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Nerfing An Entire Playstyle


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#21 Mystere

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Posted 18 July 2016 - 06:34 AM

View PostBishop Steiner, on 18 July 2016 - 06:27 AM, said:

7-8 Mediums per side, per match of course has nothing to do with that for the event.......


Except that even before the event, I was also periodically seeing single digits.

#22 adamts01

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Posted 18 July 2016 - 06:35 AM

View PostIdealsuspect, on 18 July 2016 - 06:19 AM, said:

I play only light cose queue is always low populated like 5% event or not ( and also less waiting time for me )

I haven't really noticed a difference in wait times between the classes. Like right now, the gates are open and there are 8 mediums per team. Just like there's usually 6 heavies on ever team. It really doesn't matter.

#23 Bishop Steiner

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Posted 18 July 2016 - 06:35 AM

View PostMystere, on 18 July 2016 - 06:34 AM, said:


Except that even before the event, I was also periodically seeing single digits.

Scary News 4 U?

Before the rescale, I frequently saw Lights in the single digits... in fact, more often than not.

#24 MeiSooHaityu

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Posted 18 July 2016 - 06:36 AM

View PostTercieI, on 18 July 2016 - 05:49 AM, said:


Moderate, not serious. Not even enough to offset the embiggening.


The Jenner is receiving an additional 30% and 40% bonuses to some existing quirk values. Yes, yes it is serious buffs. I'm sorry it isn't what you want, but that doesn't make it any less of a sizeable buff.

Edited by MeiSooHaityu, 18 July 2016 - 06:36 AM.


#25 Bishop Steiner

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Posted 18 July 2016 - 06:37 AM

View Postadamts01, on 18 July 2016 - 06:35 AM, said:

I haven't really noticed a difference in wait times between the classes. Like right now, the gates are open and there are 8 mediums per team. Just like there's usually 6 heavies on ever team. It really doesn't matter.

I can't speak for other Servers, but I get in usually in 15-30 seconds, regardless of class chosen. One thing I've never really had is long waits in Solo QP, like...ever. (FW and Group, different stories)

#26 Mystere

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Posted 18 July 2016 - 06:40 AM

View PostBishop Steiner, on 18 July 2016 - 06:35 AM, said:

Scary News 4 U?

Before the rescale, I frequently saw Lights in the single digits... in fact, more often than not.


Precisely, which is why I expect the numbers to drop even more.

In any case, come late tomorrow, I'll be bringing out my Founder and Prime Jennys and murder those shiny new Vipers ... or die trying.

#27 L A V A

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Posted 18 July 2016 - 06:46 AM

View Postadamts01, on 18 July 2016 - 06:10 AM, said:

There comes a point where more armor and more guns prevail, and the light class is stuck in that spot where they can't really win at anything.


Hey, you don't like deathballs? Isn't that "teamwork?"

As for lights, gave them up a long time ago when it was apparent that the folks who couldn't shoot needed help.

Obviously they need more help, so PGI made them BIGGER!

#28 Coolant

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Posted 18 July 2016 - 07:58 AM

View PostTalorien, on 18 July 2016 - 05:14 AM, said:

Light pilots are some of the most skilled in game.</p>
Really? Is it because they are faster then any mech class, and yet due to beam durations and stream weapons they take little damage, messed up hitboxes and lag, insane Acc/Dec and turn rate quirks that are physic-defying, and able to boat more weapons then their weight should allow in addition to over-quirked?

#29 Cy Mitchell

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Posted 18 July 2016 - 08:11 AM

View PostAlistair Winter, on 18 July 2016 - 06:03 AM, said:

Posted Image

Working as intended.

0-1 light mech per team is the way things are supposed to be.


I could have got a screen shot like that last night too. Except in that one, the Assault queue was zero and it was telling me for low wait time, I should bring an Assault. At the time the Light queue was 9% and the Medium queue was 69%. Of course, I was playing a Medium for an hour to get the personal challenge bonuses from the Medium Madness event.

I never saw the Light queue at 0% but I did see it drop as low as 5% and run as high as 15% during my join time for the six games I played. I saw the Assault queue at 0% and as high as 19% during the same time period. This pretty much matches my observations from before the re-scale. The only difference I see right now is the crazy inflation of the Medium queue.

But to be honest, having the Medium class as the overwhelming majority of Mechs on the field provided me with some of the most enjoyable gameplay that I have ever experienced in MWO.

Edited by Rampage, 18 July 2016 - 08:12 AM.


#30 Mcgral18

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Posted 18 July 2016 - 08:24 AM

View PostMeiSooHaityu, on 18 July 2016 - 06:36 AM, said:


The Jenner is receiving an additional 30% and 40% bonuses to some existing quirk values. Yes, yes it is serious buffs. I'm sorry it isn't what you want, but that doesn't make it any less of a sizeable buff.



...that's like saying the single ballistic pHawk got an extra 50% MG RoF...to equal a whole 2 MGs

Quirks are not equal
Accel Decel isn't bad, but this won't suddenly save the sub 300M poker

#31 Felbombling

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Posted 18 July 2016 - 08:27 AM

Lights are able to do crazy **** they wouldn't get away with if collisions were in the game. Zero sympathy or complaints from me... and I own Mechs that will be affected by the nerf-bat on Tuesday.

