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Steps To Engagement
Started by DaZur, Jul 15 2016 09:48 AM
8 replies to this topic
#1
Posted 15 July 2016 - 09:48 AM
I see / hear a lot grousing about brawling or sniping... I'm here to tell you both parties are right and both are wrong.
Like real life battle plans, you need to maximize your force strength. If your assets are configured for brawl, your plan should be to close ranks as quickly as possible, maximizing cover and converge en'mass. If your composite is more ranged weapons obviously you want to position and entrench and keep the pressure on.
If you have a mixed team (highest probability) you want to maximize damage at range before you close ranks.
It's that simple... If your team does not play to its strength it's because some players are insistant upon playing a certain way even if it's contrary to the strength of the team.
Battle is fluid and dynamic ... Not recognizing this or aknowledging this is you first step to losing the battle.
Like real life battle plans, you need to maximize your force strength. If your assets are configured for brawl, your plan should be to close ranks as quickly as possible, maximizing cover and converge en'mass. If your composite is more ranged weapons obviously you want to position and entrench and keep the pressure on.
If you have a mixed team (highest probability) you want to maximize damage at range before you close ranks.
It's that simple... If your team does not play to its strength it's because some players are insistant upon playing a certain way even if it's contrary to the strength of the team.
Battle is fluid and dynamic ... Not recognizing this or aknowledging this is you first step to losing the battle.
#2
Posted 15 July 2016 - 10:14 AM
Disappoint....
Thought DaZur wanted to put a ring on it.
Thought DaZur wanted to put a ring on it.
#4
Posted 15 July 2016 - 11:27 AM
DaZur, on 15 July 2016 - 10:40 AM, said:
I would.... But I've been married for 20 years. It's not on the top of my list anymore...
Oh, well im sorry to hear that.
And back on topic (had no time to type with first reply but felt it was bump worthy) this falls on deaf easrs more often then not IMO. When someone says the dreaded words (I haz LRMS, Plz hold dem locks cuz i scrub) yea i die a little inside but i also try to make a point to use his weaponry especially if i am a brawl or closer range build.
He has missle that literally can work for me, if i target a mech and call it out hopefully he can suppress them/soften them up so that i can get in and finish the job. Taking 30 seconds before the match to coordinate a bit can be a game changer. But also like you stated in the OP the battle is fluid, a smart enemy wont let the range game go on for long if they cant counter it from range, if they close rank go help the LRM boat or Gauss mechs that helped you close range to become useful.
The amount of Thanks i get after matches like this is crazy, either helping a long range mech do his duty or helping get them out of trouble from brawl or light mechs. They very often repay the favor and will be your thunder buddy for the rest of the fight if they are capable of keeping up with you.
Edited by Revis Volek, 15 July 2016 - 11:33 AM.
#5
Posted 15 July 2016 - 04:38 PM
There are many many newer players who have passed judgment on a map as being this or that type of map and never even bother to explore options.
There are a few maps where you can more easily force a style of combat over another like HPG manifold can always force a close range brawl if you take the underside. Mining Collective can be used to maximize cover to force a close range brawl as well. And then there are maps where players have an opinion that is mostly false "Polar has no cover" because the same old tired and true tactics won't work as well on that map. There is a need to adapt to the terrain.
Polar is actually a very brawler friendly map if you can keep a team on target long enough to manuver.
There are a few maps where you can more easily force a style of combat over another like HPG manifold can always force a close range brawl if you take the underside. Mining Collective can be used to maximize cover to force a close range brawl as well. And then there are maps where players have an opinion that is mostly false "Polar has no cover" because the same old tired and true tactics won't work as well on that map. There is a need to adapt to the terrain.
Polar is actually a very brawler friendly map if you can keep a team on target long enough to manuver.
#6
Posted 15 July 2016 - 06:10 PM
ive been building more versitile builds lately just for those occasions when the whole team decides to start camping at 1100 meters. usually pairing a hard hitting short range weapons with a less deadly long range weapons. if you are going to build a highly situational build you are going to find yourself bored and useless a lot.
that said the difference between brawlers and campers, is that if the campers get their way, the brawlers are unused, but if the brawlers get their way, the campers can still attack. so if you are camping and you see a whole lot of people doing nothing, maybe you should advance a few hundred meters until you see at least 2/3s of the players shooting. if you dont use the brawlers you are under utilizing your team's capabilities just to protect your armor. also if you dont care about your team, you may considering closing to optimal weapon range so that you yourself can do more damage and get a higher score. if you are getting less than 50% damage you are too far away.
that said the difference between brawlers and campers, is that if the campers get their way, the brawlers are unused, but if the brawlers get their way, the campers can still attack. so if you are camping and you see a whole lot of people doing nothing, maybe you should advance a few hundred meters until you see at least 2/3s of the players shooting. if you dont use the brawlers you are under utilizing your team's capabilities just to protect your armor. also if you dont care about your team, you may considering closing to optimal weapon range so that you yourself can do more damage and get a higher score. if you are getting less than 50% damage you are too far away.
Edited by LordNothing, 15 July 2016 - 06:12 PM.
#7
Posted 15 July 2016 - 06:26 PM
Lykaon, on 15 July 2016 - 04:38 PM, said:
There are many many newer players who have passed judgment on a map as being this or that type of map and never even bother to explore options.
If I find myself on
You might lose if you try. You will lose if you don't!
#8
Posted 15 July 2016 - 07:31 PM
No doubt certain maps cater to certain style of play. That said, like a few of you have already inferred... Almost every map (I exclude HPG and Therma) have opportunity to drive the tactical approach one direction or the other.
Players just got to get over the premise that you only play one way. LordNothing, I'm actually encouraged to hear you've recognized the advantages to mixed configs and have opened up to the possibilities they afford.
IMHO I think a movement to that philosophy would be in the best interest of the game.
Players just got to get over the premise that you only play one way. LordNothing, I'm actually encouraged to hear you've recognized the advantages to mixed configs and have opened up to the possibilities they afford.
IMHO I think a movement to that philosophy would be in the best interest of the game.
#9
Posted 15 July 2016 - 09:40 PM
If I can not do 35+ points of alpha damage at 500mm I will not take it into pug quick play. Reg groups, scouting and FW, I can easily fit in more short ranged mechs.
It is just not healthy for me mentally, my damage and especially my W/L to try and play aggressively with Da Pugz. I can be in a 4erllas HBR and still be one of the folks near the front of the line pushing the enemy.
It is just not healthy for me mentally, my damage and especially my W/L to try and play aggressively with Da Pugz. I can be in a 4erllas HBR and still be one of the folks near the front of the line pushing the enemy.
Edited by Chuck Jager, 16 July 2016 - 12:15 AM.
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