Proud New Father Of A Timberwolf
#1
Posted 18 July 2016 - 01:50 PM
If I want the right torso that has more hard points than crit slots in it, I get negitive quirks
If I want to get the left torso with three energy hard points I get a wall of negitive quirks
If I take the two together, well.. It feels like I'm piloting a light assault mech
Should I pay no attention the the negitive quirks and just build it like I want it?
Or do you guys shy away from having the two negitive quirk side torsos?
Seems like without those two torsos (or at least one) the mech Is really light on weapons for a 75tonner
But with them it feels too lightly armored... Shrugs
Also trying to strike a balance between arm lock off and putting all my damage on target.
Keeping me in mind I haven't basiced the mech yet. Do you guys prefer locking the arms?
I usually prefer arm lock off
And jump jets.. Without having the s center left and right torso, the jump jets seem underpowered
And even having all three of these pods, I find it hard to jump up on most ledges.
So, do you guys add more jump jets than what are locked in the mech for mobility?
Or is it a novelty that you keep around to help hill climb? Would I be remiss in thinking to hell with the jjs on the timber?
Perhaps I'm just spoiled by the awesome jump jets on the nova, and the mobility that afforded me?
I miss verticality being a factor in my attack/retreat plans
#2
Posted 18 July 2016 - 01:55 PM
The only build I run on Timbers anymore though is 2 ER PPCs in the STs and Gauss in the right arm.
#3
Posted 18 July 2016 - 02:16 PM
Ppc seems to miss even when I clearly hit.
#4
Posted 18 July 2016 - 02:22 PM
Darth Terona, on 18 July 2016 - 02:16 PM, said:
Ppc seems to miss even when I clearly hit.
PPCs have bad hit detection when firing 2 or more at the same time, chain firing appears to be a work around the issue. Fortunatly, PPCs fire as fast as you pull the trigger when chain firing.
#5
Posted 18 July 2016 - 02:33 PM
#6
Posted 18 July 2016 - 02:56 PM
#7
Posted 18 July 2016 - 04:29 PM
#8
Posted 18 July 2016 - 04:55 PM
#9
Posted 18 July 2016 - 04:56 PM
The Timberwolf is solid. You can build a poker with that A torso, but it really isn't the best mech for the job, as you can only fire 2lpl and a medium from it at a time, you'll get out traded by lighter mechs. For a laser alpha boat I use the C with the s right torso, put 2 lpl in the torsos (highest mounts) medium in CT and 4 meds in the arms. It's hot as balls but trades very well. And if things get close you can fire the 2lpl almost non-stop.
For a brawler the 4xASRM6 build is nasty. I like to use the S torsos for limited pop tarting kind of shots. It gets you up on the upper platforms on mining where you can surprise some mediums you might run in to.
For ballistics, this 2xUAC10 3ML build is pretty nasty. It trades well and can keep up some serious dps without overheating.
http://mwo.smurfy-ne...dfc940391db905e
If you notice, I keep at least 1 jump jet on everything, it just helps with getting stuck on nothing or climbing stairs. For 1 ton it's worth it.
Anything the Timberwolf can do, an IS mech can do just a touch better because of high mounts or quirks, but usually with less speed. But the Timby is still very solid and will always be a top tier chassis.
#10
Posted 18 July 2016 - 05:10 PM
Just wanted to know if I'm over reacting to the negitive quirks
Got ideas for builds that I'm shying away from atm
I got the s variant
Currently running 2xlpl amd 4xerml packed to the brim with heats sinks
Very fun
Very hot
#11
Posted 18 July 2016 - 05:25 PM
Darth Terona, on 18 July 2016 - 05:10 PM, said:
I run the same build~ And painted it a swirly candy theme! The inside is a disco party with the cockpit items haha, I sometimes pilot it during the community & dev streams.
Also I know Mark Nicholson runs a really fun one too with UAC/5 and 4 medium lasers. Tried his once and planned to make the same build since! I like the sound the one adamts01 linked with ballistics too.
#12
Posted 18 July 2016 - 06:28 PM
Groovy!
Yep I'm thinking of a triple uac backed up with some lasers
Don't know witch uac or laser, but my triple uac rifleman rips stuff up. I can only imagine it gets better with fifteen more tons to play with
Edited by Darth Terona, 18 July 2016 - 06:35 PM.
#13
Posted 18 July 2016 - 06:32 PM
I don't see myself getting board of this mech for a long time. So much variety!
#14
Posted 18 July 2016 - 06:45 PM
Coralld, on 18 July 2016 - 02:22 PM, said:
PPCS have extremely bad convergence when firing 2 or more at the same time unless your target is standing still. It will screw you every time you try to group fire on a target you have to lead as your shot is converging on your ret (which will most likely be at a different range than your target)
#15
Posted 18 July 2016 - 08:46 PM
2 LRM15s 3 tons of ammo
2 ER Large
3 ER Medium
the rest heatsinks. Keep it classic looking bro.
Edited by Sable, 19 July 2016 - 04:03 AM.
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