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Alt. Idf-Pla Concept Mechs


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#1 PaintedWolf

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Posted 17 July 2016 - 04:46 PM

Note - This is for an alt. PLA/IDF timelines, around the 23rd century, where both sides have Battletech - Dark Age Tech.

The first Mech is the Terror-Mech used by the Alt. future PLA and the second is the counter-terror used by the IDF. This is set in an alternate 23rd century where the PLA/IDF conflict has continued even as population dense megacities have become the norm. As expected, the PLA launched Mechs meant to kill civilians and create martyrs, while the IDF tries to preserve lives.

You will notice for this reason the PLA purposely under-armor their Mechs, and puts explosives and super-destructive inaccurate weapons on their cheap, throw-away designs (in this world XL engines are norm, mechs without are made to be cheap and expendable. ) while IDF Mechs are over-priced and meant to reduce civilian casualties, no matter the cost, while preserving the life of the, what they overly-idealistically consider "priceless" IDF soldiers (thus showing the IDF sentimental/do-gooder weakness, which can be fatal in a real war. )

PLA Mech:
PLA - Martyr
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 4,115,250 C-Bills
Battle Value: 1,047
Chassis: Unknown Endo-Steel
Power Plant: Unknown 165 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
	1  (IS) MRM-40
	3  (CL) SRM-6s
	2  (CL) MG Array (4 Heavy Machine Gun)s
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Martyr is intended to be a terror Mech in the purest sense - it is cheap,
it is not meant to survive a battle, and is meant, simply, to do the maximum
destruction possible, especially to civilian targets. It is meant to simply do
as much destruction as possible before the Mech is destroyed, which is intended
to not only happen but quickly, so that the Mech explodes and destroys huge
areas of a city before too many civilians escape.
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel					91 points				3.00
	Internal Locations: 1 CT, 1 LT, 1 RT, 2 LA, 1 RA, 1 LL
Engine:			 Fusion Engine				165					   6.00
	Walking MP: 3
	Running MP: 5
	Jumping MP: 0
Heat Sinks:		 (CL) Double Heat Sink		10(20)					0.00
	Heat Sink Locations: 2 LT, 2 RT
Gyro:			   Standard											   2.00
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Ferro-Fibrous				AV - 124				  6.50
	Armor Locations: 4 RT, 2 LA, 1 RA
													  Internal	   Armor	
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 18		   18	  
								 Center Torso (rear)				  5		
										   L/R Torso	 13		   17	  
									L/R Torso (rear)				  4		
											 L/R Arm	 9			11	  
											 L/R Leg	 13		   14	  
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
3 (CL) SRM-6s								RT		12		3		 4.50
(IS) MRM-40								  LT		12		7		12.00
(CL) MG Array (4 Heavy Machine Gun)		  RA		-		 1		 0.25
	4 (CL) Heavy Machine Guns				RA		0		 4		 2.00
(CL) MG Array (4 Heavy Machine Gun)		  LA		-		 1		 0.25
	4 (CL) Heavy Machine Guns				LA		0		 4		 2.00
@MRM-40 (6)								  HD		-		 1		 1.00
@SRM-6 (Inferno) (30)						RA		-		 2		 2.00
@HMG (100)								   RA		-		 1		 1.00
@HMG (100)								   LA		-		 1		 1.00
@SRM-6 (30)								  RL		-		 2		 2.00
@MRM-40 (6)								  LL		-		 1		 1.00
											Free Critical Slots: 0
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  4	Points: 10
3		  6	   5	   0	   0	  2	 0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, SRM 2/2/0


Basically it is meant to sneak into an area, and just do as much damage as possible before being destroyed. It is also meant to create a terrible explosion when destroyed - killing even more people and destroying even more of a city. Used right, 4-8 Martyrs can kill millions or tens of millions for a relatively cheap cost, while demoralizing the IDF and Israel.

The inaccuracy of weapons like the MRMs are used on purpose, as each miss kills more civilians. The Mech is armed with Infernos - to burn large areas of the city or area down quickly. 8 - Heavy, Fusion-powered machine guns set to 2 arrays allows it to mow downs swarms of fleeing civilians. The Fusion-Bomb Booby-Trap makes killing it just as deadly as leaving it alive.

The average pilot is also meant to be expendable - so is 5/6.

IDF Mech:

IDF - Valiant
Mass: 85 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 20,002,200 C-Bills
Battle Value: 3,048
Chassis: Unknown Endo-Steel
Power Plant: Unknown 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
	Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
	2  (CL) Large Pulse Lasers
	5  (CL) Streak SRM-6s
	3  (CL) Small Pulse Lasers
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Israeli Defense Force Mech - Valiant, is intended to fight heavy-scale
fights while minimizing civilian casualties. This is not meant just to save the
lives of Israelis but Palestinians as well, since in teams they can eliminate
targets quickly and most importantly accurately - reducing collateral while
surgically eliminating an opponent. This saves Palestinian lives because the
quicker the fighting ends, and the more quickly, the less chance there is for
civilians to get caught in the crossfire.
 
The Mech is meant to fight in a heavily populated area against large-mech sized
opponents, and take them out quickly while doing as little damage to the city
itself as possible.
One key goal is to destroy an enemy PLA Martyr without activating the
Booby-Trap. This has been done by knocking out a PLA pilot with multiple
Streak-SRM Strikes, and then decapitating the head with a Large Pulse Laser strike
against a prone Mech. The use of such a tactic can save tens of thousands of
people, who are likely to be killed even within the basements of reinforced
structures if a Martyr self-destructs.
 
