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Any Review/thoughts On New And Improved Long Tom?


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#1 Bud Crue

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Posted 22 July 2016 - 08:02 AM

So before the patch, my view of the LT was that it was a repeating nuclear detonation every two minutes that was impossible to avoid and fairly pointless to play against. Based on the patch notes, the LT still sounds (to me) like a nuke...just a bit less powerful, and now maybe possible to avoid, at least in a fast mech.

This topic seems to have died since the patch and I am wondering if anybody has had a taste of the new and improved LT that they are willing to share? Specifically I am interested in learning how it stacks up to the "old" pre-patch LT. Still insta-killing half a dozen mechs at a pop, etc.?

#2 Jman5

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Posted 22 July 2016 - 09:29 AM

The scouting population is so sporadic outside of event weekends that I'm not even sure anyone has unlocked Long Tom. I generally don't see more than 1 group dropping on any given planet.

#3 Bud Crue

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Posted 22 July 2016 - 10:18 AM

View PostJman5, on 22 July 2016 - 09:29 AM, said:

The scouting population is so sporadic outside of event weekends that I'm not even sure anyone has unlocked Long Tom. I generally don't see more than 1 group dropping on any given planet.


What a state CW has been reduced to. Sigh.

#4 Count Zero 74

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Posted 22 July 2016 - 10:31 AM

View PostBud Crue, on 22 July 2016 - 10:18 AM, said:


What a state CW has been reduced to. Sigh.


Not CW, only scouting and thank god for that.

#5 AnTi90d

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Posted 22 July 2016 - 01:13 PM

The gobblers had it against us.

We had a team going, but we stopped dropping right before they nuked us.

IDGAF how hard they nerf the Tom; If it's on the battlefield then have fun ghost dropping, other team.

#6 justcallme A S H

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Posted 22 July 2016 - 01:45 PM

Yeah you won't see a Tom until another event.

So for now, the forums are quiet.

Give it a few weeks though. It'll return to rage.

#7 MischiefSC

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Posted 22 July 2016 - 02:35 PM

The only reason that people still play FW is because the players had to create a gentlemans agreement to not scout so we can actually play FW because PGI flat out refuses to fix it.

So populations decline and people feel they can't trust pgi to balance FW. LT is a terrible, terrible mechanic. If the advantages of scouting provide a definitive advatage in invasion then scouting trumps invasion and the whole thing is broken.

4v4 can never be as balanced as 12v12 with 4 respawn- even a small advatage balloons in that narrow environment.

I've been dropping with a lot of ex-CJF groups lately who all agree that we hate it. Nobody will play against it and nobody wants to play with it. It nullifies the value of invasion queue completely making it pointless and mostly ghost drops unless the players agree to not scout.

It's a terrible mechanic that makes people not play and has taught countless people to hate FW. It's so bad and so universally reviled it feels insulting that it is still in the game and makes people feel like PGI is absolutely oblivious to how FW actually plays.

That's why we don't talk about it anymore. It just frustrates people and PGI seems totally oblivious to why it's such a hated mechanic.

So the handful of people left in FW just agree to blow off scouting, the only real positive from FW3, so that the game is playable.

#8 justcallme A S H

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Posted 22 July 2016 - 03:22 PM

Yep, agreed. Outside of an event, I have never seen LT since about week 3.

Which is good given it kills queue's dead.

#9 Tarl Cabot

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Posted 23 July 2016 - 07:38 AM

Posted this in another thread.

Quote

Primary Option - LT used by both only when either side owns 6-8 sectors, regardless of Scout percentage.


Scout Mode 90% +

Sub-option 1 - LT firing differential - one side fires 1st and fires 2 LT for every 1 LT of the enemy. LT fired off @ 2 min/4 min mark then their opponent fires their LT @6min mark, rinse and repeat.

Sub-option 2 - Extends LT usage from 6-8 owned sectors to 5-9 sectors.

Sub-option 3 - Reduces LT usage from 6-8 owned sectors to 7-8 or 6-7 owned sectors




With the 6-8 own sectors mentioned in the previous post, sub-option 1 would be the secondary best option. With scouting, that intel collected and shifted through would mean missions that force some of the LT batteries to move, reducing the amount of incoming fire, while for the other side it would mean more active LTs.

