If anything the free tonnage will allow more speed and more weapons.
With jam chance with 4x UAC 10s, you could often expect 70 damage (1 jamb) over 1 second or so (had to keep 1/2 second delay to avoid the double tap bug or you would trigger 8x ghost heat).
With 2x10s and 2x5s and 4x medium lasers, you can regularly alpha-double tap for 78 or 83.
There was Ghost Heat before for UAC10s. It just didn't scale sharply. It wasn't very noticeable until you fired five or more or fired too fast and got the penalty from the double tap bug.
Dire Wolves have been running quad builds for years now. But DWFs were so slow, had limited angles, turn speed, rotate speed that combined with the double tap bug, so they matched up well with other assaults and could easily be taken out by a competent light or fast medium.
With the Kodiak being fast for an assault, being able to carry 4x10s and the double tap bug now fixed (yay!), the Ghost Heat most definitely needed to be adjusted up. I was expecting something more in between the UAC5s and UAC20s per damage dealt.
Edited by Remover of Obstacles, 21 July 2016 - 05:31 PM.