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So, Third Person


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#1 Stone Wall

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Posted 24 July 2016 - 09:43 AM

Before I took a break from the game, people were very loud about not having 3rd Person in the game. Since it's intro into MWO, do you feel the game has been changed negatively? Did it help pop tarters see over hills and then we saw the nerf of JJs? Or did nothing happen?

I use 3rd at the start so I don't run into my team due to those close drops, but never for fighting.

Edited by Stone Wall, 24 July 2016 - 09:44 AM.


#2 Mudhutwarrior

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Posted 24 July 2016 - 09:54 AM

Well if you watch matches sometimes you will see it being used for exactly the reasons people were against it. I certainly don't think anywhere near the level so many other exploits are used to though.

It's more about the promise broken.

#3 Mystere

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Posted 24 July 2016 - 09:55 AM

I say 3PV could have been much better had fully grown men not cried like small children when a promise was broken. It was hilarious and really sad at the same time.

#4 Aresye

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Posted 24 July 2016 - 10:08 AM

A mechanic that has very wonky aim, has a giant "I'm over here!" target above it, offers almost no advantages whatsoever, and is pretty much 100% never used in competitive play, despite what the server settings/rules are?

Yeah, I'd say it's overall impact has been laughably non-existent. In fact, I'd say PGI actually did a good job on it. They knew what people were worried about, and in the end they managed to implement it in a way so that wouldn't happen.

Don't let that stop the, "BUT THEY PROMISED!" children from whining on the forums though.

#5 Mechteric

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Posted 24 July 2016 - 10:14 AM

Private matches can disable it right?

#6 Mudhutwarrior

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Posted 24 July 2016 - 10:40 AM

View PostMystere, on 24 July 2016 - 09:55 AM, said:

I say 3PV could have been much better had fully grown men not cried like small children when a promise was broken. It was hilarious and really sad at the same time.


I agree the rage was over the top but prescient. They were just the first to be shuttled off to an island.

#7 Skoll

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Posted 24 July 2016 - 10:41 AM

I pretty much use it to admire my paint before it gets blasted off. That's about it. It would have been nice though if we got the rear view camera that has been in every OTHER MW game.

#8 cazidin

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Posted 24 July 2016 - 10:41 AM

So, the outcry was strong against 3PV. Why? Assume it was implemented intelligently, why did people dislike it?

#9 Mystere

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Posted 24 July 2016 - 10:45 AM

View Postcazidin, on 24 July 2016 - 10:41 AM, said:

So, the outcry was strong against 3PV. Why? Assume it was implemented intelligently, why did people dislike it?


"But you [PGI] promised not to implement 3PV!" was basically it, especially for those who somehow suffered psychological trauma from poptarts in previous MW games.

Edited by Mystere, 24 July 2016 - 11:14 AM.


#10 cazidin

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Posted 24 July 2016 - 10:48 AM

View PostMystere, on 24 July 2016 - 10:45 AM, said:


"But you [PGI] promised not to implement 3PV!" was basically it, especially for those who somehow suffered psychological trauma from poptarts in previous MWO games.


Thank you, but, to the best of my knowledge, 3PV doesn't assist poptarting. At least, not in MWO.

#11 Lukoi Banacek

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Posted 24 July 2016 - 11:04 AM

The outcry was huge against 3PV, but ultimately PGI did a good job of offering it as a very limited mechanic, quashing any real issues with it. They communicated that incredibly poorly however, and instead of focusing on the fact that they mitigated the concerns the anti-3PV crowd had, they simply came across as knowing better than the entire community and that we should all just eat it.

While it's incredibly rare in real higher level play, it's also pretty rare overall. It's such a wonky mechanic that the target audience they were attempting to reach with 3PV (newer players, those that prefer the over the should view etc) also almost never use it.

So, essentially it's a moot point on both ends of the spectrum.

#12 Mystere

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Posted 24 July 2016 - 11:17 AM

View PostLukoi Banacek, on 24 July 2016 - 11:04 AM, said:

The outcry was huge against 3PV, but ultimately PGI did a good job of offering it as a very limited mechanic, quashing any real issues with it. They communicated that incredibly poorly however, and instead of focusing on the fact that they mitigated the concerns the anti-3PV crowd had, they simply came across as knowing better than the entire community and that we should all just eat it.

