AjerWerklWerkl, on 17 July 2016 - 08:59 PM, said:
Mazzyplz: That's my point... that's what it SHOULD be. But if I own just 8.3%, then it's just not possible to have a 0.31 W/L when leveling a new mech. As I said in the previous post, it means that if you see me on your team leveling up my new SHC-PRIME, that there is a 66% chance you're going to lose!
So... my question is whether something else is going on with the matchmaker...
you seem to think 8.3% is a low percentage. but it is almost 1/10th
let me ask you something have you ever watched a soccer match.
like the world cup finals or semifinals or something like that.
have you seen a player get a red card?
if a single one of the players gets a red card and gets kicked out the whole team is much much worse off. it's a complete uphill battle for them to defend and score a goal even though there was 11 players and now there is 10
mwo is similar to that.
you also might be something that is counter productive to your team's success. sometimes light mechs do this (and mechs like cda and scat)
are you heading straight for enemy cap when the match begins? alone or with just a friendly locust?
if you're doing that then stop, don't do it.
that not only leaves your fat mechs way behind but it also puts the red team on desperation mode and once they roll your assault or heavy lance they will have a cakewalk destroying the rest of you.
if you do this at the beginning of a match when the scenario is 2 teams on full racing mode you can actually lose the match for your whole team just by yourself.
you are also assuming the rest of the team picks up the slack, but what if some players on your team are not good for 8.3% of the carry?
what if they're good for 5%?
you need to do at least 8.3% of the carry if not more. (usually more)