Mad Dogs And Englishmen
#1
Posted 28 June 2016 - 02:32 AM
#2
Posted 28 June 2016 - 02:40 AM
I have always been a fan of the Mad Dog since MW2, either on the pc, ps2, so on. So back when the Vulture came to roost in MWO I was thoroughly excited.
Sadly I would have liked to pull its engine in favor of a slower one to replicate my builds in MW4-mercs a bit better (ammo problems on the 5x, heat problems on the srm6's)
Anyway I wanted to start up a conversation about playstyles people favor.
Edited by Vermin, 28 June 2016 - 02:40 AM.
#3
Posted 28 June 2016 - 03:11 AM
#4
Posted 28 June 2016 - 05:55 AM
#5
Posted 28 June 2016 - 09:36 AM
Vermin, on 28 June 2016 - 05:55 AM, said:
The HBR is actually also relatively tanky; the MDD is not so much. However, I have found the Mad Dog to be a fun mech to play. It's not meta, but depending on the weapon loadout you can deal more damage than a 60 ton mech might be expected to produce. The key with the MDD is to corner peek when using the arms because they are so low and the cockpit so high that you'll hit the dirt all the time if you try to hump a hill vertically.
Each chassis has its advantages and disadvantages. The Hellbringer wins out from the perspective of high alpha gauss-puke meta, even with the jesusbox (ECM) having been somewhat castrated compared to the old days, but I don't want to play that kind of mech all day every day. Sometimes I feel like taking out my MDDs for some 6 * LRM5 hail or 2 * LRM15 rain, or 4 to 6 ASRM6 splattery, just for the challenge of piloting a mech with difficult hitboxes and a mixed loadout.
I would recommend the HBR to newer players over the MDD because it is more forgiving, but both can be fun and effective chassis.
#6
Posted 28 June 2016 - 01:45 PM
#7
Posted 28 June 2016 - 04:50 PM
Mind you you end up spending out via the omnipods to get those LOVELY 6 chest slots that the A variant has split between its left and right torso's.
The A's perks are good as well, 45% acc/decel, 35% turn, 30% torso twist. The 'Big Bird-A' moves like a medium, which aids it greatly. However I am inclined to agree with you that the A variant does boast the best hardpoints straight outta-the-box.
Edited by Vermin, 28 June 2016 - 06:37 PM.
#8
Posted 28 June 2016 - 05:08 PM
grendeldog, on 28 June 2016 - 09:36 AM, said:
Each chassis has its advantages and disadvantages. The Hellbringer wins out from the perspective of high alpha gauss-puke meta, even with the jesusbox (ECM) having been somewhat castrated compared to the old days, but I don't want to play that kind of mech all day every day. Sometimes I feel like taking out my MDDs for some 6 * LRM5 hail or 2 * LRM15 rain, or 4 to 6 ASRM6 splattery, just for the challenge of piloting a mech with difficult hitboxes and a mixed loadout.
I would recommend the HBR to newer players over the MDD because it is more forgiving, but both can be fun and effective chassis.
I agree totally (especially since i recommend new players choose a mech with ECM until they can unlock the module Radar Deprivation). I have always played the MDD as if it were a medium armed like an assault.
Another interesting note is that the MDD has its cockpit up top, not centered in its torso, this has the side effect of it actually doing far better as a brawler than could be expected as head shots are far less common (compared to a timberwolf for example).
Edited by Vermin, 28 June 2016 - 05:31 PM.
#9
Posted 29 June 2016 - 02:57 AM
My favourite being the B and PRIME variant.
Play fire support/escort to Assault or other Heavy.
#10
Posted 05 July 2016 - 05:58 PM
Edited by krevLL, 05 July 2016 - 06:00 PM.
#11
Posted 08 July 2016 - 10:12 AM
#12
Posted 08 July 2016 - 08:45 PM
#13
Posted 08 July 2016 - 09:59 PM
Also have a prime for more direct action.
I preferred the Dog over the Hellbringer, just seemed more mobile and survivable. ECM is nice, but the radar deprivation mod makes up for that. I have other mechs for ecm. The Dog brings the damage.
I like the firepower the Dog can bring, enough different hardpoints to allow a wide range of play styles. Enough quirks to work with in the chassis variations to help with most setups also.
#14
Posted 16 August 2016 - 12:27 PM
The longer the game goes, the more it plays into my hands. When the brawling starts I'll throw in pot shots and circle around to the enemy rear. When they start to break contact, find one with open or nearly open torsos and let the LB20-X and 3x SRM 4 do work.
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