Jump to content

Lct 1V Losing Laser Duration


66 replies to this topic

#41 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 16 July 2016 - 08:51 AM

View PostMole, on 15 July 2016 - 09:53 PM, said:

I have no doubt that my 1E is still going to be eating assaults and heavies for lunch even after the nerf, but what they did to the 1V... Good God, PGI, you just completely broke the ONLY viable build for that 'mech... let's be freakin' honest here, the 1V is never going to amount to anything with those ballistics hardpoints, the only thing it had going for it was its ability to deliver repeated fast strikes with a single heavy hitting laser. And now that's gone, so what is it supposed to do now besides simply return to trash tier? Is rendering a 'mech totally worthless your idea of balance, PGI?


This is partly why we need mech rifles available, so that we have something useful for lights to use in their ballistic slots.

#42 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 July 2016 - 11:11 AM

View Postadamts01, on 16 July 2016 - 03:41 AM, said:

Duration on small pulses isn't that huge of a deal. I'm actually fine with the 1E losing these, it was a fairly cool running dps monster. The 6ML build will be much worse though.


The 1E is strongest when used with MediumLasers. SPL worked, but far less consistently. That said, I prefer the 3M for SPL because it can shoot faster (and you can swap one SPL for an MPL to close the alpha gap).

I'd have been fine if they cut duration reduction to 15% or made it Medium Laser specific, but cutting it to zero now requires it to take the same amount of return fire as much heavier 'Mechs when shooting. That's a mistake.

#43 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 16 July 2016 - 12:27 PM

View PostYeonne Greene, on 16 July 2016 - 11:11 AM, said:


The 1E is strongest when used with MediumLasers. SPL worked, but far less consistently. That said, I prefer the 3M for SPL because it can shoot faster (and you can swap one SPL for an MPL to close the alpha gap).

I'd have been fine if they cut duration reduction to 15% or made it Medium Laser specific, but cutting it to zero now requires it to take the same amount of return fire as much heavier 'Mechs when shooting. That's a mistake.



But remember, Locusts shouldn't have any advantage in trades because they shouldn't be trying to trade with heavier (all) mechs. They also shouldn't be able to get behind mechs and stay behind them so that they can shoot mechs without taking return fire. According to the forums, the only thing they should be good at is dying. Simple as that. They should just be fodder. Duh.

Oh wait. They can "scout." Yeah, tell me what that involves in this iteration of Mechwarrior.

Edited by Dino Might, 16 July 2016 - 12:27 PM.


#44 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 16 July 2016 - 06:43 PM

View PostDino Might, on 16 July 2016 - 12:27 PM, said:

Oh wait. They can "scout." Yeah, tell me what that involves in this iteration of Mechwarrior.
Capping points while your team dies and getting yelled at for worrying about caps instead of being at the fight, I think.

#45 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 July 2016 - 06:58 PM

View PostMole, on 16 July 2016 - 06:43 PM, said:

Capping points while your team dies and getting yelled at for worrying about caps instead of being at the fight, I think.


Lights are better at capping points and such thanohwaittheyarenteventhat.

#46 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 16 July 2016 - 07:07 PM

View PostBrain Cancer, on 16 July 2016 - 06:58 PM, said:


Lights are better at capping points and such thanohwaittheyarenteventhat.


Are you suggesting that, in the absence of tonnage limits or matching, an up-engined medium or heavy would be better than a light?

#47 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 July 2016 - 07:18 PM

View PostProsperity Park, on 16 July 2016 - 07:07 PM, said:

Are you suggesting that, in the absence of tonnage limits or matching, an up-engined medium or heavy would be better than a light?


On most maps? Yes. We already have people square-dancing in assaults, never mind heavies. Giving lights advantages in claiming stuff would make the difference all the more obvious, and socially at least help curb the habit of people turning out of the deathballs to waddle out at 64kph for a cap.

Might even make a nice quirk for some units, and the same for Scouting (claims intelligence faster).

#48 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 16 July 2016 - 08:32 PM

View PostYeonne Greene, on 16 July 2016 - 11:11 AM, said:


The 1E is strongest when used with MediumLasers. SPL worked, but far less consistently. That said, I prefer the 3M for SPL because it can shoot faster (and you can swap one SPL for an MPL to close the alpha gap).

I'd have been fine if they cut duration reduction to 15% or made it Medium Laser specific, but cutting it to zero now requires it to take the same amount of return fire as much heavier 'Mechs when shooting. That's a mistake.

As a long time Jenner pilot I just can't handle nechs with weapons on torsos with bad pitch, that's why I never took to the Firestarter. Despite the 3M's cooldown and dps, the ability to take more extreme angle shots in the 1E fits my playstyle better. Mediums vs SPL really depends on the map. On most maps I can find a way to get close, and the significantly shorter duration on the SPL lets me avoid more return fire. Even against good players, my 1E is pretty consistent. The only time I'd choose mediums is Polar, Alpine and possibly Tourmaline depending on my team.

