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Light And Fast Mechs Are Just Too Fragile For General Use

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#161 Darian DelFord

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Posted 21 July 2016 - 12:30 PM

View Postmogs01gt, on 21 July 2016 - 11:57 AM, said:


Other than the big two, ACH and FS9, most lights are garbage. The only time a Jenner is annoying is when you already engaged(or delford is piloting it..) and get multiple missile salvos up your ****. The hit reg "fix" earlier this year or last, made lights not such a big deal. Especially if you can aim your gauss or ac20.

.




heheheh I can be an annoying little arse can't I? Posted Image

#162 TWIAFU

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Posted 21 July 2016 - 12:34 PM

View PostMekwarrior, on 21 July 2016 - 07:52 AM, said:

More like bad at hiding them behind a rock for the entire game.
And bad at having the boredom tolerance to play a popup rock hiding style of game.


If that how you play the mech, that's on you and not on the mech.

Going to go out on a limb here and guess your a solo pilot.

View PostMekwarrior, on 21 July 2016 - 08:06 AM, said:

They can't even do that anymore because of all the shadow cats around with streaks.


Again, another pilot issue.

#163 Darian DelFord

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Posted 21 July 2016 - 12:37 PM

View PostTWIAFU, on 21 July 2016 - 12:34 PM, said:


If that how you play the mech, that's on you and not on the mech.

Going to go out on a limb here and guess your a solo pilot.




Well in his defense the lone assault is "supposed" to be our favored target..... however most of them skill on skill can win the duel.

#164 Requiemking

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Posted 21 July 2016 - 01:01 PM

I am what one would often refer to as a "solo pilot". Mostly because the mechs I choose to utilise are next to worthless in the brawling combat favoured by most players in this game. Pirates Bane, Mist Lynx, Viper, Phoenix Hawk, ect. I also eventually want to pick up an Adder and a Kit Fox and make them into a LRM 40 boat and a direct fire support mech respectively.

#165 adamts01

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Posted 21 July 2016 - 03:51 PM

View PostSpleenslitta, on 21 July 2016 - 08:48 AM, said:

All i can say is this....Read all the 5 first posts inside this link including what's inside the spoilerbuttons. http://mwomercs.com/...-tactics-guide/

If you still doubt what i say try using my M.R.M.A. tactics for at least 30 matches. If you still don't think it works you're either doing it wrong or it's not suited for everyone.
I'll read that while "connecting" today. I honestly haven't mapped out my movement or spent nearly as much time analyzing my matches as you have, so maybe I do move around more than I think.

#166 InspectorG

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Posted 21 July 2016 - 05:19 PM

View PostSpleenslitta, on 21 July 2016 - 08:48 AM, said:



I found these words by InspectorG to be very appropriate way to think of when using light mechs.

That's what all that running about is for....to make certain it's never a fair fight and you do not get seen so much.
It's all in the guide and a lot of the guys posting in my guide thread had good points of their own to add.

It's that plain and simple. If you refuse to read or try the tactics in that guide your word and opinion has no value at all.


Why, thank you.

#167 Aiden Skye

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Posted 21 July 2016 - 05:25 PM

The hell is OP talking about? 10/10 troll?

#168 InspectorG

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Posted 21 July 2016 - 05:32 PM

View PostMadcatX, on 21 July 2016 - 08:41 AM, said:


And that's the giveaway, lack of threads actually. There are only 2 as of this posting regarding lights being non-viable and it's essentially the same people in both. When something changes in the game and it's horribly bad, the forum fills up with countless threads about the same darn thing and I do not thing that has changed.


Another good indicator is the % of Lights in the Solo que.

If lights were 'as viable' you think they would be a higher %.

Lights and Assaults rely more on pilot positioning and awareness than mediums and the more utilitarian heavies.

A decent light pilot needs to know the flow of the teams, when to poke, when not to poke, when to pounce and where to find bad assault pilots. Has to really weight opportunity, because, unlike the other weight classes, one bad peek and you are done.

Yes, that an happen to any mech but Lights are more susceptible to it from about any other given enemy mech where mediums+ have the HP to survive unless they walked into a Dire/Kodial/Mauler with good aim or any 3 other mechs waiting for the Light.

Until Heavy and Assault agility is nerfed, lights will be bottom of the food chain. And game objectives(or the lack of) hurt lights as well. MWO is about efficient damage. Lights just suffer in putting it out exept for a few knife fighting builds.

#169 Darian DelFord

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Posted 21 July 2016 - 05:46 PM

View PostInspectorG, on 21 July 2016 - 05:32 PM, said:


Another good indicator is the % of Lights in the Solo que.

If lights were 'as viable' you think they would be a higher %.

Lights and Assaults rely more on pilot positioning and awareness than mediums and the more utilitarian heavies.

A decent light pilot needs to know the flow of the teams, when to poke, when not to poke, when to pounce and where to find bad assault pilots. Has to really weight opportunity, because, unlike the other weight classes, one bad peek and you are done.

