- Decals. Look good. Prices are fine, given that you unlock each decal for all your mechs. They got this right, I think. I also like that you can put decals over the cockpit, honestly. (Yeah, yeah, I know, headshots.)
- Supply cache. Couldn't care less. This is about 3 years too late for me to care.
- Viper. Looks good. I like the design, I like the quirks, I like everything about it.
- Viridian Bog Update. I'm going to reserve the right to change my mind here, but it sounds like... they started a feedback thread, got lots and lots of great ideas about how to make the map more balanced and interesting, instead of forcing action around the same two hills in every.... god... damned... match. And then they ignored all the feedback, except they added some stairs to one of the hills and made some cosmetic changes. I could be wrong, but Viridian Bog 2 sounds like the most underwhelming map update since Caustic Valley. Not going to waste my time giving PGI feedback again, if Viridian Bog 2 is basically just the same as original with some better destructible terrain.
- Chat fix. Good. Too late, but good.
- Faction play changes. Don't care, nobody plays FP anymore.
- Quirk adjustments. Light mechs are still underpowered. The rest of the changes to light mechs, heavy mechs and assault mechs are either random (nerfing the CN9-AL? Really?) or way overdue (yay, +6 structure points to the PXH arms) and I don't really care about them.
- Improvements to saving system. Good. I know people are excited about this, but I look at this as a fix to a pretty fundamental bug. That's not something I get really excited about, but I'm relieved save times are better now.
- Quickplay Leaderboard system. Are.... you... kidding me? We're just counting up total wins? How is that a leaderboard? Why not just count up the total number of times people have fired their guns, or popped a UAV? Meaningless leaderboard is meaningless. Can't facepalm hard enough.
- Various fixes. Good, but I honestly don't care.
Meh. I give this patch 5/10 hula girls.