#49 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 16 July 2016 - 08:41 PM

View PostSnowbluff, on 15 July 2016 - 05:35 PM, said:

Hail the Peanut Butter! Hahahahhahahahaha

I mean seriously...they could have at least kept it at 10% -_- and they didn't replace it either...

#50 PraetorGix

    Member

  • PipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 763 posts
  • LocationHere at home

Posted 16 July 2016 - 10:58 PM

View Postdervishx5, on 15 July 2016 - 11:07 PM, said:


They don't know/care. To them your complaints are those of islanders.

But no, remember, this BS is catering to Assault pilots who can't aim for the life of them, even when the poor Locust was a nuisance at most. I remember one sad loser on twitter posting something along the lines of "Locust OP BS rite nao" which prompted the infamous "Locust changes coming" response from Russ.
I said it already in my thread, PGI works only in response to outrage, so here they have the latest one to put hands to work.

#51 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 17 July 2016 - 03:46 PM

View PostHammerMaster, on 15 July 2016 - 05:40 PM, said:

Never should have had in first place.

No, it just shouldnt have had such a ridiculous amount. The 1V is pretty useless now, as MGs are garbage and it otherwise only has a single laser slot.

#52 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 17 July 2016 - 04:04 PM

View PostHammerMaster, on 15 July 2016 - 05:40 PM, said:

Never should have had in first place.


yes because a one E slot mech is totalyl fine and not inferior to its other chassis without quirks.

oh wait, theres still amazing 4 MG's on it.

Edited by Lily from animove, 17 July 2016 - 04:04 PM.


#53 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 17 July 2016 - 05:19 PM

View PostLily from animove, on 17 July 2016 - 04:04 PM, said:


yes because a one E slot mech is totalyl fine and not inferior to its other chassis without quirks.

oh wait, theres still amazing 4 MG's on it.


Lobby for better MGs* (lobby for the right things). Look, I don't want particular Locusts to suffer but I am truly against anything with single/multiple 50% quirks.....I just am. The quirks on Locusts were just out of line, particularly the 1V.

*honestly, they are terrible and need buffed.

#54 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 July 2016 - 05:21 PM

View PostChagatay, on 17 July 2016 - 05:19 PM, said:


Lobby for better MGs* (lobby for the right things). Look, I don't want particular Locusts to suffer but I am truly against anything with single/multiple 50% quirks.....I just am. The quirks on Locusts were just out of line, particularly the 1V.

*honestly, they are terrible and need buffed.


The 1V was the only one with 50% quirks.

#55 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 17 July 2016 - 05:32 PM

View PostYeonne Greene, on 17 July 2016 - 05:21 PM, said:


The 1V was the only one with 50% quirks.


The thread is about the 1V. But I'll see your point and raise you all the Locusts have >50% movement type quirks....why is this...why not just make a 20T movement archetype and get rid of all movement quirks (and I would do this for all mechs up to 100T). The Locusts (all) before this patch collectively had +6 armor to arms which is in fact a 50% quirk to armor and whooping +16!? to legs (100% buff!!!). So....yes I really do think that they have too many damn quirks.

#56 Fang01

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 993 posts
  • LocationNew Jersey

Posted 17 July 2016 - 05:33 PM

View PostYeonne Greene, on 17 July 2016 - 05:21 PM, said:


The 1V was the only one with 50% quirks.


wasn't the 5k fairly close to mirroring the 1v's quirks?

#57 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 17 July 2016 - 05:35 PM

View PostFang01, on 17 July 2016 - 05:33 PM, said:


wasn't the 5k fairly close to mirroring the 1v's quirks?

Yeah. Only reason it's not getting all the hate that the Locust is getting is because the Spider was one of the many lights that got screwed in the rescale.

#58 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 July 2016 - 05:40 PM

View PostFang01, on 17 July 2016 - 05:33 PM, said:


wasn't the 5k fairly close to mirroring the 1v's quirks?


Among all Lights, but among Locusts only the LCT-1V had any 50% weapon quirks at all. The next highest is the LCT-3S at 30% missile cool-down.

#59 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 17 July 2016 - 05:45 PM

See you guys in-game in November or December.

#60 Templar Dane

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,057 posts

Posted 17 July 2016 - 05:53 PM

View PostChagatay, on 17 July 2016 - 05:19 PM, said:


Lobby for better MGs* (lobby for the right things). Look, I don't want particular Locusts to suffer but I am truly against anything with single/multiple 50% quirks.....I just am. The quirks on Locusts were just out of line, particularly the 1V.

*honestly, they are terrible and need buffed.


IT ONLY HAD ONE USEFUL HARDPOINT. Machine guns on a dies-in-one-hit mech........a weapon system that requires 3 hours of face time to down an enemy mech. We all know machine guns will never get buffed enough that they are a great weapon system, way back when they were 'okay' they weren't overpowered and still had a massive amount of face time to do anything. If they were good they wouldn't be good for long because people would whine about the half ton no-heat weapon system that keeps killing them.

If you only have one weapon on your mech, it better be one ******* great weapon. Otherwise why not just use another locust? Seriously dude, why not just use a 1E and get SIX energy hardpoints?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users