Yes, that an happen to any mech but Lights are more susceptible to it from about any other given enemy mech where mediums+ have the HP to survive unless they walked into a Dire/Kodial/Mauler with good aim or any 3 other mechs waiting for the Light.

Until Heavy and Assault agility is nerfed, lights will be bottom of the food chain. And game objectives(or the lack of) hurt lights as well. MWO is about efficient damage. Lights just suffer in putting it out exept for a few knife fighting builds.



He gets it :>

#170 Stone Wall

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Posted 21 July 2016 - 06:27 PM

I will have to get a video capture program and record the good matches in Tier 5. ;)

#171 adamts01

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Posted 21 July 2016 - 06:34 PM

View PostStone Wall, on 21 July 2016 - 06:27 PM, said:

I will have to get a video capture program and record the good matches in Tier 5. Posted Image

We all believe you that lights are fine in tier 5. I've seen videos of those matches. Lots of out of position targets for lights to assassinate, no one can aim well enough to hit even a medium, LRMs are OP, MGs are a legitimate weapon.....What you need to do is watch some competition videos and see what the other half of the players are up against, so you can understand both sides of the argument.

#172 InspectorG

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Posted 21 July 2016 - 07:39 PM

View Post3xnihilo, on 21 July 2016 - 09:48 AM, said:

Well, with the current trend, you have believe Cicadas are going to get their turn on the chopping block soon. But, I am keeping my favorites quiet too, we don't need to give anybody any ideas Posted Image


You shut your filthy mouth!!!

Quit giving PGI ideas they might actually implement.

Cicadas are garbage catchers mitts that only five people can use well. Understand!?!?!

#173 Narcissistic Martyr

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Posted 21 July 2016 - 08:24 PM

View Post3xnihilo, on 21 July 2016 - 09:48 AM, said:

Well, with the current trend, you have believe Cicadas are going to get their turn on the chopping block soon. But, I am keeping my favorites quiet too, we don't need to give anybody any ideas Posted Image


Honestly I'm curious to see how many chassis PGI is gonna have to nerf for the Commando to become the best quick mech at this point.

#174 Mekwarrior

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Posted 21 July 2016 - 09:38 PM

Yes solo pilot, that's where lights are totally useless, maybe a very highly skilled lance that always play together could make up for their major problems a bit, I'm not sure but in quickplay games they are useless now.


I said in the original post that I am talking about lights and inner sphere fast mechs (like Cicada) in Quickplay games, I'm not talking about tournaments or other advanced games. I won't comment on lights in those games because I have no idea. But I know they are next to useless in quickplay.

I'm not talking about the clan lights which I haven't played as or any newer MC ones.

Edited by Mekwarrior, 21 July 2016 - 10:15 PM.


#175 mogs01gt

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Posted 22 July 2016 - 04:47 AM

View PostInspectorG, on 21 July 2016 - 07:39 PM, said:

You shut your filthy mouth!!!
Quit giving PGI ideas they might actually implement.
Cicadas are garbage catchers mitts that only five people can use well. Understand!?!?!

This!! Dont touch my ******* Cicada!!!

#176 Iain Black

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Posted 22 July 2016 - 05:06 AM

read the rodents guide to martial arts, this Forum. stop complaining.
those mechs get me 700+ (locust, raven) or worst case 200+ (stock engine urbie)

DO NOT ENGAGE FAIRLY. NEVER. EVER.

stab the back, bite the ankle, piss their leg. and dont Forget to run away.

#177 GreenHell

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Posted 22 July 2016 - 05:30 AM

Wait... are you ever alone when you pilot a light mech? If so, then you're doing it wrong.

Rule #1 of light mechs - Never take a fair fight. Always have the advantage.
Rule #2 of light mechs - Remember, speed is life. You go slow, you die. (quote, MW2:Mercs, Sgt. 'Deadeye' Unther)

Lights can do a lot of things that even Meds can't. They can be disruptors by rushing through an enemy team at an odd angle, getting everyones attention and then zipping away leaving them confused and open to attack. They can mislead the enemy group into "chasing the cookie" and drag some or most of them into an ambush. They can rush around behind the enemy team an eliminate any slow stragglers that get left behind. They can also add to a coordinated push with their own firepower. A 30 point alpha is still a 30 point alpha, regardless of weather it's coming from a 3xPPC Marauder or a 6xMedLas Locust. Lights can quickly re-enforce any area of the battlefield that needs help. If you're guys are calling for help, the lights can get there fastest. Of course we can't forget the obvious base capping potential.

That's the short list of things that I can remember lights being good at. As far as the OP? Scouting in this game isn't necessary at all. The maps are far too small for actual 'spotters' to be a real thing. If we had 20km^2 maps, THEN we'd need actual scout mechs. But that doesn't make them useless, not by a long shot. Just remember to pick your battles and play smart.

Discretion is the better part of valor.





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