21 PM

View PostRackam1717, on 19 July 2016 - 10:01 PM, said:


I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.


same. just came out of Viridian and it was stuttering like crazy. It always did, but now its 10x worse.

#315 M i s t y

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Posted 19 July 2016 - 11:22 PM

Double tap with 2 UACs now has same ghost heat as if you had 4 UACs . Ghost heat system should recognise that the mechs loadout only has 2 UACs .

#316 Nickolay Boychev

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Posted 19 July 2016 - 11:35 PM

Thanks for nerfing a perfectly balanced Battlemaster.I hate you now PGI.Why are you nerfing mechs that are perfectly fine but other mechs that need to be nerfed are not even touched?

View PostTennex, on 15 July 2016 - 06:03 PM, said:

Missed a chance to give Faction Warfare Loyalty system have actual meaning. Right now the factions feel the exact same. Just different names. Actually set these factions apart, make them unique. This game is just a bunch of missed opportunities Faction decal for unlocking a certain loyalty rank.


I was gonna suggest that whatever faction you are a part in,mechs from that faction should get a 5/10% XP or Cash bonus to encourage more lore friendly Faction Play.

Mariks stomping in Awesomes,Davions rolling with Centurions,Kurita trailblazin' with Dragons,Liao marching with Vindicators,Steiner rolling with Zeues,Rasalhague patrolling with Crabs and so ON!

Edited by Nickolay Boychev, 19 July 2016 - 11:35 PM.


#317 NocturnalBeast

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Posted 19 July 2016 - 11:52 PM

View PostRackam1717, on 19 July 2016 - 10:01 PM, said:


I'm getting stuttering and heavy lag for up to 3 minutes into a match, and I'm often well engaged by then. Getting hammered because of it.


I have less stable FPS on the newer maps, but still very playable. The best thing is now I can clearly see Mechs from much farther away.

#318 Steel Raven

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Posted 19 July 2016 - 11:57 PM

Finally looked at the new stuff (working a swing shift sucks)

The Bog looks great! Same map only twice the size and better lighting effect. The rain was a brilliant touch, bravo!
... too bad it lags like crazy during a actual game. Fix that and your golden for this one.

Decals... should have waited on this one guys. The faction emblems look like a bad PS job and the rest look incredibly boring, not spending real money on this stuff.

Ultra AC/10 ghost heat... time for a hot fix.

Edited by Steel Raven, 19 July 2016 - 11:58 PM.


#319 NocturnalBeast

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Posted 20 July 2016 - 12:04 AM

Confirmed that decals do not block your vision, myself and two lanes mates were killed by a Timber Wolf that had an angry face decal which completely covered its cockpit. This is pretty lame and should be fixed.

#320 Domoneky

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Posted 20 July 2016 - 12:11 AM

View PostEd Steele, on 20 July 2016 - 12:04 AM, said:

Confirmed that decals do not block your vision, myself and two lanes mates were killed by a Timber Wolf that had an angry face decal which completely covered its cockpit. This is pretty lame and should be fixed.

Decals OP PGI PLS Nerf





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