Capabilities:
Facing an enemy which hides behind civilians, indeed, purposely tries to induce
civilian casualties for propaganda and recruitment points, the IDF Mech is
meant to get to an area within a densely populated area quickly - an area for
which the 5 Improved Jump Jets prove essential.
 
The armor is set at 94 percent its maximum potential, to preserve the valuable
IDF Mech Pilot. This is combined with a Compact Gyro, to reduce the chance of
the Mech being crippled in hostile territory.
 
The primary armament is two super-accurate Large Pulse lasers, with accuracy
increased by a targeting computer. This is to reduce the chance of a missfire,
and hence, the chance that an innocent person, or non-combatant, will be
killed. This allows the Mech to utilize maximum maneuverability while firing
accurate shots, an advantage further enhanced by the generally superior, better
trained aim and piloting skill of an Israeli Pilot.
 
While the Anti-Personnel weapons may seem at odds with a design largely meant
to neutralize Terror Mechs while keeping civilian casualties to a minimal, the
IDF has learned the hard way to not ignore the chance of infantry ambushes, or
civilians turning combatant, in the chaotic Uprising Zones. A triad of Small
Pulse Lasers, already accurate, and coupled with a Targeting Computer, plays a
key role in this. It allows the IDF Mechwarrior to target enemy terrorists even
within a crowd, sparring bystanders while neutralizing the threat.
 
As the coup de grace, five Streak-SRM Missile racks are deployed, as heavy
firepower to finish the enemy off if the battle should proved pitched or
prolonged. While not linked to a targeting computer, the Streak missiles do not
fire unless they are certain to hit their intended target - making the chance
of collateral damage almost nill.
 
In short, the Valiant is an anti-terror mech weapon. A more humane weapon. It
is meant to find, and neutralize heavy terrorist targets, while making sure as
few innocents are caught in the crossfire as is humanely
possible.Unfortunately, when facing such a ruthless and fanatical opponent,
this cannot always be achieved, and every years millions of deaths are blamed
on the IDF as Martyr Booby Traps go off.
 
Additional:
IDF Pilots have the most upgrades available along with extensive training. This
includes genetic modification, cybernetics and extensive training once the
Mechwarrior reaches 18 - the best in the world. This makes the average gunnery
and piloting 1/2.
 
With the TC, that is 0/2 to start. The IDF goes for quality over quantity, and
spares no expense at preserving lives - not just because it is humane, but
because they face an enemy so ruthless they induce collateral against their own
people to increase recruitment.
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel				   130 points				4.50
	Internal Locations: 1 RT, 2 LA, 4 RA
Engine:			 XL Engine					255					   6.50
	Walking MP: 3
	Running MP: 5
	Jumping MP: 5 Improved
	Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL					  10.00
Heat Sinks:		 (CL) Double Heat Sink		14(28)					4.00
	Heat Sink Locations: 2 LT, 1 RT, 1 LA
Gyro:			   Compact												4.50
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Standard Armor			   AV - 248				 15.50
	CASE Locations: LA, RA												 0.00
													  Internal	   Armor	
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 27		   39	  
								 Center Torso (rear)				  10	  
										   L/R Torso	 18		   27	  
									L/R Torso (rear)				  9		
											 L/R Arm	 14		   26	  
											 L/R Leg	 18		   33	  
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
(CL) Small Pulse Laser					   HD		2		 1		 1.00
2 (CL) Small Pulse Lasers					CT		4		 2		 2.00
(CL) Streak SRM-6							RT		4		 2		 3.00
(CL) Targeting Computer					  RT		-		 3		 3.00
2 (CL) Streak SRM-6s						 LT		8		 4		 6.00
(CL) Large Pulse Laser					   RA		10		2		 6.00
(CL) Streak SRM-6							RA		4		 2		 3.00
(CL) Large Pulse Laser					   LA		10		2		 6.00
(CL) Streak SRM-6							LA		4		 2		 3.00
@Streak SRM-6 (30)						   RA		-		 2		 2.00
@Streak SRM-6 (30)						   LA		-		 2		 2.00
											Free Critical Slots: 0
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  8	Points: 30
3/5j	   7	   7	   2	   0	  4	 4   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA


IDF Pilots are used to being outnumbered by 2-4 to 1 on average. Sometimes 10 - 1 or more, as PLA Mechs can be made of junk, fast with throw away pilots, whereas IDF use the most expensive materials and processes, and train/invest in pilots for years. The difference is due to philosophy, the PLA is more collectivist/less egotistical, and so sees deaths as just a cell dying for the body, whereas the IDF sees every life as precious, and so works to the point of irrationality just to save one innocent person - a policy that has put it at huge disadvantages (indeed many argue of the IDF were only a little more practical, the conflict would be over given the IDFs clear superiority in tech and resources. )

PLA Mechs can arise out of nowhere, and destroy entire city blocks before the IDF neutralizes them, and yes, they fight in their own territories just as willingly, in order to blame the IDF for collateral. To them it is amputation to preserve the body. And this is only the tip of the ice berg (the Martyr is their common terror weapon, they have far more vicious and advanced ones used more rarely for more strategic strikes - the IDF has counter-measures of course, but it is hard when the enemy seems to determine when and where the fight happens every time and outright invasion is out of the question due to UN Law. )

I have more Mechs planned in the future. Specifically a 100-Ton PLA stealth Mech, meant to kill civilians and destroy buildings - not fight Mechs and an IDF Super-Scout, meant to proactively find would-be Martyrs before they reach their destinations (these I plan to be robotic, since the IDF does not like to risk individuals. )

Edited by PaintedWolf, 17 July 2016 - 05:26 PM.






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