While it's incredibly rare in real higher level play, it's also pretty rare overall. It's such a wonky mechanic that the target audience they were attempting to reach with 3PV (newer players, those that prefer the over the should view etc) also almost never use it.

So, essentially it's a moot point on both ends of the spectrum.


I'm sorry but even though the approach they took was good, the implementation was horrible -- possibly intentionally too so as not to fan the flames even more.

Something like this would have been better.

Edited by Mystere, 24 July 2016 - 11:19 AM.


#13 Fut

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Posted 24 July 2016 - 11:24 AM

View PostMudhutwarrior, on 24 July 2016 - 09:54 AM, said:

Well if you watch matches sometimes you will see it being used for exactly the reasons people were against it. I certainly don't think anywhere near the level so many other exploits are used to though.

It's more about the promise broken.


Have never noticed anything that I've thought was suspicious of being an exploit.
Maybe I'm just naive though,

#14 Mudhutwarrior

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Posted 24 July 2016 - 11:31 AM

View PostFut, on 24 July 2016 - 11:24 AM, said:


Have never noticed anything that I've thought was suspicious of being an exploit.
Maybe I'm just naive though,


Funny, I just thought you were looking for an opening considering you posted in many of those threads.

#15 Lukoi Banacek

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Posted 24 July 2016 - 11:38 AM

View PostMystere, on 24 July 2016 - 11:17 AM, said:


I'm sorry but even though the approach they took was good, the implementation was horrible -- possibly intentionally too so as not to fan the flames even more.

Something like this would have been better.


Their approach was horrible, which was my point. What they did a good job at (probably a poor turn of phrase by me), was making it so the mechanic was wonky as to be largely useless except in very key moments of terrain-overlooking and checking the backside of your paint job. The current implementation doesn't really appeal to anyone overall.

Your pet project aside, it's immaterial. They're done with it and have long moved on. Don't see them revisiting it for quite some time really.

#16 Mystere

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Posted 24 July 2016 - 11:41 AM

View PostLukoi Banacek, on 24 July 2016 - 11:38 AM, said:

Their approach was horrible, which was my point. What they did a good job at (probably a poor turn of phrase by me), was making it so the mechanic was wonky as to be largely useless except in very key moments of terrain-overlooking and checking the backside of your paint job. The current implementation doesn't really appeal to anyone overall.


Did you actually say that PGI did a good job by building something wonky, useless, and that no one likes? Posted Image

#17 Spheroid

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Posted 24 July 2016 - 11:46 AM

People need to realize that 3PV was not about lying or coding it in a useless manner, but rather it was a mechanism which subconsciously increased sales of paint and camo.

PGI can never directly admit to this because is most likely would violate the terms which they agreed to when separating from IGP.

It is in the same category as gold mechs. IGP dictated cash grab.

Edited by Spheroid, 24 July 2016 - 12:26 PM.


#18 Mystere

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Posted 24 July 2016 - 11:50 AM

View PostSpheroid, on 24 July 2016 - 11:46 AM, said:

People need to realize that 3PV was not about lying or coding it a useless manner, but rather a mechanism which subconsciously increased sales of paint and camo.

PGI can never directly admit to this because is most likely would violate the terms which they agreed to when separating from IGP.

It is in the same category as gold mechs. IGP dictated cash grab.


Well, if that was the case, then PGI could have done a better job rendering Mechs at a few hundred yards distance without them looking like blobs of black matter. That would have done a much better job helping paint, camo, and decal sales.

Edited by Mystere, 24 July 2016 - 11:50 AM.


#19 Aiden Skye

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Posted 24 July 2016 - 12:13 PM

3rd person is a non factor, only new players may or may not use it at first. Even less players give a danm that it even exists. I only wanted it so I can see my sexy paint jobs and my big stompy robot's animations. I don't see whats the big deal in that.

#20 Mudhutwarrior

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Posted 24 July 2016 - 12:22 PM

View PostW A R K H A N, on 24 July 2016 - 12:13 PM, said:

3rd person is a non factor, only new players may or may not use it at first. Even less players give a danm that it even exists. I only wanted it so I can see my sexy paint jobs and my big stompy robot's animations. I don't see whats the big deal in that.


Could have been solved in the mech lab or kept in 3pv i training grounds. Al it did was tick off a lot of whales who support the game from the start. It was really the biggest crack in the relationship to start a downhill slide out to the islands. You would think they learned from that but the gulf just got larger over time.





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