#32 MeiSooHaityu

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Posted 18 July 2016 - 08:32 AM

View PostMcgral18, on 18 July 2016 - 08:24 AM, said:



...that's like saying the single ballistic pHawk got an extra 50% MG RoF...to equal a whole 2 MGs

Quirks are not equal
Accel Decel isn't bad, but this won't suddenly save the sub 300M poker


I don't think a 40% boost to agility for a total of 50% to 60% boost is equal to MG RoF lol.



#33 Xmith

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Posted 18 July 2016 - 08:36 AM

View PostTalorien, on 18 July 2016 - 05:14 AM, said:

Humanoid lights, Jenner hit badly by the rescale.

ACH, Locust and Jenner getting hit this patch.

Dedicated Light pilots are some of the most skilled in game. Please don't make them leave.

A skilled pilot don't give up and leave.

A skilled pilot adapts and move on to the next target.

#34 Bishop Steiner

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Posted 18 July 2016 - 09:06 AM

View PostMcgral18, on 18 July 2016 - 08:24 AM, said:

...that's like saying the single ballistic pHawk got an extra 50% MG RoF...to equal a whole 2 MGs

Quirks are not equal
Accel Decel isn't bad, but this won't suddenly save the sub 300M poker

Accel/decel not "bad".

These are Light Mechs....speed and hit and fade is what they do. Accel/Decel is far more important to that than almost anything else. So what, now they should be able to tank as well as mechs twice their size and half their speed, too?

#35 Narcissistic Martyr

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Posted 18 July 2016 - 09:16 AM

Only thing that really really matters in a light is how many energy hard points or missile hard points you can boat and the ability to go 140kph.

Anything else is nice but not essential to the positioning game that is light mechs vs everything else.

View PostXmith, on 18 July 2016 - 08:36 AM, said:

A skilled pilot don't give up and leave.

A skilled pilot adapts and move on to the next target.


True but a fair number of us are waiting for PGI to settle into a new steady state with them before investing the dozens of hours it takes to evaluate our lights of choice on each map (especially ability to climb hills, what dips provide cover, etc).

However, the added accel buffs on the jenner will help quite a bit with keeping out of enemy fire and of course the old jenner stand by of using those high mounts to peak over hills and kill fools.

Edited by Narcissistic Martyr, 18 July 2016 - 09:19 AM.


#36 Bishop Steiner

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Posted 18 July 2016 - 09:22 AM

View PostNarcissistic Martyr, on 18 July 2016 - 09:16 AM, said:


However, the added accel buffs on the jenner will help quite a bit with keeping out of enemy fire and of course the old jenner stand by of using those high mounts to peak over hills and kill fools.


Naw, wont help at all. Apparently it needs massive structure buffs so that the average Light Pilot can keep running straight lines, face tanking and claiming to be good.

#37 Narcissistic Martyr

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Posted 18 July 2016 - 09:25 AM

View PostBishop Steiner, on 18 July 2016 - 09:22 AM, said:


Naw, wont help at all. Apparently it needs massive structure buffs so that the average Light Pilot can keep running straight lines, face tanking and claiming to be good.


Maybe if I shut up PGI will give me those... Posted Image

Uh yeah... Jenner UP! Needz moar structure!

#38 Bishop Steiner

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Posted 18 July 2016 - 09:29 AM

View PostNarcissistic Martyr, on 18 July 2016 - 09:25 AM, said:


Maybe if I shut up PGI will give me those... Posted Image

Uh yeah... Jenner UP! Needz moar structure!

LOL.

It's to me just hilarious when a respected guy who should know better makes a comment like "accel/decel boosts are not a big boost" to a LIGHT MECH THAT'S ENTIRE ROLE AND GAME IS PREDICATED ON MOBILITY.... not it's ability to face tank.

Go play Phoenix Hawks and Cicadas, then tell me how bad Lights have it, lol.

#39 Weeny Machine

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Posted 18 July 2016 - 09:31 AM

I am not even talking about balancing but about the fun of handling the mechs:

It is simply weird when a light mech is less responsive, feels "spongy" and needs to run huge circles in order to change directions compared to other classes. You know, we are talking about the class which should be about speed and agility.

Other classes don't have the problem or a compensation in form of weapons/armour.

#40 Bishop Steiner

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Posted 18 July 2016 - 09:46 AM

View PostBush Hopper, on 18 July 2016 - 09:31 AM, said:

I am not even talking about balancing but about the fun of handling the mechs:

It is simply weird when a light mech is less responsive, feels "spongy" and needs to run huge circles in order to change directions compared to other classes. You know, we are talking about the class which should be about speed and agility.

Other classes don't have the problem or a compensation in form of weapons/armour.


you realize pretty much nothing is agile when running full throttle? Slower aircraft are actually a lot more agile, with smaller turn radius, than super fast jets. Sports cars might have tight turning radius, but not at top speed. There's a reason that F1 cars slam from 200 mph down to 20 mph to take those sharp S turns.

And that is the point of accel/decel boosts.... to be able to slam the brakes, make the cut, then slam the throttle back in lightning manner.

No, you shouldn't be ably to do Ninja Gymnastics at 152 kph.





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