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Such A Well Done Job With The New Viridian Bog Minimap


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#1 GrimReaper74

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Posted 21 July 2016 - 04:41 PM

Just in case you wondered.... the title is ripe with sarcasm. How on earth could someone have the idea that it would be a good idea to scale the minimap for this map with such large inaccessible areas that the map itself (again) can hardly be identified... it is like the last minimap modification desaster.

I have a question... when the hotfix was implemented... did actually someone check this out before? And if so... were any misaligned visual aids involved?

#2 Carl Vickers

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Posted 21 July 2016 - 05:49 PM

I like the new Bog map, not head and shoulders above the original but adds alot more engagement zones than just grabbing the hills and shooting down from them.

#3 GrimReaper74

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Posted 21 July 2016 - 07:42 PM

View PostCarl Vickers, on 21 July 2016 - 05:49 PM, said:

I like the new Bog map, not head and shoulders above the original but adds alot more engagement zones than just grabbing the hills and shooting down from them.


I am not talking about the map itself but about the minimap displayed in the cockpit. It is on a much smaller scale than the previous one due to the fact that a HUGE part of it is out of bounds

#4 AnTi90d

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Posted 21 July 2016 - 08:03 PM

Apparently no one at PGI has a god damn clue how-to-minimap.. because everytime they touch it, they Flea everything up.

Posted Image


I just wish I could play quickplay with the tournament client so I could quickplay with a decent damn minimap.

#5 PhoenixFire55

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Posted 22 July 2016 - 01:07 AM

View PostGrimReaper74, on 21 July 2016 - 04:41 PM, said:

I have a question... when the hotfix was implemented... did actually someone check this out before? And if so... were any misaligned visual aids involved?


A thread about CUAC10 ghost heat should answer your question. They check nothing, they test nothing and they understand nothing. Their lead dev doesn't even know what is written is their own patch notes.





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