
well sofar so good for my team. The game was basicaly decided allready. that was with 5 minutess left on the timer.
so for these 5 minutes we were trying to ram the jaegermech to death...
we could not. It was kind of hillarious but also very disapointing for me since earlyer this week i actualy ram'd a locust to death. (my second ramming kill in years ya)
So uuh. what would happen if the rammming damage was increased by the whieght of the mechs ramming? lowest being 2x20t locusts touching each other and highest would be 2x100t mechs crashing into each other.
or if the ramming damage was percentual damage to your structure? say 10% of your structue for ramming something every time you do, would still take a while but not 5 freakin minutes with no visible change.
Or do you guys perhaps have other Ideas on how this could be made a viable feature beyond -1 C-Bill for ramming a teammate on endscreen...
Other peoples Ideas:
1)
Lily from animove, on 21 July 2016 - 07:26 AM, said:
2)
El Bandito, on 21 July 2016 - 07:39 AM, said:

Yellonet, on 21 July 2016 - 07:43 AM, said:
3)
EvilCow, on 22 July 2016 - 02:22 AM, said:
2) Reintroduce knockdowns.
3) Implement a proximity alarm, a buzzer for example, proportional to distance.
4)
DovisKhan, on 22 July 2016 - 01:45 AM, said:
One Negative on ramming at all:
Mcgral18, on 21 July 2016 - 08:29 AM, said:
Where 1 logical collision results in 5 instead
Edited by Kangarad, 22 July 2016 - 03:15 AM.