The above would be a better usage of the LT, forcing both sides to slug through out during that period. For either side the LT does not become a one-sided affair where players will go elsewhere, whether or not their faction controls the majority of the planet or not.

Edited by Tarl Cabot, 23 July 2016 - 07:39 AM.


#10 nehebkau

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Posted 23 July 2016 - 07:54 AM

View PostTarl Cabot, on 23 July 2016 - 07:38 AM, said:

Posted this in another thread.
-----------------------

Primary Option - LT used by both only when either side owns 6-8 sectors, regardless of Scout percentage.

Scout Mode 90% +

Sub-option 1 - LT firing differential - one side fires 1st and fires 2 LT for every 1 LT of the enemy. LT fired off @ 2 min/4 min mark then their opponent fires their LT @6min mark, rinse and repeat

Sub-option 2 - Extends LT usage from 6-8 owned sectors to 5-9 sectors.

Sub-option 3 - Reduces LT usage from 6-8 owned sectors to 7-8 or 6-7 owned sectors

With the 6-8 own sectors mentioned in the previous post, sub-option 1 would be the secondary best option. With scouting, that intel collected and shifted through would mean missions that force some of the LT batteries to move, reducing the amount of incoming fire, while for the other side it would mean more active LTs.

The above would be a better usage of the LT, forcing both sides to slug through out during that period. For either side the LT does not become a one-sided affair where players will go elsewhere, whether or not their faction controls the majority of the planet or not.




Doesn't matter how much spices and icing you put on feces, you are still eating crap.

Edited by nehebkau, 23 July 2016 - 07:56 AM.


#11 Tarl Cabot

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Posted 23 July 2016 - 07:57 AM

View Postnehebkau, on 23 July 2016 - 07:54 AM, said:

[/font][/font]

Doesn't matter how much spices and icing you put on feces, you are still eating crap.


True, but at least it is being thrown both ways instead of being a one-sided affair Posted Image Of course the suggestion is only if PGI refuses to remove or severely reduce the LT damage output.

Edited by Tarl Cabot, 23 July 2016 - 07:57 AM.


#12 nehebkau

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Posted 23 July 2016 - 08:05 AM

View PostTarl Cabot, on 23 July 2016 - 07:57 AM, said:


True, but at least it is being thrown both ways instead of being a one-sided affair Posted Image Of course the suggestion is only if PGI refuses to remove or severely reduce the LT damage output.


I have come to the opinion that LT is here to stay, mainly because PGI (or PGI management more directly) seems unwilling or unable to say "Our idea was bad, we made a mistake". Not just with long-tom but with many other aspects of this game that we are forced to live with because there is this resistance to admitting something is a mistake once it makes it to production.

#13 A Shoddy Rental Mech

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Posted 23 July 2016 - 08:21 AM

View PostMischiefSC, on 22 July 2016 - 02:35 PM, said:


So populations decline and people feel they can't trust pgi to balance FW. LT is a terrible, terrible mechanic. If the advantages of scouting provide a definitive advatage in invasion then scouting trumps invasion and the whole thing is broken.



It's a terrible mechanic that makes people not play and has taught countless people to hate FW. It's so bad and so universally reviled it feels insulting that it is still in the game and makes people feel like PGI is absolutely oblivious to how FW actually plays.




Spot on

They can nerf long tom all they want. The damage has been done to the player base and the game mode.

It's like the radiation after an A-bomb went off. The effects linger.

Edited by The Nerf Bat, 23 July 2016 - 08:23 AM.


#14 meteorol

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Posted 23 July 2016 - 08:54 AM

View PostBud Crue, on 22 July 2016 - 10:18 AM, said:


What a state CW has been reduced to. Sigh.


CW has been in this state ever since like... 3 weeks after its release.

#15 AnTi90d

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Posted 23 July 2016 - 11:49 AM

Derp.. it wasn't the gobblers that had the Tom, this week..

..It was them old white burrs.

They've had it at least twice, about an hour or two before the ceasefire in NA night.





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