

Supply Cache Lottery Legal
#1
Posted 22 July 2016 - 07:06 AM
And if weighted, what percentages?
Thank you.
Just asking, because many people are assuming equal chance and seem unhappy.
#2
Posted 22 July 2016 - 07:15 AM
Remover of Obstacles, on 22 July 2016 - 07:06 AM, said:
And if weighted, what percentages?
Thank you.
Just asking, because many people are assuming equal chance and seem unhappy.
They're not even weighted, not every item has a 12.5 chance to be rewarded.
That's classified. Tina already answered this.
People shouldn't assume that with ANY gambling system.
#3
Posted 22 July 2016 - 07:19 AM
With the boxes in LOTRO, items had a rarity and the odds were locked into that rarity.
Edited by Mechwarrior1441491, 22 July 2016 - 07:19 AM.
#4
Posted 22 July 2016 - 07:21 AM
Mechwarrior1441491, on 22 July 2016 - 07:19 AM, said:
With the boxes in LOTRO, items had a rarity and the odds were locked into that rarity.
I really can't blame them for not wanting to give us the percentages. It isn't weighted evenly. That's all we need to know to make a decision. Welcome to Gambling. You don't know the odds and the house is always against you.
Edited by cazidin, 22 July 2016 - 07:22 AM.
#5
Posted 22 July 2016 - 07:22 AM
So if you want a 1-8 shot at winning a mech it cost 250'mc or something.
#6
Posted 22 July 2016 - 07:25 AM
Monkey Lover, on 22 July 2016 - 07:22 AM, said:
So if you want a 1-8 shot at winning a mech it cost 250'mc or something.
Ya but that would drastically reduce the want to buy mechs with MC.
I'm a firm believer that these boxes should have "sets" of weapons. "Marik Steel Co Large laster etc" Get the set, fulfill achievement, get a reward. Decal for the company? Title? Weapons have no in game bonus. Just the name. That would make the crap weapons actually something worthwhile.
#7
Posted 22 July 2016 - 07:25 AM
#8
Posted 22 July 2016 - 07:26 AM
Mechwarrior1441491, on 22 July 2016 - 07:19 AM, said:
With the boxes in LOTRO, items had a rarity and the odds were locked into that rarity.
If the boxes didn't show what you can get and you opened the cache only to get junk, it would give the impression that you always get junk rather than getting junk most of the time but other times you might get something good.
The only potential problem I see is that it seems like people haven't been happy about the contents of their cache, but I don't know what people expect if they open up a cache for a random reward.
#9
Posted 22 July 2016 - 08:14 AM
1 - That the chance of a rare item BEING in the Supply Cache is a smaller percent. This would make sense.
2 - That the chance of WINNING the item that is rare, which shows in your Supply Cache, is a smaller percent than the rest of the items. This would be a completely deceptive way to do them.
The statements we have been given can lead to either conclusion to be true. If #2 turns out to be true, then they need to add "% Chance to Win" to the bottom of every item so people know what they are more likely to win. And, if #2 turns out to be true, they better be prepared to give refunds or lose players.
Until they make things a bit clearer as to which is true, I'm not going to do anything with them. Eventually I'll use the free key to open the one that has the most decent items, and sell the rest.
#10
Posted 22 July 2016 - 08:17 AM
#11
Posted 22 July 2016 - 08:42 AM
#12
Posted 22 July 2016 - 08:47 AM
#13
Posted 22 July 2016 - 08:50 AM
Whenever PGI does anything, people will find a way to insult them and call them liars/failures.
For instance, PGI is giving Caches valued at 50,000 C-Bills each as part of the personal challenge, and they are being insulted for "cash grabbing" even though the crates are free sellable as a $100,000 challenge bonus.
If PGI gave away free puppies, and offered $5 tog tags with PGI logos for sale, the free puppies would be called a cash grab.
#14
Posted 22 July 2016 - 08:53 AM

#15
Posted 22 July 2016 - 09:00 AM
Crate 1 - LRM 15 +Artemeis
Crate 2 - 5000 GXP
Crate 3 - Radar derp module ( a 6 Million cbill item)
So far my policy has been to only open crates that have a mech bay, MC, or 1+ modules in them. Those are things that I see as being worth a 25 MC key.
And as to OP siting LoTR Chests, you could find keys as loot if I remember correctly or got them as the result of a quest. Haven't played since Rohan so I'm not positive. They were also level based if I remember correctly. I seemed to remember always getting stat food which I could already make.
Chests are a symptom of F2P which i despise, but since micro transactions have become the way everything is funded and they are here to stay. I long for subscription based games, but since most youth have the attention span of a gnat, that model is dead and buried.
Edited by Quintus Verus, 22 July 2016 - 09:31 AM.
#16
Posted 22 July 2016 - 09:47 AM
KodiakGW, on 22 July 2016 - 08:14 AM, said:
1 - That the chance of a rare item BEING in the Supply Cache is a smaller percent. This would make sense.
2 - That the chance of WINNING the item that is rare, which shows in your Supply Cache, is a smaller percent than the rest of the items. This would be a completely deceptive way to do them.
The statements we have been given can lead to either conclusion to be true. If #2 turns out to be true, then they need to add "% Chance to Win" to the bottom of every item so people know what they are more likely to win. And, if #2 turns out to be true, they better be prepared to give refunds or lose players.
Until they make things a bit clearer as to which is true, I'm not going to do anything with them. Eventually I'll use the free key to open the one that has the most decent items, and sell the rest.
If items only showed up based on their rarity then players would just sell 97% of the crates and only try to open the good ones. Who would open a crate filled with medium lasers?
#17
Posted 22 July 2016 - 09:48 AM
#18
Posted 22 July 2016 - 09:58 AM
Funny, I already explained how the reward chances would have to be set in order for PGI to actually make money on loot crates. Long story short, they'd have to include "good" rewards at high enough frequency to make players believe the crates gave the possibility of good returns on their investment, but rarely ever give out those "good" rewards - this way PGIs monetary intake in MC directly from loot crates will offset and exceed the potential losses they'd have from people buying those rewards normally. That margin doesn't have to be much to let PGI rake in the dough. Casinos only tend to make 5% off all the money that changes hands in their games.
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