MadcatX, on 21 July 2016 - 08:41 AM, said:
And that's the giveaway, lack of threads actually. There are only 2 as of this posting regarding lights being non-viable and it's essentially the same people in both. When something changes in the game and it's horribly bad, the forum fills up with countless threads about the same darn thing and I do not thing that has changed.
Another good indicator is the % of Lights in the Solo que.
If lights were 'as viable' you think they would be a higher %.
Lights and Assaults rely more on pilot positioning and awareness than mediums and the more utilitarian heavies.
A decent light pilot needs to know the flow of the teams, when to poke, when not to poke, when to pounce and where to find bad assault pilots. Has to really weight opportunity, because, unlike the other weight classes, one bad peek and you are done.
Yes, that an happen to any mech but Lights are more susceptible to it from about any other given enemy mech where mediums+ have the HP to survive unless they walked into a Dire/Kodial/Mauler with good aim or any 3 other mechs waiting for the Light.
Until Heavy and Assault agility is nerfed, lights will be bottom of the food chain. And game objectives(or the lack of) hurt lights as well. MWO is about efficient damage. Lights just suffer in putting it out exept for a few knife fighting builds.