He failed to mention that an external incentive was required to create this environment. If there were no weight restrictions or external incentives then the heavy Mech class would most likely eclipse the medium class in general useage.
So why is the heavy class to Workhorse of Mechwarrior online? Why are the mediums under-represented compared to their status in the storyline lore?
The simple answer is reward/risk ratios. There is absolutely no difference in Risk between taking a medium and a heavy Mech into combat. If the denominator remains the same then the only value that really impacts your outcome is the amount of reward you get. Heavy Mechs bring more Firepower/armor (and can take big engines, too) and they garner larger Rewards.
That is why the medium mech class is not the Workhorse of Mechwarrior online.
Am I asking for repair and rearm in order to bring heavy mechs into check? No because that only harms the free players who did not use premium time or Heroes. I guess what I am asking for is to increase the numerator of the Reward/risk ratio for those who use medium mechs and thereby continue this representation that we see this weekend.
We can syntheticly represent repair and rearm's effect on the game economy by artificially increasing the rewards of Medium and light classes. Increasing the rewards for cheap/smaller Mechs will give people people a reason to use them over larger and more powerful Mechs that would typically require more resources to operate.
I Envision a reward multiplier system that is inversely proportional to Mech Weight that causes increased rewards for users of equipment that is normally cheaper to operate because in the end that's how the real world works. If a mission payout is capped and you experience fewer losses in material then you come out ahead with more profit. You can replicate this environment by keeping costs the same but increasing the rewards for those who would normally have otherwise accrued fewer costs.
Edited by Prosperity Park, 16 July 2016 - 10:07 AM.